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Mushroom Kingdom Fusion

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Title Screen

Mushroom Kingdom Fusion

Developer: Fusion Team
Publisher: Fusion Fangaming
Platform: Windows


AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.


ProtoIcon.png This game has a prototype article

'Cactus the Shrew', my all-original OC! (Do not steal!)
This article is about a fan-made game project.
Articles about fan games require explicit permission from the administration.
It's an old cactus!
This page is showing its age.
Please update this page to fit our current standards! Here are some things you can do:
Todo and unused content still reflect v0.53, which was replaced by v0.6 in late 2018 (current version: v0.85c).
SOMETIMES I SEE A TEXT BOX AND I JUST CAN'T HELP MYSSDFGFFDHFGDJGGFSHGDFH
This page sucks.
If you could make it suck less, that would be awesome.
Specifically: See above. This thing really needs a rewrite.

Mushroom Kingdom Fusion is a 2D platformer that fuses the traditional Mario-series trappings with...pretty much every video game franchise under the sun, it seems.

Bowser has kidnapped Peach (again), so Mario and Luigi set out to rescue her (again) - except this time Bowser actually had a pretty decent reason to kidnap her, and it affects far more than just the Mushroom Kingdom...

Cue a huge adventure with a ton of playable characters using a variety of play styles (Wario, Sonic, Link, Roll, Arthur, Simon Belmont...); a bunch of great level and graphical design; music, enemies, and items from across gaming; a big dose of nostalgic levels (including some based on games that aren't 2D platformers); and some pretty unusual ideas.

Despite positive reception from pretty much the start, development stalled after the release of v0.53 until March 2015, when the project was officially cancelled due to lack of manpower, real-life obligations, and burnout. The biggest issue was the use of older versions of Game Maker (7, 8, and 8.1) as the engine/development software - they not only don't play nice on Windows 8.1 and higher, but they were never meant for projects as massive as MKF, resulting in the software frequently crashing; the game was also too far along in development to be easily ported to Game Maker Studio or later, and the source files can only be edited by Game Maker 8.1, which had not been supported for quite some time. A sister game which stuck far more closely to traditional Mario gameplay, Super Mario Fusion: Revival, remained in development until being cancelled in March 2017 (the last release being v0.5.3) due to many of the same issues that plagued MKF.

The project was revived by D-TurboKiller in late 2018 after the game's source code was released, with the first update (v0.6) massively optimizing the game and its assets among other changes. The game can be found on itch.io.

Hmmm...
To do:
  • There are sprites (maybe more?) of Kirby and Samus in the external folder.
  • There may be unused rooms, but that's gonna be a pain to check.
  • Revisional differences. Lots.

Sub-Page

Read about prototype versions of this game that have been released or dumped.
Prototype Info

Unused World

MKFWorld9something.png

(Note that this map was spliced together from two screenshots, hence the duplicated UI.)

This additional map can be found by using the "Next Room" debug cheat on the World 9 map. This is World 0, Twisted Reality, the intended final world of the game and home of the main antagonist's organization The Legion, but it's very unfinished: no music plays, the background is an animated static effect that does not scroll, and none of the levels can be entered or display names (though many of them were given names during development; the very strange-looking structure at the end, the intended final level, was "The Castle That Doesn't Make Sense").

Although this world's music track is defined in MKFmusic.ini, it's commented out and references a file that doesn't exist, "ogg_world0map.ogg". It was to use the track "Hyuponia" from Klonoa 2: Lunatea's Veil, which was present in v0.41.

The pipe to World 1 works and correctly takes you to World 1, but...

MKFWorld9somethingpipedestination.png

...it leads to the island in the top-left corner. There are no paths between the pipe and any other levels, which means the only way to escape is to use the free map movement buttons in debug mode.

Unused Sprites

Hmmm...
To do:
  • Upload the rest of these.
  • Get screenshots of Vinny in older versions, and see if he can be hacked back in.

Luigi has a duplicate (J) of his Fire Luigi sprite folder (B) with black lines for the eyes instead of the blue-and-white eyes in the used version.

Wario has duplicates of all his sprite folders (labeled WA, WB, etc.) and lives icons for Waluigi. Though the duplicate sprites are identical to the used versions, the lives icons indicate that Waluigi was to be added to the game prior to the project's initial cancellation.

Link has sprites for a form wearing the Keaton Mask from Ocarina of Time and Majora's Mask. Unlike the other folders that are labeled by letters, the folder is simply called Keaton. However, Link's leaf form in some earlier versions was indeed the Keaton Mask, with the Deku Mask being the original Tanooki form. It also has spinjump sprites from Mario in the folder, for some reason. Link also has an unused small form from when he did not use a health system and instead was closer to Mario's powerup system.

Over 900 hours in MS Paint. Nice helmet, bro.
Overworld and pickup sprites referencing an unused form for Simon Belmont based on Knight Man. They were used in v0.41 for this exact purpose, but changes in Simon's gameplay led to it and a Halo Suit being scrapped in later versions. No other remnants exist.

Vinny the Palette-Swap's Existential Nightmare
"Vinny" was a debug character in early versions of the game. A copy of Mario with unique sprites, Vinny was invincible and essentially locked into Tanooki Suit mode with infinite flight. He was removed at some point, but his sprites remained through at least v0.53.

He only has small and big sprites, with no other powerups.