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Mortal Kombat vs. DC Universe

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Title Screen

Mortal Kombat vs. DC Universe

Developer: Midway Games
Publisher: Midway Games
Platforms: Xbox 360, PlayStation 3
Released in US: November 16, 2008
Released in EU: November 21, 2008
Released in AU: November 20, 2008

CharacterIcon.png This game has unused playable characters.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
RegionIcon.png This game has regional differences.

Mortal Kombat vs. DC Universe, also known as that one Mortal Kombat game without great amounts of blood or gruesome Fatalities. At least the idea of characters from the DC Universe fighting would eventually be revisited in the Injustice game series. Notably, this is the last game developed and published by Midway Games before the company filed for Chapter 11 bankruptcy in 2009, though NetherRealm Studios was created not too long after Midway's demise in order to continue developing the Mortal Kombat series.

Unused Character Data


A DC villain who was set to appear in Mortal Kombat vs. DC Universe, but he was likely replaced by Darkseid. Evidence that this character was considered can be found in some character packages, such as The Flash's package. The NameTable.txt file reveals the following:

117 = "Brainiac"
118 = "Brainiac_Diff"
119 = "Brainiac_Mic"
120 = "Brainiac_NormHQA"
121 = "Brainiac_Pmsk"
122 = "Brainiac_Spec"

The files in question are "ObjectRedirectors", which are tiny files and not actual textures. Brainiac is seen later on as the main antagonist in Injustice 2.

Quan Chi

Quan Chi's files are discovered in a manner similar to Brianiac's. While Quan Chi is seen in the game's Story Mode, they are pre-rendered videos and therefore he does not have a dedicated file. Ed Boon confirmed that there was going to be DLC for Mortal Kombat vs. DC Universe with Quan Chi even having a completed render, but he would have to wait until the next game for his playable appearance.

BaseMale Medium

A male figure who is colored red and blue for Mortal Kombat and DC respectively. The art files related to him call this guy "Silhouette", and he seems to also have been a placeholder for the DLC characters slot. In the final game, the DLC character slots are used for Shao Kahn and Darkseid.

It's Red... Vs. Blue!


The legs for the DC Basemale are darker than the rest of him, and the Character Select icon was used in early versions of the game for fighters that were not available yet. In Mortal Kombat (2011), the MK Basemale's portrait gets reused for the "DLC Character Select" icon that's not normally selectable in that game, since it immediately opens up the DLC character select, so you will need to utilize a glitch to see MK Basemale. The character has a model and textures, which are exactly what's depicted in his artwork, except he has a bright purple skin color. He uses Baraka's Test your Might icon and Scorpion's lifebar icon. He also has Green Lantern's "Boxing" style which are animations for Close Kombat, a test MKScriptBinary which contains nothing, and his own MKScriptBinary gives him Scorpion's voice.

Dark Kahn

This video showing gameplay of Dark Kahn shows a couple unused things related to him. He has an "Enrage" special move similar to one of the Joker's, where he roars and fills up part of his Rage meter. This unique special move is never used by Dark Kahn's AI. He also has an unused Player 2 color which gives him a yellow body tint.

(Source: The Game Modding Channel)

Fatality/Heroic Brutality Names

NameTables also reveal the internal, or official names of character finishing moves. Heroic Brutalities were also once simply called "Brutalities", with no Heroic prefix.

Character Fatality 1 Fatality 2
Baraka Kick Stab Slash Impale
Jax Head Klap Machine Gun
Kano Double Leg Massive Stomp Knife Throw
Kitana Fans 2 Face Kiss of Death
Liu Kang Arcade Drop Bicycle Kick Fireball Combo
Raiden Skeleton Sizzle Throw from Sky
Scorpion Fire Breath Going 2 Hell
Shang Tsung Choke Stomp Transform Soulsteal
Sonya Flipover Neckbreak Kiss of Death
Sub-Zero Body Freeze and Smash Freeze
Batman Grappling Hook Summon Bats
Captain Marvel Headfirst into Ground Shazam
Catwoman Scratch Slam Whip Drag Necksnap
Deathstroke Stab Shoot Sword Neck Snap
Green Lantern Bubble Crush Mallet Crush
Lex Luthor Twist of Fate Calling Reinforcements
Superman Freeze Sky Crash Pound
The Flash Quadruple Flurry Tornado Lift
The Joker Phony and Real Gun Deal Me In
Wonder Woman Lasso Rotations Lasso Top Spinner

Kitana's first Fatality name is a reference to an earlier version of it, where she throws the fans into the opponent's face rather than the heart. Source

Unused Sounds

The Announcer

Filename Sound Comments
Announcer saying Dark Kahn, suggesting he may have been playable at one point. Was used on the official site.
The announcer laughing.
Wasn't found in the same file as the compliments, instead it's in the file with the character names being announced in the select screen.
The announcer saying "Round 6!".
The announcer saying "Round 7!".
The announcer saying "Final Round!"
"Well Done!" Apparently, like in previous games, the Announcer would have commented on your performance.

You can hear the announcer saying Round 4 / 5 if you set the round counter in the game settings to 3, and allowing you and your foe to win 2 rounds.


This sound package has sounds related to in-game battles, such as attack noises.

Filename Sound Comments
Sound of flowing Rage energy. Meant to be used in the growl animation right before a Fatality.
Meant to be used in Free-Fall Kombat.
A "woosh" noise, could have been meant for a Battle Stance swap like the leftover sound clip below.
Squishy blood noise.
Juice being viciously squeezed out of a fruit.
Another squishy blood noise.
Drizzling blood.

Most of the blood sounds would eventually find their way into the next game.


Filename Sound Comments
Darkseid growling before a Fatality. This voice clip would be shortened for Dark Kahn's "Rage On" voice clip.
Shao Kahn growling before a Fatality. In the final game this is actually one of his "On Fire" voice clips, but without the Rage effect.
A death scream for Dark Kahn. Sounds like Shao Kahn's scream.

Dark Kahn has a Fatality Growl but it ends up used in the final game for some of his attack yells and right before you face him in Story Mode. He also has a falling scream used when you use a Free-Fall Super Move on him.

Armageddon Leftovers

Some UI sounds leftover from the previous game.

Filename Sound Comments
Sound of the controller "wooshing" in the controller config of Armageddon. This sound was also used in the character select of that game, and earlier versions of this game. While you can view the trigger buttons on a controller while configuring it in this game, this sound never plays.
Sound for the "Cap" popping up.
This sound clip was found in "Snd_ui_in_game", and is the sound clip for when you swap your Battle Stance or get into Weapon Stance in Armageddon.

"In-Game" UI

Filename Sound Comments
SFX of the "Super Bar" appearing.
Super Bar being ready.
Super Bar emptied.
The "power bar", likely related to the Super bar.

There is a used sound clip for the Super Bar being used, it's used when you input a "Enhanced" special move such as Jax's Gotcha Grab having extra punches. Perhaps that is how you would have used this "Super Bar" and enhanced specials would have been limited.

Unused Text


A placeholder name for a Kombo Challenge. This is repeated nine more times.

CorruptDownloadedContent="Downloaded content appears to be damaged. Some downloaded content may not be available."

Located within the "message box" text data.


Likely a earlier name for Extras or how you would have accessed a DLC store. Found within the menu options text data.


Located within the text data for the menu options is an entry for the Krypt.


There's also a "UI_S_Krypt" file, containing this picture of shiny MK and DC logos, a font, and a blank picture called "xbox_Back". In previous Mortal Kombat games, as well as the games that come after this one, you can earn Koins to purchase unlockable content within the Krypt. This game does not feature Koins either.



Unused Stages



A "stage" that has a blank floor and a wall that has colorbars for calibration configuring.


MKVSDCU-Dome.png MKVSDCU-CharTestlevel.png

A stage for testing characters. It has a dome and a flat ground with no textures.


MKVSDCU-Firetest.png MKVSDCU-Smoketest.png MKVSDCU-Bart.png

Contains particles such as a laser beam, fire, smoke, and... a picture of Bart with his pants down.


As the name implies, it's a completely empty map.

Project Name

Mortal Kombat vs. DC Universe is internally known as Mortal Kombat 8. This is a remnant from before the game got involved with DC Comics.

Regional Differences

Deathstroke's "Stab Shoot" Fatality and the Joker's "Phony and Real Gun" Fatality are both censored in the US release of the game, in order to keep the T rating. In the Europe release, the Fatalities are not censored, the respective camera files are suffixed "_eu". Specifically in the US release the camera will zoom in on Deathstroke/Joker right before the gunshot, while the Europe release does not.