Nine Hours, Nine Persons, Nine Doors/Hidden Menus
This is a sub-page of Nine Hours, Nine Persons, Nine Doors.
To do: AR Codes to these menus should go up here at some point. |
There are quite a few hidden menus within used files of the game that never appear under normal circumstances. These menus appear to have been used for debugging purposes. What’s interesting about these menus is that, unlike the menus found in test2.fsb and test3.fsb, some of the options here actually got translated in the US version. This means that, for the US version, Aksys probably used these menus a lot for debugging and never touched the test2, test3 and test4 files.
Contents
Startup Menu
This menu, found within start.fsb, can be forced to appear when the game is initially booted up. It lists six options in the Japanese version and seven options in the US version and is described below.
Startup Menu | |
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Japan | US |
Game Start
Choosing this option will proceed you to the startup screen and main menu of the game.
Debug Menu
It’s obvious what this option is supposed to do which is bring up some sort of debug menu. Unfortunately, selecting this only causes the game to crash. The reason for this is because the game essentially gets stuck in an infinite while loop. There are a few random operations executed in the while loop that do who knows what. However, it is apparent most operations were nulled out by the time the game was released. It is a possibility that this menu option might have opened up the Novel Select Menu because that menu appears to be called DEBUG_MENU internally. It doesn't explain whether or not that would open up other debugging files though.
File Menu
This is an option unique to the US version of the game. Selecting it opens up the file menu that can be accessed from the novel and puzzle sections. All files that can be acquired in normal gameplay are accessible when loaded with this option.
Memories
Selecting this option loads the “Memories of the escape” option that is found on the main menu.
Auto Play
This option will directly load up test5.fsb.
Destroy Save Data
Selecting this option will open up a sub menu as seen below. There are multiple options on this menu that apparently erase specific parts of save data. It isn’t known in detail what each option erases but at least one of the options does work. After selecting any of the options, the game will proceed to the main menu.
Destroy Save Data | |
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Japan | US |
Staff Roll
This option also has its own sub menu and will display different game endings as shown below.
Staff Roll | |
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Japan | US |
A: This will show the credits and the novel section for the true ending.
B: This will show the safe ending and then roll the credits.
C: This will show the submarine ending and then roll the credits.
Novel Select Menu
This menu, found in a01b.fsb, can be forced to load when starting a new game. For the most part, it allows for the player to load the game from a variety of points in the story and could equivalently be called a level select menu.
Novel Select Menu | |
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Japan | US |
Start from the beginning
This option will load up the beginning of the game as it usually does.
M10a~
This option will bring up the following submenu below. Internally, M10a refers to the novel section after Junpei meets everyone and they go to investigate the ship. Choosing one of the following options will select a scene around that time period.
M10a~ | |
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Japan | US |
M10aFrom the beginning: This literally starts you from the beginning of M10a which is the point where everyone returns after splitting up to search and finding nothing.
M10a(EV_M10a_070): This section is where Junpei is repeating to himself the code names of all the other characters to himself.
M10a(EV_M10a_100): At this point, an explosion is heard behind the number 5 door.
A11b: Junpei decides to choose the number 4 door.
A12b: This loads the cutscene inbetween 2nd Class Cabin and Kitchen.
B11b: In this option, Junpei decides, at the last moment, to choose door number 5.
B12b: This loads the cutscene inbetween the First Class Cabin and the Casino.
M20a~
This option will bring up the following submenu below. Internally, M20a refers to the novel section after the missing devices to the REDS in the Hospital Room mysteriously appear. Choosing this option will present the following two options.
M20~ | |
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Japan | US |
These two options, Passed Route A and Passed Route B, both contain their own submenus as shown in the pictures below but the options they contain are exactly the same. The first option will continue the story as if the player went through the number 4 door. The second option will continue the story as if the player went through the number 5 door.
Passed Route A/B | |
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Japan | US |
M20aFrom the beginning: This literally starts you from the beginning of M20a which is the point where Junpei returns the Hospital Room to find the REDS have their missing parts returned.
M20a( EV_M10a_030 ): At this point, Junpei and Akane are looking for Snake together and run into Lotus.
M20a( EV_M10a_060 ): At this point, Junpei and Akane are looking for Snake together and run into Santa in the Hospital Room.
A21b: In this section, Junpei decides to choose the number 7 door.
A21e: Junpei, Clover and Seven leave the Operating Room.
B21b: At this point, Junpei decides to choose the number 8 door.
B21e: Junpei, Clover and Lotus leave the Laboratory.
C21b: At this point, Junpei decides to be a dick and chooses to go through the number 3 door.
C21e: Junpei, Akane, Santa and Seven leave the Shower Room.
M30a~
This option will bring up the following submenu below. Internally, M30a refers to the novel section after both teams go through the number 7 and 8 door and end back up in the Hospital Room. Choosing this option will present the following three options.
M30a~ | |
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Japan | US |
These three options, Passed Route A, Passed Route B and Passed Route C, contain their own submenus. A and B then C submenus are shown below, respectively. As before, options A and B contain are exactly the same options while C contains a smaller subset of A and B. The first option will continue the story as if the player went through the number 7 door. The second option will continue the story as if the player went through the number 8 door. The third option will continue the story as if the player went though the number 3 door.
Passed Route A/B | |
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Japan | US |
M30a(From the beginning): This literally starts you at the point after both teams meet back up in the Hospital Room after going through both doors.
M30a(EV_M30a_030): Junpei, Akane, Santa and Lotus open a door with the Jupiter lock so that they can go investigate other locked area with the Saturn card key and Earth key they have.
M30a(EV_M30a_060): Junpei, Akane take the elevator down to floor E to discover the number 6 door.
A31b: Junpei decides that he wants to go through the number 1 door.
A32b: This is the cutscene just before entering the Captain’s Quarters.
B31b: Junpei decides that he wants to go through the number 6 door.
B32b: This is the cutscene where the group leaves the Steam Engine Room and proceed into the Cargo Room.
via C31b M30a: Junpei decides that he wants to go through the number 2 door.
via C32b M30a: This is the cutscene where Junpei, Seven and Lotus enter the Torture Room.
Passed Route C | |
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Japan | US |
- via C31b M30a: Junpei decides that he wants to go through the number 2 door.
- via C32b M30a: This is the cutscene where Junpei, Seven and Lotus enter the Torture Room.
M40a~
This option will bring up the following submenu below. Internally, M40a refers to the novel section after leaving the Captain’s Quarters. Choosing this option will present the following five options.
M40a~ | |
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Japan | US |
M40 each end library: This option contains another submenu with the following three options.
M40 each end library | |
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Japan | US |
- go to ending: This opens up the following submenu.
go to ending | |
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Japan | US |
- start from the beginning: Leaving the Captain's Quarters with Junpei, Clover and Ace but on the track to the True Ending.
- EV_M40a_030: Going down to floor E to inspect the number 9 door.
- EV_M40a_070: Santa, Akane, Ace and Lotus proceed through the number 9 door.
- watch mid ending: This opens up another submenu.
watch mid ending | |
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Japan | US |
- start from the beginning: Leaving the Captain's Quarters with Junpei, Clover and Ace but on the track to the Safe Ending.
- EV_M40a_030: Going down to floor E to inspect the number 9 door.
- Watch bad end: Choosing this option will load up the Axe Ending to the game. Poor Junpei...
A42b Zero’s study: This presents the cutscene where Junpei, Clover, Snake and Seven enter into the Study Room.
Aed1: Yet again, this option will open up another submenu with three options. Options in this menu revolve around cutscenes after going through the number 9 door.
Aed1 | |
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Japan | US |
- start from the beginning: Literally Junpei, Clover, Snake and Seven walk into the Library after going through the number 9 door.
- EV_Aed1_030: The cutscene where Lotus is freed from Ace and Junpei reveals some of Ace’s motives.
- EV_Aed1_040: The cutscene where the true purpose behind the Nonary Game is finally revealed.
- Aed2 incinerator: The cutscene where Santa leads Ace out of the incinerator with a gun to his head and traps Junpei, Clover, Snake, Lotus and Seven inside.
- Aed3 epilogue: The cutscene of Kanny and Jumpy from 9 years before.
others
This option contains another submenu. The options here are more along the lines of debug options and don’t select a particular part in the story. After selecting one of the options, the game starts up as it usually does.
others | |
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Japan | US |
all ending graphic on: This option will display the six ending graphics on the save data screen after saving the game.
all ending graphic off: This option will hide the six ending graphics on the save data screen after saving the game.
Unlock all escape memory: This option will enable the “Memories of the Escape” button to appear on the main menu as well as enable all escape rooms to be selectable.
Minor Menus
To do: There are a decent number of these hidden menus in game that are not listed here. They will be added to this list at some point I guess. |
This section contains a list of smaller and more minor menus. The purpose of these menus is to control what bits of story are revealed to the player depending on what the player had accomplished thus far.
The following menu can be forced to appear when talking to Seven in the Chemical Closet of the Operation Room. It contains three options.
Operation Room: Seven | |
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Japan | US |
You heard the ice-9story: This option will assume that the player heard about ice-9. From here, normal gameplay resumes and the player can either question Seven about ice-9 or not.
Didn't hear the ice-9 story: This option assumes that the player didn't hear about ice-9.
Go with the flow: Choosing this option will continue the story as if this menu never showed up.
The following menu can be forced to appear when talking to Clover when trying to leave the Operation Room. It contains three options.
Operation Room: Clover | |
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Japan | US |
Accepted clover: This option assumes that the player picked up the 4-leaf clover bookmark. From here, normal gameplay resumes and presents the player with the choice to give the bookmark to Clover or not to.
Didn't accept clover: This option assumes that the player never picked up the 4-leaf clover bookmark.
Go with the flow: Choosing this option will continue the story as if this menu never showed up.