Monsters, Inc. Scare Island
Monsters, Inc. Scare Island |
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Also known as: Die Monster AG: Schreckens-Insel (DE)
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Monsters, Inc. Scare Island is a Europe-exclusive PlayStation 2 remake of the PlayStation version. While many believe this was made in lieu of bringing over the North American-exclusive PS2 game, Scare Island for PS2 was actually released before that game. In any case, Europe got lucky!
Contents
Sub-Pages
Prototype Info |
Bugs |
Unused Graphics
TITLE.BIN
Extras
In TITLE.BIN is the extras icon crudely painted blue.
Logos
Some localized variants of the Monsters, Inc. logo are present in every version, despite the fact that each language was released as its own individual version.
Cheat Codes
The following cheat codes can be input ingame while holding L1 and R1:
Full ooze: Triangle, Triangle, Circle, Circle, Cross, Square, Square
Full energy: Triangle, Triangle, Circle, Triangle, Cross, Square, Cross
Full extra tries: Circle, Circle, Circle, Triangle, Square, Cross, Cross
Unlock all movies: Triangle, Triangle, Triangle, Circle, Square, Square, Cross
Unlock the cheats menu: Circle, Circle, Circle, Circle, Square, Square, Square
Cheats Menu
The cheats menu was used in development builds and is disabled in the retail version. However, with memory editing it is possible to unlock it. If the address doesn't work, there is a method of scanning the value with Cheat Engine.
Address: 0x856AFC
Set the value from 0 to 1
Alternatively, this save enables the menu with a new game created, useful for debugging game data.
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Download Monsters, Inc. Scare Island Memory Card Save data (Cheats enabled) (English version)
File: MISI_2001_Cheats_Menu_Save.7z (4 KB) (info)
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Reversing the game reveals that using cheat codes write strings into the debug output. It is unclear how to display the debug output.
TOGGLE CHEATS ON!!!!!
TOGGLE CHEATS OFF!!!!!
CHEATS ENABLED!!!!!
MOVIES UNLOCKED!!!!!
FULL EXTRA TRIES!!!!!
FULL ENERGY!!!!!
FULL OOZE!!!!!
TOGGLE CHEATS X!!!!!
TOGGLE CHEATS TRIANGLE!!!!!
TOGGLE CHEATS CIRCLE!!!!!
TOGGLE CHEATS SQUARE!!!!!
When the cheat code is enabled, the "Cheats" is meant to pop up under "Options" in the pause menu, also written to memory card on save. The cheats menu has the following options:
Load Level
- Opens a list of all the levels you can warp to. Level names show their internal filenames.
Open All Levels
- Presumably this unlocks all the training grounds in Scare Island, however it doesn't work. (This is also broken in prototypes)
Unlock All Enhancements
- Unlocks trampolines, speed boost arrows and slingshots in every level. A reload is required to see the changes.
Switch Hero
- Lets you switch between Sulley and Mike on the fly.
Reload Current Level
- Self-explanatory. This doesn't clear the progress of the level.
Display Level Name
- Displays the internal filename of the current level in a red font at the top of the screen.
- Pressing this option makes all text in the Load Level menu invisible, for some reason. (This also happens in prototypes)
- Pressing this option makes all text in the Load Level menu invisible, for some reason. (This also happens in prototypes)
Version Differences
Differences compared to the first release, which was in English*.
Finnish
To do: The Finnish version has some FMVs with pitch-black parts, explain in more detail |
- The FMV before the main menu has English text otherwise, but the last couple of seconds are black frames.
- Title screen door opening sounds different.
- There are no driving car sounds when standing next to the door of Urban Training Grounds.
- Randall's laugh is silent when talking to him in Scare Island, sometimes playing a short bit of noise. Likely tries to play a wrong thing as audio.
- Movie clips use the exact movie audio mixing, just in Stereo.
Out of Bounds
The Sphinx
The 3 nerves that spawn from the button puzzle are located under the map.
The Ski Lift
Next to the breakable ice door, out of bounds there is a deactivated red nerve. The nerve gets teleported near spawn at the ice rink after getting the level's silver medal.
Past the snow slide gate, there is a floating green ooze in the sky.
Unused Text
Unused Level
There are references of a "level" that isn't shipped with the game.
\LEVEL\EXTRO.BIN
Compiler
There are references in strings about the MIPS compiler used.
MW MIPS C Compiler
E:\CodeWarrior-R2.5\2.4_FE_Based
RenderWare Version
A build date for RenderWare is in the executable at 0x1BA118.
Core built at May 26 2001 03:31:33
Repository Logs
The executable has logs containing filenames and information pulled from a source code repository relating to the RenderWare SDK.
@@(#)$Id: babinary.c,v 1.132 2001/04/05 16:38:53 katherinet Exp $ @@(#)$Id: bacamera.c,v 1.353 2001/04/05 12:24:04 katherinet Exp $ @@(#)$Id: badevice.c,v 1.191 2001/04/05 13:42:59 katherinet Exp $ @@(#)$Id: bamatrix.c,v 1.177 2001/05/25 15:35:51 johns Exp $ @@(#)$Id: batextur.c,v 1.218 2001/04/30 22:37:32 iestynb Exp $ @@(#)$Id: baim3d.c,v 1.114 2001/04/05 15:57:12 katherinet Exp $ @@(#)$Id: nodeClipLine.c,v 1.56 2001/02/13 16:49:37 Roba Exp $ @@(#)$Id: nodeClipTriangle.c,v 1.82 2001/02/13 12:16:25 Roba Exp $ @@(#)$Id: nodeImmRenderSetup.c,v 1.69 2001/02/13 16:00:35 Roba Exp $ @@(#)$Id: p2heap.c,v 1.78 2001/04/05 17:22:09 katherinet Exp $ @@(#)$Id: badma.c,v 1.108 2001/05/21 10:28:08 Rabin Exp $ @@(#)$Id: basky.c,v 1.179 2001/05/24 12:22:22 johns Exp $ @@(#)$Id: dmaalloc.c,v 1.19 2001/02/01 12:51:47 johns Exp $ @@(#)$Id: skyblit.c,v 1.20 2001/05/17 16:14:52 johns Exp $ @@(#)$Id: skyconv.c,v 1.35 2001/02/13 12:59:32 Rabin Exp $ @@(#)$Id: skyinst.c,v 1.46 2001/05/09 15:51:52 Rabin Exp $ @@(#)$Id: texcache.c,v 1.97 2001/05/25 15:21:54 Grahamd Exp $ @@@@(#)$Id: RpMatFX.c,v 1.68 2001/05/24 08:08:08 johns Exp $ @@(#)$Id: bageomet.c,v 1.288 2001/03/22 15:30:19 katherinet Exp $ @@(#)$Id: nodeAtomicInstance.c,v 1.84 2001/02/14 12:38:19 Markj Exp $ @@@@(#)$Id: native.c,v 1.7 2001/05/25 11:28:37 johns Exp $ @@(#)$Id: rtquat.c,v 1.45 2001/05/24 09:04:47 johns Exp $
Comments
hum... quekchose qui cloche avec un lancer de particules
Level binaries include a bunch of comments in French. The developers (A2M) are from Quebec.
OUCHHHHHHHHH TABARNAK!!!!!!!!!!!
Here is an... interesting one, which appears multiple times. Tabarnak is a popular swear word in Canadian French, being an equivalent to "fuck".
Project Filename
D:/Engine2/Project_MonstersInc
Multiple strings in the level files indicate the game's internal project name.
Debug Symbols
To do: Cover this in more detail? |
The executable and level binaries have debug symbols.
Memory Addresses
Despite the game having its own versions for each language (along with executables and game folders having differences) every single version uses the exact same memory addresses. This means a user-made mod for the English release will work in any other release.
Languages
Every release has a LANG.BIN file, which contains one byte indicating the language of the release. The possible values are:
0 = English
1 = German
2 = Dutch
3 = Danish
4 = Swedish
5 = Finnish
6 = Norwegian
7 = Spanish
8 = French
9 = Italian
10 = Portuguese
With memory editing, it's possible to change the language byte without ISO editing. This will change the language of all text, not affecting voicelines of course.
Base address: 0x2E67A0
Offset: 0x1080
Note: Value 10 doesn't work in any other release than Portuguese.
The Monsters, Inc. series
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PlayStation | Scream Team (Prototypes) |
PlayStation 2 | Monsters, Inc. • Scare Island (Prototypes) |
Game Boy Color | Monsters, Inc. |
GameCube | Scream Arena |
Windows | Scream Team • Scream Team Training • Mike's Monstrous Adventure |
Mac OS Classic, Mac OS X | Scream Team Training • Mike's Monstrous Adventure |
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- Monsters, Inc. series
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Cleanup > Pages missing developer references
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