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Muppet Monster Adventure

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Title Screen

Muppet Monster Adventure

Developer: Magenta Software
Publishers: Midway Games (US), SCEE (EU)
Platform: PlayStation
Released in US: October 20, 2000
Released in EU: November 7, 2000


AreasIcon.png This game has unused areas.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
MovieIcon.png This game has unused cinematics.
SoundIcon.png This game has unused sounds.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.


ProtoIcon.png This game has a prototype article

Muppet Monster Adventure is a platformer that bears more than a passing resemblance to Spyro the Dragon. Kermit and company are turned into monsters and it's all up to his nephew, Robin, to save them all. The game's premise notably takes heavy inspiration from a script for an unrealized Muppets halloween movie known as The Muppets Haunted House, so that's pretty neat.

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

Sub-Page

Read about prototype versions of this game that have been released or dumped.
Prototype Info

Debug Features

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Figure out how the camera codes and three others work.

Enter any of the following at the title screen. Some codes don't seem to stack, for example all levels and all morphs.

Code Effects Notes
Up, Right, R2, Square, Left, R1 ,Left, Up, Left, L2 Debug display Enables a debug display.
L2, L1, L1, R1, R2, R2, R2, Square, Left, Up Tunnel Soak/Consecutive Level Load Also enables the debug display, but this time the game stays in the tunnel loading screen indefinitely. Presumably to test loading.
Square, Left, R2, Up, R1, L2, R1, Up, R2, Up Camera Rove
Square, Left, R2, Up, R1, L2, R1, Up, R2, Up Fly Cam
R2, R2, R2, R2, R1, L1, L1, L1, R1, R2 Level Select Enables a level select on the title screen.
Up, Up, Square, Down, Down, Circle, Left, Square, Right, Circle Open All Levels Opens all levels in the hub.
Circle, R2, Circle, Left, Right, R2, Up, Down, Circle, R2 All Morphs Grants all Morph abilities front the start.
Down, L2, R2, R2, Up, L1, L1, R1, Down, Up Infinite Time Infinite time for mini-games.
Square, Left, Circle, Right, Down, Up, Square, Down, Circle, Down Gallery Unlock Unlocks every item in the gallery.
L2, R2, R1, L1, R2, L2, R2, R1, L1, R2 Invincibility
Square, Square, Circle, Square, Circle, Circle, Square, Square, Circle, Square Ballistic Chicken Permanent Ballistic Chicken powerup.

Crash Handler

TreasurePlanetPS1-crash1.pngTreasurePlanetPS1-crash2.png

If the game ever crashes, it'll display this crash handler.

Test Level

A test level named "Secret1" is present on the disc and appears to use older assets that may not be fully compatible with the final game.

Unused Audio

Pepe

Being your guide throughout the game, Pepe has the most voice clips out of the cast. Quite a few are left unused, some even describing mechanics cut from the final game.

Clip
Clip Notes

Tutorials

Clip Notes

Bosses

All of the bosses have alternate-takes for their voice-clips. They also have additional sounds for taking damage, though only one clip is used for each character.

Notably, most bosses have a clip of them offering their unique "monster power" to you, suggesting that this was the original-method of acquiring them, instead of collecting the amulet-pieces. Evidence for this also remains within the final retail game itself, in the level "Escape Claws". During the block-moving puzzle (with the three pumpkin-blocks, and three cat-blocks), Pepé comments: "Haven't you outgrown playing with blocks? Well, if you insist, then you'll be able to do it when you rescue Kermin, okay."

By this point in the game, Kermit has not-yet been faced as a boss, but all of the amulet-pieces for his powerup will have been found.

Gonzo/Noseferatu

Unused Used
Unused Used
Unused Used
Unused Used
Unused Used

Fozzie/Werebear

Unused Used
Unused Used
Unused Used

Kermit/Ker-Monster

Unused Used
Unused Used
Unused Used
Unused Used
Unused Used

Clifford/Muck Monster

Unused Used
Unused Used
Unused Used
Unused Used
Clip
Clip

Miss Piggy/Ghoulfriend

Unused Used
Unused Used
Unused Used
Unused Used
Unused Used

Petri von Honeydew/The Master of Ceremonies

Unused Used
Unused Used
Unused Used
Unused Used
Clip

Gallery Voices

There's some voice clips of the Muppets that were meant for the gallery.

Character Clip
Robin
Kermit
Kermit (Behind the Scenes)
Fozzie
Dr. Honeydew

Unused Graphics

Leftover graphics from what appears to be a demo. Renders of Robin's various forms and an early control scheme referring to cut actions such as the shoulder barge instead of the spin and a butt stomp. The placeholder legal screen seen in the prototypes is also present here.

Unused Videos

There are seven unused videos, which are static black screens with clip numbers.