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Notes:Proto:The Legend of Zelda: Tri Force Heroes
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This page contains notes for the game Proto:The Legend of Zelda: Tri Force Heroes.
E3 Connection
The title screen is referred as E3_Title and the client connection as E3_ConnectClient. For reference, here are various associated URLs utilized by this demoː
https://npdl.cdn.nintendowifi.net/p01/nsa/6WLiMjiIXzGMmZ6n/Info_00/info.dat https://discovery.olv.nintendo.net/v1/endpoint https://npvk.app.nintendo.net/reports httpsː//nncs1.app.nintendowifi.net httpsː//nncs2.app.nintendowifi.net
E3 2015 demo changes
- In fire temple 4, part of the barrier is gone from the platforms the links spawn on
- Fire arrow effect is different
- Opening chest sounds a little different
- The bomb item on the pedestal is black
- When you click on another player, and then fall off a cliff, the camera will stay on link while falling
- The spin attack attire sound effect is shorter
- The things that shot out flames in fire temple 4 are different
- The forest temple boss spawns a silver rupee
- The tummbs up doesn't have a unique sound effect.
- You can select the "Over Here!" emote when you die and during a game over.
- You can't walk off the little fence by the triforce in forest temple 3
- Upgraded bombs and bow don't have icons
- The fire geysers are darker
- The gust of wind from the gust jar can't pass through the red gates in fortress 2
- Link takes longer to pull out bombs
(Source: User:$$$Link)