My Singing Monsters
My Singing Monsters |
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Developer: Big Blue Bubble This game has unused animations. This game has a prototype article This game has a prerelease article |
To do:
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This game is still under active development. Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary! |
My Singing Monsters is a mobile game that's exactly what the name suggests. The game became a hit, being nominated for several awards and even getting a prequel.
Contents
- 1 Sub-Pages
- 2 Unused Monsters
- 3 Nonexistent Sprites
- 4 Unused Animations
- 5 Unused Colossingum Moves
- 6 Unused Costs
- 7 Unused GUI
- 8 Unused Fonts
- 9 Oddities
- 9.1 Ziggurab's Book of Monsters Design
- 9.2 Earth Epic Wubbox Icon
- 9.3 T-Rox's Element
- 9.4 Rare Oaktopus Nest
- 9.5 Screemu Being Made Before Zuuker
- 9.6 Early Bone Island Toe Jammer Animation
- 9.7 Early Shugabush Island Quibble Animation
- 9.8 Early Fire Oasis Whaddle Animation
- 9.9 Composer Island Deedge Originally Using T-Rox's Sounds
- 9.10 My Singing Monsters' Paid Version
Sub-Pages
Prototype Info |
Prerelease Info |
Unused Sounds Let's start by buying a Noggin egg. |
Unused Text I'm green. |
Unused Graphics Many unused graphics. |
Revisional Differences Let's take a blast to the past! |
Codenames There aren't a lot of monsters, but there's lots of other stuff. |
Unused Monsters
ABC
ABC was an early version of Reedling. Its design consists of 3 flowers with big mouths, and it seems it would've taken up 1x2 spaces. It was likely a vocal monster. Its name of "ABC" is an obvious placeholder name, being the codename of its elements; whether it ever had an actual name is unknown.
PongPing
PongPing was a monster that was meant to take the place of Shellbeat. It appeared from versions 1.0.0 to 1.0.2. It had text for its name and description, with its description being the same as Floot Fly's ("I'm green"). Its exact design is currently unknown, as its portrait is just a blank portrait with the text "ABCD" slapped onto it. During a Handler Hangout in the Ockulo Grove Discord, it was described as a gangly monster with a central spherical body, 2 arms holding ping pong paddles and some splayed toed feet at the bottom.
The monster was later added back to the game as a Fire Monster on Amber Island. It also appeared in the prequel on the same day as the monster was added to Amber Island.
Floot Fly
Floot Fly was an early version of Quarrister, which appeared from versions 1.0.0 to 1.0.4. It only had text for it and a breeding icon. BBB revealed its full design in a twitter post to tease at it being added back to the game with the release of Faerie Island.
Mimic
Mimic was a scrapped 5-element monster from Version 1.0.4 that didn't have any sprites in-game, but had its name and a description in the text file. It was later implemented in the prequel game, Dawn of Fire, Finishing the Natural Class. It's unused description read as follows:
The Mimic monster is an extremely unique monster among the rabble. They have three legs and they are surrounded by mysterious atmosphere. They contain luminous substance, so when they is danger, those substance lightens up to protect Mimic.
In an Extra Life stream Big Blue Bubble did on Twitch, they showed the Mimic's design and explained its intended purpose: You would've been able to record your own voice and the Mimic would play the recording. The function was reused for the Recording Studio, while a bit of its design was reused for the Rare Clamble.
In the monster_data.xml file in the root, there is code relating to the max coins, coins per minute, and the amount food required to level up Mimic. The file refers to Mimic as "Secret Quint-Element!" and also includes a link to a meme website. Big Blue Bubble probably added this part to monster_data.xml to fool people looking into their game files. There is also some other stuff relating to Mimic, like the amount of xp you would gain by placing Mimic (357143), Mimic's size (1x1), the amount of diamonds it would cost (250), and the time it would take in the breeding structure or nursery (48 Hours).
Mimic was eventually added in an update for the prequel.
Level | Max Coins | Coins per Minute | Food Required to feed once | Food Required to level up |
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1 | 43200 | 15 | 20 | 80 |
2 | 69120 | 24 | 40 | 160 |
3 | 103680 | 36 | 80 | 320 |
4 | 138240 | 48 | 160 | 640 |
5 | 172800 | 60 | 320 | 1,280 |
6 | 207360 | 72 | 640 | 2,560 |
7 | 241920 | 84 | 1,280 | 5,120 |
8 | 276480 | 96 | 2,560 | 10,240 |
9 | 311040 | 108 | 5,120 | 20,480 |
10 | 345600 | 120 | 10,240 | 40,960 |
11 | 380160 | 132 | 20,480 | 81,920 |
12 | 414720 | 144 | 40,960 | 163,840 |
13 | 449280 | 156 | 81,920 | 245,760 |
14 | 483840 | 168 | 163,840 | 368,640 |
15 | 518400 | 180 | 245,760 | 552,960 |
16 | 544320 | 189 | 368,640 | 829,440 |
17 | 566092 | 196 | 552,960 | 1,244,160 |
18 | 583075 | 202 | 829,440 | 1,866,240 |
19 | 594737 | 206 | 1,244,160 | 4,976,640 |
20 | 600684 | 208 | 1,866,240 | 7,464,960 |
Nonexistent Sprites
There are some references to sprites that never appear in the game files.
Missing Monster Parts
Maw's Mouths 8 and 9 and Body 2
There are two missing mouth sprites and one missing body sprite belonging to Maw. In the behind-the-scenes video of My Singing Monsters from 2012, there is an early Maw sleeping animation that has two never-before-seen mouths and one never-before-seen body, so it is assumed those are the missing sprites.
Early Thrumble Feet
There are references to 2 early versions of Thrumble's feet in its animation file, called CDN_adult_left_foot and CDN_adult_right_foot. The used feet go under the same name except with _HEEL at the end. These feet sprites were most likely based off the ones from Dawn of Fire, which didn't have heels.
Early Floot Fly Head
In Floot Fly's animation file, there is a reference to an early head sprite simply called "head". Considering the final head sprite is called "head_hairy", this early head most likely didn't have any fur, like the original concept.
Broken Wimmzies Shadow
In the Wimmzies' animation, there is a reference to an early shadow named "shadow". The final shadow is named "shadow_fixed", meaning this shadow was probably broken.
Broken Maw Body
In Maw's animation, the body is named "DE_body_FIX", instead of just "DE_body", meaning that the body was probably broken.
Missing Decoration Parts
Trees 1 and 8
The codenames for the tree decorations are missing IDs 1 and 8.
Fallen Tree 1
The codename of the Hollow Log decoration is "fallentree2", indicating that there was a second fallen tree decoration.
Metal Stuff 2 to 5
The codenames for the Bottomless Pit and Toob are metalstuff01 and metalstuff06 respectively, with a large 4-ID-long gap in between.
Placeholder Attunement Structure & Synthesizer Sprites
There are references to placeholder sprite names inside of the animation files for the Attunement Structure & Synthesizer, those being "window_placeholder_01", "window_placeholder_02", "window_placeholder_03", "window_placeholder_04", "window_placeholder_05", and "spore_place holder_01".
Unused Animations
Early Rare Spunge Animations
In version 1.3.0, early animations existed for Rare Spunge in which none of its sprites were recolored.
Early Rare Entbrat Animations
In version 1.3.0, early animations existed for Rare Entbrat in which none of its sprites were recolored to be orange.
Oaktopus (Shugabush Island)
Oaktopus has an unused alternate idle animation called "01-BD_Dance_01" in which it looks at the birds nest on its head. This is unused due to a bug in the midi where the notes for Oaktopus' idle animation are too low down, causing its idle animation to default to the animation called "Idle". This can be seen in game by moving these notes up.
Spunge Track 2 (Tribal Island)
Spunge has an unused animation for a scrapped second track that would've played directly after the first track, most likely having the same notes as Dandidoo's second track.
T-Rox (Tribal Island)
In the animation files for T-Rox, there is an early version of it's animation on Tribal Island. The main difference is that it is split into 4 animations, but some movements are visibly different.
Rare and Epic Tribal Island Animations
Some rare and epic variants of monsters have unused Tribal Island animations. Some of these animations have been removed in newer versions of the game.
Kayna (Fire Oasis)
An unused animation for Kayna's second track on Fire Oasis. For whatever reason, the game uses the first track instead of the second one.
Enhanced Breeding Structure
The Enhanced Breeding Structure has an unused animation for being unlocked named "structure_breeding_activate".
Early Test Furcorn Animations
In the animation files for Reedling, Shellbeat, Quarrister, and Mimic before they actually had animations were placeholder animations for Furcorn that were likely made early in development. You can't view them in the current version of the game, as they crash the game due to bin files changing in some version after 1.3.0, but they can be viewed in older versions of the game. Many of the "voice" animations seem to match up with the sounds of Plant Island vocalist monsters.
Animation Name | Monster |
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TESTbudd_voice03 | Mammott |
TESTbudd_voice05 | Toe Jammer |
TESTbudd_voice07 | Maw |
TESTbudd_voice09 | Fwog |
TESTbudd_voice11 | Potbelly |
TESTbudd_voice12 | Doesn't match up with any sounds, perhaps this is a scrapped sound. |
TESTbudd_voice15 | Oaktopus |
TESTbudd_voice16 | Furcorn (Half of this animation could be seen in the reveal trailer for My Singing Monsters) |
Unused Colossingum Moves
There are some unused Colossingum moves that can be found in the files.
Ode to Joy
A sequence that is a rendition of the song Ode to Joy.
Sequence01
A short test sequence.
Freezy Chill
In the menu files battle_training_complete_popup.xml and battle_training_popup.xml are placeholder text strings for an unused cold move called "Freezy Chill". There is nothing known about this move besides the name and element.
Unused Costs
Some monsters have costs for certain currencies that are never used.
Monsters | Starpower Cost | Coin Sell Cost |
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Core Seasonals and Gobbleygourd | 302 | |
Rare Core Seasonals | 452 | |
Double Element Ethereals | N/A | 937,500 |
Double Element Rarethereals | N/A | 1,500,000 |
Kayna, Rare Kayna, Epic Kayna, Yelmut, Krillby, Edamimi, and PongPing (Amber Island) | N/A | 450,000 |
Glowl, Rare Glowl, Phangler, Rare Phangler, Stogg, Rare Stogg, Flowah, and Rare Flowah (Amber Island) | N/A | 112,500 |
Boskus and Rare Boskus (Amber Island) | N/A | 84,375 |
Floogull, Ziggurab, Thrumble, Barrb, Repatillo, and Whaddle (Amber Island) | N/A | 225,000 |
Sooza and Rare Sooza (Amber Island) | N/A | 168,750 |
Flum Ox and Rare Flum Ox (Amber Island) | N/A | 337,500 |
Unused GUI
admin_store.xml
An alternate version of the market meant for admins.
empty.xml
This file is what the title of it says: just a blank GUI template.
hud_admin.xml
A short menu file that links to template_admin_panel.xml.
template_admin_panel.xml
An admin panel with a header saying "ADMIN PANEL" and three options: BBB_Id Entry, SupportID Entry, and Web Tool. This admin panel could be seen in the Fire Oasis reveal episode of My Singing Monsters Live. Each of the buttons on it uses Bowgart's egg as an icon. There is a gap between BBB_Id Entry and SupportID Entry, meaning that there might have once been a fourth button in between those two. BBB_Id Entry is possibly for delivering items to users' mailboxes, while SupportID Entry is possibly for restoring users' lost accounts, and the function of Web Tool is currently unknown.
template_admin_view_panel.xml
This seems to be a way to switch between islands quickly and to delete them. Each of the buttons uses Deedge's egg as an icon. The code for it says that the panel will only appear if the player has more than one island. Its look is currently unknown, but a mockup can be seen below.
template_admin_goalcontrols.xml
This was probably used to auto-complete goals.
test_select_egg.xml
When opening this menu, it brings up the old Book of Monsters.
flip_levels.xml
This file has the layouts of the Memory Game, as well as featuring unused ones.
"spaceInvader" Layout.
"test1" Layout.
"test2" Layout.
"expSmDiamond" Layout.
"expMedDiamond" Layout.
"expLgDiamond" Layout.
"expRSmDiamond" Layout.
"expRXXLgmDiamond" Layout.
Early Attunement Menus
Inside the files of the 4.1.0 update, there are 2 early versions of the Attunement menus for the Meebs. There aren't any huge differences, but the main differences are that the Meeb and Mirror Island locations are switched, and the effects on the arrows aren't there.
Unused Fonts
Singing_Monstrous
An unused font of the Monstrous, the monster alphabet. There is also test text in daily_cumulative_login.xml that uses this font.
SourceCodePro-Black
A font that seems like it's meant to be used in a command prompt, as the xml for it refers to it as "font_console"
Oddities
Ziggurab's Book of Monsters Design
For some reason, Ziggurab's entry in the Book of Monsters uses its Dawn of Fire design instead of its design from My Singing Monsters. This may have been used as a placeholder for its icon during testing and accidentally left in.
Ziggurab's Book of Monsters design | Dawn of Fire design | My Singing Monsters design |
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Earth Epic Wubbox Icon
For some reason, The Fankit uses a different Epic Earth Wubbox image for the icon.
Fankit | In game |
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T-Rox's Element
In the names for T-Rox's sprites, the element letter for it is C (the letter for Earth) instead of CDE.
Rare Oaktopus Nest
Oaktopus' nest from Shugabush Island has "_RARE" at the end of its sprite name, indicating it was originally planned to be part of Rare Oaktopus.
Screemu Being Made Before Zuuker
The names of Screemu's sprites called it U06, indicating that it was made before Zuuker.
Early Bone Island Toe Jammer Animation
The animation for Rare Toe Jammer and Epic Toe Jammer on Bone Island were an early version of the Bone Island Toe Jammer animation when they first released. The animation is very incomplete, being very stiff and not being as smooth. The most noticeable difference is Toe Jammer standing on its toes, when in the final animation it stays on the ground, instead crouching down. This was fixed shortly after their release.
Early Shugabush Island Quibble Animation
Epic Quibble accidentally uses an early version of Quibble's Shugabush Island animation in which it hits a note at the very end of the animation.
Early Fire Oasis Whaddle Animation
The rare and epic variants of Whaddle also use a seemingly early version of Whaddle's animation on Fire Oasis. The animation is almost identical to the final version, except there's a hop at the end of the first tracks animation. This has not yet been fixed.
Composer Island Deedge Originally Using T-Rox's Sounds
According to the metadata of Deedge's sound files on Composer Island, all of them have the project title "Recording_T-Rox_20161017", suggesting that T-Rox on the said island was originally intended to have the aforementioned monster's sounds.
My Singing Monsters' Paid Version
The Android package name for My Singing Monsters is "singingmonsters.full", indicating there were once plans to have a paid version of the game.
The My Singing Monsters series
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iOS, Android | My Singing Monsters (Prototype) • Dawn of Fire (Prototype) • Composer • Jammer Splash • Official Guide |
Windows | My Singing Monsters • My Singing Monsters Playground |
Nintendo Switch, Xbox One, Xbox Series X and S, PlayStation 4 and 5 | My Singing Monsters Playground |
Related | |
Thumpies • Fling a Thing • Burn the Rope • My Muppets Show |
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