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Notes:Bionic Commando (NES)

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This page contains notes for the game Bionic Commando (NES).

Horizontal scrolling stage objects
# Top Secret (JP) Bionic Commando (US)
00 Soldier
01 Shielded bionic soldier (Area 8 boss platoon)
02 Suicide bomber
03 Area 4/12 boss
04 Hallway cannon bullet
05 Drone
06 Moth
07 Hallway cannon (Area 8)
08 Projectile fired by 00, 03, 16, 1B, 29, 3C
09 Grenade
0A Grenade explosion
0B 07's chain (crashes if cannon is absent)
0C 4A's projectile
0D Paratrooper
0E 03's bionic arm
0F 03's bayonet
10 Helicopter soldier (Area 5)
11 Elevator
12 Spider
13 Piranha plant
14 Giant soldier's death shrapnel
15 Giant soldier's bionic arm
16 Rifle soldier
17 Electric barrier (Area 1)
18 Piranha plant flying dirt
19 Trapped elevator
1A Crane (right facing)
1B Midget soldier
1C Slime
1D Drone soldier
1E Slime generator
1F Hitler helicopter bullet
20 Bazooka soldier
21 Fast slime generator
22 Bazooka soldier's rocket
23 Heavy object throwing soldier (left facing)
24 Thrown rolling ball
25 Heavy object throwing soldier (right facing)
26 Unused extra long-range floating platform
27 Long-range floating platform (Area 6)
28 Rolling spiked ball
29 Rifle soldier closet
2A Exit 1
2B Exit 2 (lockable)
2C Exit 3
2D Exit 4
2E Locked exit (Area 12)
2F Mid-range floating platform (Areas 6/11)
30 Unknown projectile (more accurate targeting)
31 Midget helicopter (Area 7)
32 Punching soldier (Area 11)
33 Mini-tank
34 10's projectile
35 Barrier
36 Crane (left facing)
37 Unknown, maybe electrified barrier (damaging, grows, linked to other object)
38 Midgetmobile (Area 7)
39 Land mine
3A Knife-wielding soldier
3B Short-range floating platform (Areas 15/16 indoors)
3C Wire soldier
3D Mine cart
3E 32's fist
3F Rock Falling mini-tank
40 Ball and chain's chain
41 40's rolling ball
42 38's projectile
43 31's and 3C's projectile
44 Hitler helicopter windshield target
45 Albatross hangar floor (the notches in the tiles)
46 Vertical Albatross flames
47 Horizontal Albatross flame
48 Ending trigger
49 Floor electricity (Area 12)
4A Suspended turret (Area 5)
4B Laser turret (right facing)
4C Laser turret (left facing)
4D Laser turret projectile
4E Long-range floating platform (Area 10)
4F Hanging spikes
50 Neutral zone guard
51 Friendly soldier
52 Talking white NPC
53 Talking green NPC
54 Talking red NPC (Area 16 room 2)
55 Walking white NPC
56 Walking green NPC
57 Walking red NPC
58 Killt's bodyguard
59 Killt (Area 15)
5A Giant soldier
5B Bazooka soldier closet
5C Suicide bomber closet (unused)
5D Bullet (dropped)
5E Area 12 elevator shaft teleporter
5F Area 12 entrance elevator (changes to 11)
60 Comm screen trigger
61 Killt (Area 12)
62 Hal
63 100th opponent guy (Area 19)
64 Neutral area exit trigger
65 Walking/talking knife soldier (Areas 13/16)
66 Captain Mack
67 PI PI PI
68 67's projectile
69 Reactor turret
6A Reactor turret projectile
6B Enemy commander
6C Short-range floating platform (Area 8 banner room)
6D Mid-range platform, moves left from spawn (Area 8)
6E Reactor core
6F Area 7 cheat trigger Self-destruct sequence trigger
70 Albatross battle scrolling/palette rotation effect trigger
71 Neutral area attack squad/platoon soldier spawner
72 Parachuting item box
73 1up
74 Medicine
75 Bullet (static)
76 POW
77 Flying spiked ball generator
78 Flying spiked ball
79 Inventory item
7A Hitler
7B Hitler tank electricity
7C Captured enemy soldier (Area 17)
7D Interrogator (Area 17)
7E Destroyer
7F Electric barrier (Area 12)
80 Darkness trigger (Area 4)
81 Unused object (destroys itself once activated)
82 Hitler tank bubbles
83 Hitler's helicopter machine gun
84 Fire animation trigger
85 Area 4 rock barrier ???
86 Neutral area ceasefire enforcement trigger
87 Mine cart generator
88 Albatross explosion
89 Shooting star (Area 6)
8A Countdown trigger
8B Comm room palette shifter