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Need for Speed: Underground

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Title Screen

Need for Speed: Underground

Developer: EA Black Box
Publisher: Electronic Arts
Platforms: PlayStation 2, GameCube, Xbox, Windows
Released in JP: December 25, 2003 (Original), June 24, 2004 (Underground J)
Released in US: November 17, 2003
Released in EU: November 21, 2003


AreasIcon.png This game has unused areas.
MinigameIcon.png This game has unused modes / minigames.
MovieIcon.png This game has unused cinematics.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
RegionIcon.png This game has regional differences.
Carts.png This game has revisional differences.


ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article

See, this is why server preservation is important.
This game's online features are no longer supported.
While this game's online features were once accessible, they are (as of November 1, 2007) no longer officially supported and online-exclusive features may be documented as now-unseen content.

Need for Speed: Underground is where Need for Speed goes The Fast and the Furious. The series' traditional formula of racing supercars across highways and winding mountain roads while running from the cops is thrown out in favour of nighttime underground street racing with highly modifiable tuner cars. Although some criticised the change, the game was well received overall and went on to dictate the direction of the NFS series for many years to come.

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about prerelease information and/or media for this game.
Prerelease Info

Removed Game Modes

Hmmm...
To do:
Extract the relevant text for the removed modes. Also, is there any leftover data relating to them?

According to in-game files, five game modes were removed.

  • Smoke Show

A game mode where you likely would've done burnouts and donuts to try and generate the most smoke. Likely removed since it would've served no purpose.

  • Party

Possibly a local party game mode with linked consoles. Not much is known, nor is known why it was removed.

  • Car Show

Possibly a car meet game mode. Likely removed as it served no purpose.

  • Cash Knockout

A cut game mode which worked much like Tournament but uses cash as the scoring system.

  • Tournament

Another removed game mode, although this one can still be accessed by the use of Cheat Engine on the PC version. Interestingly, everything about this game mode is fully functional, which raises questions on why it was removed.

  • Theater

It was a place where you would've watched the game's cutscenes. It was cut from the final version, but leftovers exist, including an icon. It exists in a prototype of the GameCube version.

Unused theater icon

Need For Speed: Hot Pursuit 2 Leftovers

Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Specifically: Upload the textures

TSELECT.BIN

Leftover from NFS: HP2. It contains track select screens.

HUDTEX.BIN

Another leftover from NFS: HP2. It contains gauge textures.

(Source: http://needforspeedtheories.boards.net/thread/2197/nfs-hp2-leftovers-ug1)

Police

A few textures and text strings relating to police were left over from the PS2 version of NFS: HP2. One text string refers to the police version of the Ford Mustang SVT Cobra R.

Camera leftovers

Camera such as jump,spin from PS2 can be enabled via modding.

Debug Menu

Acactussayswhat?
Please elaborate.
Having more detail is always a good thing.
Specifically: Expand on this in further detail.

With this mod you can enable the debug menu in the game.

Unused Text

Pre-Race Taunts

Apparently the game's characters could taunt you before races, as this text suggests:

 Yo, let's turn it up.	
 Put some duckets on yo' skills!	
 You stink!	
 Yo momma!	
 Don't hurt me! I'm full of chocolate!	
 You are a banana-head... watch out!	
 I learned to drive in Richmond!

Upgrade to Earn Style Points

According to unused text, upgrades were required in order to earn Style Points.

 Upgrade your car to one star to start earning Style Points!
	

Instant Replay

According to unused text, Instant Replays were going to appear. They were eventually added in Underground 2.

 Press Here for Instant Replay!
	

Position Feedback

A feedback on your race position was also cut, according to this unused text:

 Bounce.	
 Winner!	
 Too Bad.	
 Not Bad.	
 Dope!

GameCube Prototype Leftover

This is string english 1

Literally Blank File

blank.tag, found in the root of the game's files, contains this text:

blank file

This file ain't lyin'!

Cut Game Option

String Damage can be found in options file of the game, which doesn't exist in the game. Also, cars in this game have minor damage. String BPP can also be found. The option Damage exists in pre-release versions of the game.

Unused Textures

Driver Textures

In the game's files, one can find unused driver textures for a female driver and a driver wearing a helmet. It's possible they intended for players to be able to switch gender like in the PS2 version of NFS: HP2, before scrapping it entirely.

Unused Traffic Cars

4DR_Sedan02

That is the internal file name of this traffic sedan, based off a 2000-2005 Chevrolet Impala, that was removed from the game. It can be restored, and later appeared in Underground 2.

Bus

A bus was also cut from both Underground 1 and 2, but can be restored in both. This car exists in the PlayStation 2 version of NFS HP2.

Ambulance

An ambulance was also cut from both Undergrounds, but same as the bus above, it can be restored in both.

Fire Truck

Same as the bus and ambulance, a fire truck that normally goes unused but can be restored in both Undergrounds. This car exists in the PS2 version of NFS HP2.

Unused Tracks

Test Track

A track meant for testing purposes. Likely to test the handling model, jump physics, and driving on other terrains.

Tech Park

This track would've consisted of a 30 second sprint through Downtown, however, it goes unused. It can be restored through modding.

Unused Video

BZZZRRRRRRTTTT
This page or section needs more videos.
There's a whole lotta words or pictures here, but not enough videos. Please fix this.
Specifically: Upload video here.

Unused video that also exists in the GameCube prototype of the game exists in the game's files.

Cut EA Trax Customization and Songs

Customization exists in the GameCube prototype. it can be restored on Windows version using nlgzrgn's NFSU Extra Options starting on v3.0.0.1337.

Version Differences

Acactussayswhat?
Please elaborate.
Having more detail is always a good thing.
Specifically: Details and pictures.

Japanese Version

The initial Japanese release from 2003 has the following differences:

  • The game is fully voice-acted in Japanese.
  • A partially localized Japanese user interface that mostly uses English language strings.
  • Online mode is not available.

Need for Speed Underground J-Tune

Need for Speed Underground J-Tune is a later special edition of the game that was only released in Japan in 2004 for the PlayStation 2. In addition to the differences from the initial Japanese release, it includes some extra content that wasn't previously included in other versions;

  • The user interface is now fully localized into Japanese.
  • There are seven new exclusive car Decals that replace certain designs.
  • There are four new magazine covers to unlock.
  • Eddie's GT-R is replaced on the cover and the main menu by another similar GT-R sporting blue paint, a roof scoop and one of the exclusive liveries. However, Eddie himself still drives his own GT-R.

Platform Differences

  • PC and PS2 are the only versions with online multiplayer.
  • PC version is missing split screen mode.