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Notes:Somari

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This page contains notes for the game Somari.

Interesting RAM Values

  • 001D - Somari's current animation (known unused animations are in bold)
    • 00 - Standing still
    • 01 - Walking (horizontal, normal speed)
    • 02 - Walking (horizontal, faster speed)
    • 03 - Walking (horizontal, fastest speed)
    • 04 - Running (horizontal, normal speed)
    • 05 - Running (horizontal, faster speed)
    • 06 - Jumping (on spring)
    • 07 - Skidding
    • 08 - Jumping (normal)
    • 09 - Death
    • 0A - Knocked back
    • 0B - Crouching
    • 0C - Looking up
    • 0D - Pushing
    • 0E - Bored (first half)
    • 0F - Bored (first half, duplicate)
    • 10 - Bored (second half)
    • 11 - Balancing on the edge of a platform
    • 12 - Balancing on the edge of a platform (alternate 1)
    • 13 - Balancing on the edge of a platform (alternate 2)
    • 14 - Standing still (less glitchy)
    • 15 - Walking (sideways, normal speed)
    • 16 - Walking (sideways, faster speed)
    • 17 - Walking (sideways, fastest speed)
    • 18 - Running (sideways, normal speed)
    • 19 - Running (sideways, faster speed)
    • 1A - Walking (diagonal upward, normal speed)
    • 1B - Walking (diagonal upward, faster speed)
    • 1C - Walking (diagonal upward, fastest speed)
    • 1D - Running (diagonal upward, normal speed)
    • 1E - Running (diagonal upward, faster speed)
    • 1F - Spin Dash
    • 20 - Going through tunnels
    • 21 - Walking (diagonal downward, normal speed)
    • 22 - Walking (diagonal upward, faster speed)
    • 23 - Walking (diagonal upward, fastest speed)
    • 24 - Running (diagonal upward, normal speed)
    • 25 - Running (diagonal upward, faster speed)
    • 26 - Walking (horizontal, normal speed, duplicate)
    • 27 - Walking (horizontal, faster speed, duplicate)
    • 28 - Walking (horizontal, fastest speed, duplicate)
    • 29 - Running (horizontal, normal speed, duplicate)
    • 2A - Running (horizontal, faster speed, duplicate)
    • 2B - Sliding on water (Labyrinth Zone)
    • 2C - Gasping for air
    • 2D and up - Crashes the game
  • 0500 - ID of first object (excluding rings) on screen (Note: If this value is frozen using an FCEUX cheat, the cheat must be enabled after the title screen or the game will crash shortly after it is started.) (known unused objects are in bold)
    • 00 - Nothing
    • 01 - Buzz Bomber (moving)
    • 02 - Buzz Bomber (shooting)
    • 03 - Chopper
    • 04 - Crabmeat (moving)
    • 05 - Crabmeat (shooting)
    • 06 - Newtron (still)
    • 07 - Newtron (shooting)
    • 08 - Newtron (moving)
    • 09 - Jaws
    • 0A - Fireball (horizontal, goes right)
    • 0B - Fireball (vertical, goes down)
    • 0C - Fireball (horizontal, goes left)
    • 0D - Batbrain
    • 0E - Moving Spikes (3 spikes facing up)
    • 0F - Projectile (moves in arc)
    • 10 - Ring Monitor
    • 11 - Checkpoint Monitor (from Sonic 1 8-bit)
    • 12 - 1-Up monitor
    • 13 - Speed Shoes Monitor
    • 14 - Invincibility Monitor
    • 15 - Shield Monitor
    • 16 - Bouncing Ring (from getting hit)
    • 17 -
    • 18 - Rabbit (from destroying Badnik)
    • 19 - Bird (from destroying Badnik)
    • 1A - Projectile (moves in straight line downward diagonally)
    • 1B - Projectile (moves in short arc)
    • 1C - Projectile (moves in straight line horizontally)
    • 1D - Dust cloud (from destroying Badnik)
    • 1E - Fireball (vertical, goes up, then down)
    • 1F - Fireball (vertical, goes up, then down, duplicate)
    • 20 - Moving Spikes (1 spike facing left)
    • 21 - Moving Spikes (1 spike facing left, duplicate)
    • 22 - Moving Spikes (1 spike facing right)
    • 23 - Moving Spikes (1 spike facing right, duplicate)
    • 24 - Moving Spikes (3 spikes facing right)
    • 25 - Moving Spikes (3 spikes facing right, duplicate)
    • 26 - Moving Spikes (3 spikes facing left)
    • 27 - Moving Spikes (3 spikes facing left, duplicate)
    • 28 - Caterkiller
    • 29 - Moving Platform (moves back and forth in an arc)
    • 2A - Horizontal Wall of Fireballs
    • 2B - Moving Platform (moves horizontally in one direction, changes direction when touching a wall)
    • 2C -
    • 2D -
    • 2E - Signpost (spinning)
    • 2F - Signpost (still)
    • 30 - Spikes (Badnik)
    • 31 - Large Spike Ball (moves fast in circle)
    • 32 - Large Spike Ball (moves slow in circle)
    • 33 - Spring Yard Zone Small Spike Ball (moves slow in circle)
    • 34 - Large Spike Ball (moves back and forth horizontally)
    • 35 - Large Spike Ball (moves back and forth vertically)
    • 36 -
    • 37 -
    • 38 - Spring Yard Zone Large Moving Platform (moves back and forth horizontally)
    • 39 - Spring Yard Zone Small Moving Platform (moves back and forth horizontally)
    • 3A - Spring Yard Zone Large Moving Platform (moves back and forth vertically)
    • 3B - Spring Yard Zone Small Moving Platform (moves back and forth vertically)
    • 3C - Spring Yard Zone Large Moving Platform (moves horizontally in one direction, changes direction when touching a wall)
    • 3D - Spring Yard Zone Small Moving Platform (moves horizontally in one direction, changes direction when touching a wall)
    • 3E - Labyrinth Zone Small Spike Ball (moves slow in circle)
    • 3F - Labyrinth Zone Small Moving Platform (moves horizontally in one direction)
    • 40 - Jaws
    • 41 - Tiny Fireball (moves left)
    • 42 - Tiny Fireball (moves right)
    • 43 - Air bubble spawner
    • 44 - Large air bubble
    • 45 - Smallest bubble
    • 46 - Small bubble
    • 47 - Unidus
    • 48 - Unidus' spike ball
    • 49 - Labyrinth Zone Moving Spike (facing left)
    • 4A - Labyrinth Zone Moving Spike (facing right)
    • 4B - Labyrinth Zone Moving Spike (facing up)
    • 4C - Labyrinth Zone Moving Spike (facing down)
    • 4D - Labyrinth Zone Small Moving Platform (moves vertically in one direction)
    • 4E - Labyrinth Zone Small Moving Platform (moves horizontally in one direction, changes direction when touching a wall)
    • 4F - Labyrinth Zone Small Moving Platform (moves vertically in one direction, changes direction when touching a wall)
    • 50 - Uni-uni
    • 51 - Bomb
    • 52 - Bomb (upside-down)
    • 53 - Burrobot
    • 54 -
    • 55 -
    • 56 -
    • 57 -
    • 58 - Energy Ball (moves left very slowly)
    • 59 - Energy Ball (moves left slowly, faster than 58)
    • 5A - Energy Ball (moves left somewhat slowly, faster than 59)
    • 5B - Energy Ball (moves left at an average speed, faster than 5A)
    • 5C - Energy Ball (splits into 4 energy balls which move towards Somari)
    • 5D - Energy Ball (moves towards Somari)
    • 5E -
    • 5F -
    • 60 - Explosion
    • 61 and up - Crashes the game