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Minecraft: Xbox 360 Edition

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Title Screen

Minecraft: Xbox 360 Edition

Also known as: Minecraft (all legacy editions)
Developers: Mojang AB, 4J Studios
Publisher: Microsoft Studios
Platform: Xbox 360
Released internationally: May 9, 2012 (Digital), June 4, 2013 (Physical)

ObjectIcon.png This game has unused objects.
GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.
Carts.png This game has revisional differences.

ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
To do:
Document unfinished Build Off minigame, mentioned here.

Being one of the very first ports of the game, Minecraft: Xbox 360 Edition introduced many new people to the famous sandbox game, and allowed players to play Minecraft on the big screen. Later on in its life, it and other Legacy Console editions (as they are referred to now) introduced features such as minigames, presumably to fill in the server-shaped gap in console users' hearts.

Because this is a near-direct port of the original Java Edition version of the game (specifically Beta 1.6.6, with later updates adding features from later versions) from Java to C++, enhancements and limitations aside, practically all of the unused content from the original game is present here, making this one of the most unused content-rich ports of the game.


Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about prerelease information and/or media for this game.
Prerelease Info

Unused Graphics

Hidden in the game files are a lot of leftovers from the GUI of Java Edition, including curiously a gui.png file that seems to match up with Classic 0.30, a pre-alpha version of Java Edition.

Unused Blocks

Command Blocks

In Java Edition, this block cannot normally be obtained in Survival or Creative mode, and must be obtained via console commands. In the Xbox 360 version however, Command Blocks are completely unobtainable in-game due to a lack of an accessible console. It can, however, be obtained via save file editing or modding. When obtained and placed in a world, the Commmand Block sadly does not work properly as it does not have a GUI associated with it. Despite this, it does appear to be able to react to Redstone pulses and even execute certain commands - in earlier versions, it is possible to make it run a /tp command (teleporting the player) with further save file editing, however it would not leave a console message and this functionality would later become non-functional. In later versions, the chain and repeating variants were even added to match later Java Edition versions, however these variants also do not work properly. Oddly, there is a tooltip string for the Command Block, simply stating "Used to execute commands." They are used in the mini-games, however, and are required for them to actually work!

Barrier Blocks

Just like Command Blocks, this block cannot be obtained in Java Edition without console commands, and cannot be obtained legitimately in this port at all. However, when hacked in, they are fully functional, acting exactly the same as their Java counterpart, even showing the "no" sign on all barrier blocks when holding one in your hand. Interestingly, barrier blocks are used in the Shrunk glide map to prevent the player from going out of bounds, and the barrier blocks used to be in the Update Aquatic tutorial world, but it got removed. Barrier blocks can be obtained with pick block in game, or with inventory editors (tile id 166 or minecraft:barrier). The tooltip for this blocks states "An invisible but solid block."

MCxb360-Barrier Blocks.png


Locked Chest

The locked chest was an April Fool's joke added into Minecraft (Java) Beta 1.4. Since it was an April's fools joke, it was quickly removed. However, the block still exists in the game and was even ported to the Xbox 360 Edition with tile id 95 (later replaced with white stained glass). When placed, it decays after a few seconds like leaves, and gives off light like glowstone.

MCxb360-Locked Chest in game.png

The Locked Chest shown in game.

The Locked Chest from TU9

Unused Items


minecraft:debug_fourj_item may be an item used by 4J Studios to test new item and entity behavior. It does nothing when used, and has the texture of an barrier. It has no "What's This" hint and no name.

Minecart with Command Block item

This item cannot be obtained in Java Edition without console commands, and cannot be obtained legitimately in this port at all. Functions properly, spawning in a Minecart with Command Block.

Unused Entities

Spectral Arrow

Although they were added to version 1.9 of Java Edition, Spectral Arrows also exist in the Xbox 360 version too. However, they're normally inaccessible and they lack their glowing outline effects, leaving them as regular arrows.

Minecart with Command Block

Like its non-mobile counterpart, the Minecart with Command Block can't be obtained legitimately in this version of the game, and can only be obtained with console commands in Java Edition. It appears and acts as a standard minecart, unfortunately. It has an unused "What's This" hint, stating "Used to execute commands on the move!"

MCxb360-Minecart Command Block.png

Physical and Digital Differences

The physical disc version displays this splash screen before loading the game. Also, the disc version is updated to TU9, while the digital version is TU1.

MCxb360-Retail SplashScreen.png

Debug Menu

A debug menu exists in the game. It's currently unknown how to activate it in-game, but it can be accessed with hex editing. The debug menus only work on TU1 and below. Later updates disabled and added more debug menus, such as schematic creators, item editors, fill area, and much more. Supposedly, the debug options were accessed by a hidden "Debug Settings" button in the xur.

Debug Options Debug Menu
MCxb360-TU1-Debug-Options.png MCxb360-TU1-Debug Menu.png
(Source: james2452)

Facebook Integration

To do:
Find out which version this got removed. If textures still exists, put them here. Also, find out why it got removed.

Originally, you could take a screenshot in game and post it to Facebook, but this got removed for unknown reasons. This feature still existed in TU25, but was later removed in an unknown update.

Trial Exit Game Screenshot

In early versions, pressing exit game while the game is running in trial mode will display a screenshot. It would cycle through 8 different screenshots. However, after an unknown update it will just display an empty screen, possibly because the screenshots were never updated.

Unused Theme

Upon posting a screenshot to Facebook, players would receive a free dashboard theme. This was rendered unobtainable through normal means after Facebook functionality was removed.