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Monster House (PlayStation 2, GameCube)

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Title Screen

Monster House

Developer: Artificial Mind and Movement
Publisher: THQ
Platforms: PlayStation 2, GameCube
Released in US: July 18, 2006
Released in EU: August 4, 2006
Released in AU: September 7, 2006


DevTextIcon.png This game has hidden development-related text.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.
DummyIcon.png This game has unusual dummy files.


ProtoIcon.png This game has a prototype article

A third-person shooter game based on the movie.

Hmmm...
To do:

Unused level called "Proto". Find out how to access this level.

There seems to be a strange regional difference where the English-only PAL version runs at 50fps, while the NTSC & Multi-Language PAL versions run at 30fps.

Sub-Page

Read about prototype versions of this game that have been released or dumped.
Prototype Info

Debug Menus

MonsterHousePS2 - Debugmenu1.png MonsterHousePS2 - Debugmenu2.png

Present in the main menu and the pause menu are normally inaccessible options. Apply the below code to re-enable these menu items. Once the code is on, move the menu cursor to the very bottom option while in these menus. These said menus can also be found in an early build of this game.

USA code:

Re-enable Debug Options in Main Menu and Pause Menu
D185A304 00000006
1185A304 00000007
D113B18C 00000004
1113B18C 00000005
(Source: Original TCRF research)

Archived Build

STREAMS/STREAM.DAT (a .zip file) contains an earlier build of the game from April 15th, 2006, which is 4 months before actual release of the game, with debug cheats enabled.
See Prototype Info for more information.

Engine Version

ENGVER.TXT mentions the version of the game's engine, found on the root of the disc.

EgineID: 3.2.3018
Symbols: no