If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
This article has a talk page!

Minecraft: Wii U Edition

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Minecraft: Wii U Edition

Developers: 4J Studios, Mojang AB
Publisher: Microsoft Studios
Platform: Wii U
Released in JP: December 17, 2015
Released in US: December 17, 2015
Released in EU: December 18, 2015
Released in AU: December 18, 2015


AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.


Hmmm...
To do:
  • There's some odd SWF files.
  • A folder titled "1_2_2" seems to contain texture files from (wild guess here) the 1.2.2 version of the Java Edition of the game, check for differences.

Minecraft: Wii U Edition is a port of Minecraft to the Nintendo Wii U. Besides the whole "being on a failed console" thing, this version is notable for being bundled with an exclusive mash-up pack based on Nintendo's Super Mario franchise. Said mash-up pack would later be made available on both versions of the game on the Wii U's more successful younger brother.

Unused Graphics

Arena is still a better name.
What appears to be a placeholder image that would've been displayed when choosing DLC for the Battle mini-game. A completely different icon is used instead, showing the actual DLC instead of this. An early name for the mini-game is also present.

MC WiiU-Leftover PlayStation Store logo.png

There's also a PlayStation Store logo, which is a PS3 leftover.

MC-WiiU-LLeftover PS3 Graphic.png

Another PS3 leftover.

170 Logo Iggy.png

This is an unused leftover from one of the tools used to make Minecraft:Wii U Edition, this also may have been used for testing. Furthermore, this image was removed in later versions due to the game using a different method to store GUI images and thus no longer using the middleware.

MC-WiiU-Leftover Tool logo 2.png

This is another unused leftover from one of the tools used to make the game.

Internal Project Directory Structure

The main executable contains a file path that reveals the internal project's directory structure. Cafe is the internal name of the Wii U.

C:\Users\build\Documents\TFS\StoriesPark\Minecraft\MinecraftConsoles-dev\Cafe\ContentPackage\Minecraft.Client.rpx.BUILD_TYPE.NDEBUG

Unused Areas

Hmmm...
To do:
Get screenshots of these, get more information, and detail exactly which versions these pertain to.

All of the maps used in the Battle and Tumble Mini Games are quite bigger than what can be seen. To elaborate, only a small part of the maps are actually used; things like background details and small Easter eggs can be found out of bounds.

Present in Every Mode

The Lobby can be found out of sight in all minigames. This is because every minigame keeps you in the same world as the lobby, battle, tumble, glide maps are loaded into a far away area, where the players will be teleported once loading completes.

Dimetric Render of the testing area found in the Large version of Cavern

Cavern

A lot of unused scenery is present out of bounds. In the large version of the cavern, blocks like chests, furnaces, and signs can be seen out of bounds, these are most likely used for testing how these features work within Battle.

Glide

A number of secrets were added to the Lobby, including hidden music discs and mob heads.

All Maps

The background arena is a little bigger than what can be seen in-game.