Notes:The Legend of Zelda: Ocarina of Time/Gameshark Codes
This is a sub-page of Notes:The Legend of Zelda: Ocarina of Time.
Contents
- 1 Map Select
- 2 Replacement Codes
- 2.1 Actors, Objects, and Variables
- 2.1.1 Before You Begin
- 2.1.2 OoT (U/J) 1.0
- 2.1.2.1 Replace Boy in Kokiri Forest
- 2.1.2.2 Replace Heart in Saria's House
- 2.1.2.3 Replace Treasure Chest in Deku Tree
- 2.1.2.4 Replace Wolfos in Sacred Forest Meadow
- 2.1.2.5 Replace Guard in Kakariko Village
- 2.1.2.6 Replace Pot in Lon Lon Ranch
- 2.1.2.7 Replace Sign in Zora's Domain
- 2.1.2.8 Replace Sign in Gerudo Valley
- 2.1.2.9 Replace Wolfos in Forest Temple Entryway
- 2.1.3 Debug ROM
- 2.1.3.1 Spin Attack Spawner
- 2.1.3.2 Replace Saria in Saria's House (Child)
- 2.1.3.3 Replace Warp Pad in Temple of Time (Child)
- 2.1.3.4 Replace Nabooru in Spirit Temple (Child)
- 2.1.3.5 Replace Beamos in Fire Temple Mini-Dungeon
- 2.1.3.6 Replace Fishing Pond Objects in Fishing Pond (Child)
- 2.1.3.7 Replace Warp Pad in Desert Colossus (Child)
- 2.1.3.8 Replace Warp Pad in Death Mountain Crater
- 2.1.3.9 Replace Boy in Kokiri Forest (Child)
- 2.1.3.10 Replace Freezard in Ice Cavern
- 2.1.3.11 Replace Bonooru in Sasa Test
- 2.1.3.12 Replace Dark Link in Sutaru
- 2.2 Items
- 2.3 Link's Actions
- 2.4 Link's Animations
- 2.1 Actors, Objects, and Variables
Map Select
To use Map Select, input the codes below, then load a file.
The Debug ROM has Map Select enabled by default.
Codes
OoT (U/J) 1.0
This particular code also allows you to access Map Select at any time by pressing L + R + Z while in the game.
810F1434 00B9 810F1436 E400 810F1438 00BA 810F143A 1160 810F143C 8080 810F143E 09C0 810F1440 8080 810F1442 3720 810F1448 8080 810F144A 1C14 810F144C 8080 810F144E 1C08 D10F1430 803B 8011B92F 0000 D11C84B4 2030 8011B92F 0002 D11C84B4 2030 811DA2B4 0EC0
OoT (U) 1.1
810F15F4 00B9 810F15F6 E5A0 810F15F8 00BA 810F15FA 1300 810F15FC 8080 810F15FE 09C0 810F1600 8080 810F1602 3720 810F1608 8080 810F160A 1C14 810F160C 8080 810F160E 1C08
OoT (U) 1.2
810F1A74 00B9 810F1A76 E430 810F1A78 00BA 810F1A7A 1190 810F1A7C 8080 810F1A7E 09C0 810F1A80 8080 810F1A82 3720 810F1A88 8080 810F1A8A 1C14 810F1A8C 8080 810F1A8E 1C08
OoT (E) 1.0
810EF384 00B9 810EF386 DB40 810EF388 00BA 810EF38A 08A0 810EF38E 09C0 810EF390 8080 810EF392 3720 810EF398 8080 810EF39A 1C14 810EF39C 8080 810EF39E 1C08 810EF3AC 0001 810EF3AE CAE0
OoT (E) 1.1
810EF3C4 00B9 810EF3C6 DB80 810EF3C8 00BA 810EF3CA 08E0 810EF3CC 8080 810EF3CE 09C0 810EF3C0 8080 810EF3C2 3720 810EF3C8 8080 810EF3CA 1C14 810EF3CC 8080 810EF3CE 1C08
OoT GC (E)
810EE2A4 00B8 810EE2A6 AAA0 810EE2A8 00B8 810EE2AA D720 810EE2AC 8080 810EE2AE 0850 810EE2B0 8080 810EE2B2 34D0 810EE2B8 8080 810EE2BA 1A40 810EE2BC 8080 810EE2BE 1A34
OoT GC (J)
810F0924 00B8 810F0926 B2B0 810F0928 00B8 810F092A DF30 810F092C 8080 810F092E 0850 810F0930 8080 810F0932 34D0 810F0938 8080 810F093A 1A40 810F093C 8080 810F093E 1A34
OoT MQ (U)
810EE284 00B8 810EE286 AA80 810EE288 00B8 810EE28A D700 810EE28C 8080 810EE28E 0850 810EE290 8080 810EE292 34D0 810EE298 8080 810EE29A 1A40 810EE29C 8080 810EE29E 1A34
OoT MQ (J)
810F0924 00B8 810F0926 B2D0 810F0928 00B8 810F092A DF50 810F092C 8080 810F092E 0870 810F0930 8080 810F0932 34F0 810F0938 8080 810F093A 1A60 810F093C 8080 810F093E 1A54
OoT MQ (E)
810EE284 00B8 810EE286 AA80 810EE288 00B8 810EE28A D700 810EE28C 8080 810EE28E 0850 810EE290 8080 810EE292 34D0 810EE298 8080 810EE29A 1A40 810EE29C 8080 810EE29E 1A34
Destinations
To do: Update with more current info at some point. |
- 01: Hyrule Field
- scene 00: Link's dream (part of the prologue)
- scene 01: Zelda escaping cutscene
- scene 02: Flashback: Zelda escaping (part of Light Arrow cutscene)
- scene 03: Title Screen
- scene 04: Ocarina of Time cutscene (after learning the Song of Time)
- scene 05: Credits
- scene 06: Escape from Lon-Lon Ranch scene
- scene 07: Cutscene with Link and Zelda talking up in the sky (part of the ending)
- scene 08: Impa cutscene (after learning Zelda's Lullaby)
- 02: Kakariko Village
- scene 00: Burning Kakariko cutscene
- scene 01: Kakariko after the fire cutscene
- scene 02: Windmill cutscene (after playing Song of Storms)
- scene 03: Death Mountain eruption cutscene (plays after Volvagia is beaten)
- scene 04: Credits
- 03: Graveyard
- scene 00: Royal Family's Tomb opening cutscene
- scene 01: Sun's Song cutscene
- 04: Zora's River (all scenes are the same as Kokiri Forest; see below)
- 05: Kokiri Forest
- scene 00: Farore cutscene
- scene 01: Kokiri's emerald cutscene
- scene 02: Deku Tree talking cutscene (after the above)
- scene 03: Navi cutscene (part of the prologue)
- scene 04: Unused cutscene: lost Deku Tree cutscene
- scene 05: Unused cutscene: no idea.
- scene 06: Credits
- scene 07: Credits
- scene 08: Deku Tree Sprout cutscene (first part)
- scene 09: Deku Tree Sprout cutscene (second part)
- 06: Sacred Forest Meadow
- scene 00: Minuet of Forest cutscene
- scene 01: Saria cutscene
- 07: Lake Hylia
- scene 00: Lake Hylia filling up cutscene (after beating Morpha)
- scene 01: Credits
- 08: Zora's Domain
- scene 00: Credits
- 09: Zora's Fountain
- scene 00: Zora's Sapphire cutscene
- scene 01: Unused cutscene: Something with Jabu-Jabu I assume
- scene 02: Unused cutscene: Another one
- 10: Gerudo Valley
- scene 00: Din cutscene (second part)
- scene 01: Din cutscene (first part)
- scene 02: Credits
- 11: Lost Woods
- scene 00: Fairy Ocarina cutscene
- 12: Desert Colossus
- scene 00: Requiem of Spirit cutscene
- scene 01: Cutscene where Nabooru is captured
- 13: Gerudo's Fortress
- scene 00: Horseback Archery cutscene
- scene 01: Credits
- scene 02: Getting captured cutscene
- 14: Haunted Wasteland
- 15: Hyrule Castle/Ganon's Castle
- scene 00: Rainbow Bridge cutscene
- 16: Death Mountain Trail
- scene 00: Nayru cutscene
- scene 01: Goron's Ruby cutscene
- scene 02: Unused cutscene: unfinished Goron's Ruby cutscene
- scene 03: Credits
- scene 04: Credits
- 17: Death Mountain Crater
- scene 00: Bolero of Fire cutscene
- scene 01: Title screen cutscene (plays if you press no buttons on the title screen)
- 18: Goron City
- scene 00: Saria's Song cutscene
- scene 01: Credits
- 19: Lon Lon Ranch
- scene 00: Horse Race (either Ingo Race or Malon Race)
- scene 01: Epona's Song cutscene
- scene 02: Ending Dance
- scene 03: Ending Dance
- scene 04: Ending Dance
- scene 05: Ending Dance
- scene 06: Ending Dance
- scene 07: Ending Dance
- 20: Temple of Time
- scene 00: Sheik cutscene (when you go forward in time for the first time)
- scene 01: Navi leaving cutscene (part of the ending)
- scene 02: Prelude of Light cutscene
- scene 03: Door of Time opening cutscene
- scene 04: Unused cutscene: shows Kokiri Emerald, drops you in the Sacred Forest Meadow.
- scene 05: Unused cutscene: shows Goron's Ruby, drops you in the Death Mountain Crater.
- scene 06: Unused cutscene: shows Zora's Sapphire, drops you in Lake Hylia filling up cutscene! Odd one.
- scene 07: Zelda telepathic message (Song of Time cutscene)
- scene 08: Light Arrow cutscene (first part)
- scene 09: Light Arrow cutscene (second part)
- scene 10: Light Arrow cutscene (third part)
- 21: Chamber of Sages, Forest Medallion cutscene. One thing to note is that this level, normally completely off-limits to the player except for cutscenes, is the only one in the entire game to have low gravity – if you jump around, you will jump much farther than usual.
- scene 00: Rauru cutscene (when you go forward in time for the first time)
- scene 01: Rauru cutscene (after collecting all the medallions)
- scene 02: Banishing Ganondorf cutscene (part of the ending)
- 22: Shooting Gallery
- 23: Castle Courtyard
- 24: Underground grave (with single Redead)
- 25: Underground grave (with Hylian Shield and Fairy Fountain)
- 26: Royal Family's Tomb
- scene 00: Sun's Song cutscene (first part)
- scene 01: Sun's Song cutscene (second part)
- 27: Great Fairy's Fountain
- 28: Great Fairy's Fountain
- 29: Great Fairy's Fountain
- 30: Escape from Ganon's Tower (first part)
- 31: Zelda's Courtyard
- scene 00: Meeting Zelda cutscene (part of the ending)
- scene 01: Impa cutscene
- scene 02: Impa cutscene...again?
- 32: Fishing Pond
- 33: Bombchu Bowling Alley
- 34: Lon Lon Ranch House
- 35: Lon Lon Ranch Silo
- 36: Guard House
- 37: Potion Shop (with the hag)
- 38: Treasure Box Shop
- 39: Skultulla House
- 40: Main Alley (between Market and Hyrule Field)
- 41: Market
- 42: Back Alley
- 43: Outside the Temple of Time
- 44: Link's House
- scene 00: Meeting Navi cutscene
- 45: Kakariko House
- 46: Back Alley House
- 47: Know-it-All Brothers' House
- 48: Twins' House
- 49: Mido's House
- 50: Saria's House
- 51: Stable (Lon-Lon Ranch)
- 52: Dampe's Hut
- 53: Back Alley House
- 54: Impa's House
- 55: Lakeside Laboratory
- 56: Tent
- 57: Bazaar
- 58: Kokiri Shop
- 59: Goron Shop
- 60: Zora Shop
- 61: Potion Shop (closed)
- 62: Potion Shop (open)
- 63: Bombchu Store
- 64: Mask Shop
- 65: Gerudo Training Grounds
- 66: Inside the Deku Tree
- 67: Gohma Battle
- 68: Dodongo's Cavern
- 69: King Dodongo Battle
- 70: Jabu Jabu's Belly
- scene 00: Ruto finding Zora's Sapphire cutscene
- 71: Barinade cutscene
- 72: Forest Temple
- 73: Phantom Ganon Battle
- 74: Bottom of the Well
- 75: Shadow Temple
- 76: Bongo-Bongo Battle
- 77: Fire Temple
- 78: Volvagia Battle
- 79: Water Temple
- 80: Morpha Battle
- 81: Spirit Temple
- 82: Battle with Nabooru
- 83: Koume and Kotake battle
- 84: Ganon's Tower
- 85: Ganondorf Battle
- 86: Ice Cavern
- scene 00: Serenade of Water cutscene
- 87: Dampe's Grave
- 88: Inside Ganon's Castle
- 89: Ganon Battle
- 90: Escape from Ganon's Tower (second part)
- 91: Escape from Ganon's Tower (third part)
- 92: Escape from Ganon's Tower (fourth part)
- 93: Escape from Ganon's Tower (fifth part)
- 94: Escape from Ganon's Tower (sixth part)
- 95: Thieves' Hideout
- 96: Thieves' Hideout
- 97: Thieves' Hideout
- 98: Thieves' Hideout
- 99: Thieves' Hideout
- 100: Thieves' Hideout
- 101: Grotto (generic)
- 102: Grotto (Large Skultulla + Golden Skultulla)
- 103: Grotto (Deku Scrub Salesman, sells Piece of Heart)
- 104: Grotto (two Redeads, get Gold Rupee on defeat)
- 105: Grotto (three Deku Scrub Salesmen)
- 106: Grotto (three webs; a cow, a Stone of Truth and a Large Skultulla)
- 107: Grotto (Octorok, pool with Rupees)
- 108: Grotto (two Deku Scrub salesmen, one offers Deku Nuts upgrade)
- 109: Grotto (two Wolfos, get Purple Rupee on defeat)
- 110: Grotto (Stone walls, with Gold Skultulla)
- 111: Grotto (two Deku Scrub salesmen, offer potions)
- 112: Grotto (Blue Tektite, pool with Piece of Heart)
- 113: Grotto (Forest Stage)
- 114: Grotto (cow with rupees)
- 115: Empty level with rain. This appears to be a generic level used for all cutscenes that don't play in any particular area.
- scene 00: Goddess cutscene (Deku Tree, first part)
- scene 01: Ganondorf cutscene (Deku Tree)
- scene 02: Goddess cutscene (Deku Tree, second part)
- scene 03: Ganondorf cutscene (when you go forward in time for the first time)
- scene 04: Triforce cutscene (Sheik)
- scene 05: History of Link cutscene
- scene 06: Title screen cutscene (plays if you press no buttons on the title screen)
- scene 07: Goddess cutscene (Zelda)
- scene 08: Ganondorf cutscene (part of the ending)
The following levels appear only in the Debug ROM:
- 116: Strongbox Warp. Weird empty room.
- 117: Bamboo Grass Test (generic test level)
- 118: Test Map (physics test)
- 119: Test Room (treasure chest test)
- 120: Middle Stalfos Room Early version
- 121: Boss Stalfos Room Early version
- 122: Obsolete Early version
- 123: Shooting Gallery
- 124: Depth Test
- 125: Castle Courtyard Early version
Replacement Codes
Actors, Objects, and Variables
Before You Begin
You can try loading actors, objects, and variables yourself using the codes below. There are several rules to keep in mind:
- Replace "oooo" with the object number.
- Replace "aaaa" with the actor number.
- Replace "vvvv" with the variable number.
- Unless stated otherwise, assume the default variable is 0000.
- To load an actor that uses object 0001, you must be indoors.
- To load an actor that uses object 0002, you must be outdoors.
- To load an actor that uses object 0003, you must be in a dungeon.
- To load a new actor, you must exit and reenter the map.
OoT (U/J) 1.0
Replace Boy in Kokiri Forest
Replaces the boy pulling rocks outside of Mido's House in Kokiri Forest.
81244096 oooo 81244124 aaaa 81244132 vvvv
Replaces the boy pulling rocks outside of Mido's House in Kokiri Forest, for actors that use object 0000 or 0002.
81244124 aaaa 81244132 vvvv
Replace Heart in Saria's House
Replaces the heart closest to the door and furthest from the camera in Saria's House.
81221108 oooo 8122112C aaaa 8122113A vvvv
Replaces the heart closest to the door and furthest from the camera in Saria's House, for actors that use object 0000 or 0001.
8122112C aaaa 8122113A vvvv
Replace Treasure Chest in Deku Tree
Replaces the treasure chest in the central room of the Deku Tree.
81234128 oooo 81234218 aaaa 81234226 vvvv
Replaces the treasure chest in the central room of the Deku Tree, for actors that use object 0000 or 0003.
81234218 aaaa 81234226 vvvv
Replace Wolfos in Sacred Forest Meadow
Replaces the Wolfos at the entrance to the Sacred Forest Meadow.
81259F3A oooo 81259F50 aaaa 81259F5E vvvv
Replace Guard in Kakariko Village
Replaces the guard beside the entrance in Kakariko Village.
8123A92C oooo 8123AC34 aaaa 8123AC42 vvvv
Replace Pot in Lon Lon Ranch
Replaces the pot nearest the entrance in Lon Lon Ranch.
8124851C oooo 81248564 aaaa 81248572 vvvv
Replace Sign in Zora's Domain
Replaces the sign beside the entrance in Zora's Domain.
8126097C oooo 81260A38 aaaa 81260A46 vvvv
Replace Sign in Gerudo Valley
Replaces the sign beside the entrance in Gerudo Valley.
81247260 oooo 8124732C aaaa 8124733A vvvv
Replace Wolfos in Forest Temple Entryway
Replaces the Wolfos in the first room of the Forest Temple.
81231CD4 oooo 81231CE4 aaaa 81231CF2 vvvv
Debug ROM
Spin Attack Spawner
Spawns an actor that uses object 0000, 0001, 0002, or 0003 each time Link performs a spin attack.
813D7756 aaaa 813D7740 2409 813D7742 vvvv
Replace Saria in Saria's House (Child)
Replaces Saria in Saria's House as Child Link.
8126A956 oooo 8126A96C aaaa 8126A97A vvvv
Replaces Saria in Saria's House as Child Link, for actors that use object 0000 or 0001.
8126A96C aaaa 8126A97A vvvv
Replace Warp Pad in Temple of Time (Child)
Replaces the Light Medallion warp pad in the Temple of Time as Child Link.
81288060 oooo 81288064 aaaa 81288072 vvvv
Replaces the Light Medallion warp pad in the Temple of Time as Child Link, for actors that use object 0000 or 0001.
81288064 aaaa 81288072 vvvv
Replace Nabooru in Spirit Temple (Child)
Replaces Nabooru kneeling beside the crawling hole in the first room of the Spirit Temple.
81273086 oooo 81273174 aaaa 81273182 vvvv
Replaces Nabooru kneeling beside the crawling hole in the first room of the Spirit Temple, for actors that use object 0000 or 0003.
81273174 aaaa 81273182 vvvv
Replace Beamos in Fire Temple Mini-Dungeon
Replaces the Beamos in the fire temple mini-dungeon in Ganon's Tower.
8128D0BC oooo 8128D1C0 aaaa 8128D1CE vvvv
For actors using object 0000 or 0003:
8128D1C0 aaaa 8128D1CE vvvv
Replace Fishing Pond Objects in Fishing Pond (Child)
Replaces the fishing pond objects actor (the fisherman, the sign, the fish, etc.), placing the new actor in the center of the pond.
81283780 oooo 81283784 aaaa 81283792 vvvv
For actors using object 0000 or 0002(?):
81283784 aaaa 81283792 vvvv
Replace Warp Pad in Desert Colossus (Child)
Replaces the warp pad in the Desert Colossus.
81284538 oooo 812846D0 aaaa 812846DE vvvv
For actors using object 0000 or 0002:
812846D0 aaaa 812846DE vvvv
Replace Warp Pad in Death Mountain Crater
Replaces the warp pad in the Death Mountain Crater.
81281710 oooo 81281878 aaaa 81281886 vvvv
For actors using object 0000 or 0002:
81281878 aaaa 81281886 vvvv
Replace Boy in Kokiri Forest (Child)
Replaces the rock-pulling boy in Kokiri Forest.
8128D7C0 oooo 8128D844 aaaa 8128D852 vvvv
For actors using object 0000 or 0002:
8128D844 aaaa 8128D852 vvvv
Replace Freezard in Ice Cavern
Replaces the first Freezard when going through the Ice Cavern.
8129AE7E oooo 8129AE94 aaaa 8129AEA2 vvvv
For actors using object 0000 or 0003:
8129AE94 aaaa 8129AEA2 vvvv
Replace Bonooru in Sasa Test
Replaces Bonooru the Scarecrow in the Child (Day) setup of Sasa Test.
812965DC oooo 812964E4 aaaa 812964F2 vvvv
For actors using object 0000 or 0002:
812964E4 aaaa 812964F2 vvvv
Replace Dark Link in Sutaru
Replaces Dark Link in Sutaru.
812B0BD0 oooo 812B0BE0 aaaa 812B0BEE vvvv
For actors using object 0000 or 0003:
812B0BE0 aaaa 812B0BEE vvvv
Items
To do: Reformat and update with current information. |
8011A638 00?? - Modify B button item (NTSC v1.0)
Generally, you can use any of the normal items as either Link, save for a few combinations:
- Using the Deku Stick as an Adult will crash the N64, but not in emulated releases (GCN/Wii).
- Attempting to use the Hookshot/Longshot as a child will result in a soft lock.
- Magic Arrows act the same as the Bow + Magic Arrows.
- The Bow and Magic Arrow items act as the Fairy Slingshot as a child, and the Fairy Slingshot acts like the Bow as an Adult.
- The Biggoron Sword is the same item as the Giant's Knife. A hit count determines whether it's broken or not, and a separate flag determines whether the hit count should decrease.
00 = Deku Stick 01 = Deku Nut 02 = Bomb 03 = Fairy Bow 04 = Fire Arrow 05 = Din's Fire 06 = Fairy Slingshot 07 = Fairy Ocarina 08 = Ocarina of Time 09 = Bombchu 0A = Hookshot 0B = Longshot 0C = Ice Arrow 0D = Farore's Wind 0E = Boomerang (this will be a bit awkward as Adult Link, but will surprisingly work!) 0F = Lens of Truth 10 = Magic Beans 11 = Megaton Hammer 12 = Light Arrow 13 = Nayru's Love 14 = Empty Bottle 15 = Red Potion 16 = Green Potion 17 = Blue Potion 18 = Fairy 19 = Fish 1A = Lon Lon Milk 1B = Letter from Ruto 1C = Blue Fire 1D = Bug 1E = Big Poe 1F = Lon Lon Milk (half) 20 = Poe 21 = Weird Egg 22 = Chicken 23 = Zelda's Letter 24 = Keaton Mask 25 = Skull Mask 26 = Spooky Mask 27 = Bunny Hood 28 = Goron Mask 29 = Zora Mask 2A = Gerudo Mask 2B = Mask of Truth 2C = SOLD OUT (works like the Master Sword) 2D = Pocket Egg 2E = Pocket Cucco 2F = Cojiro 30 = Odd Mushroom 31 = Odd Potion 32 = Poacher's Saw 33 = Broken Goron Sword 34 = Prescription 35 = Eyeball Frog 36 = Eye Drops 37 = Claim Check 38 = Fairy Bow + Fire Arrow (Japanese text reading "Wind Medaillon") 39 = Fairy Bow + Ice Arrow (Japanese text reading "Fire Medaillon") 3A = Fairy Bow + Light Arrow (Japanese text reading "Ice Medaillon") 3B = Kokiri Sword 3C = Master Sword 3D = Biggoron's Sword (looks pretty weird as a kid but works!) -- anything beyond this usually crashes the game -- 3E = Kokiri Shield 3F = Hylian Shield 40 = Mirror Shield 41 = Kokiri Tunic 42 = Goron Tunic 43 = Zora Tunic 44 = Kokiri Boots 45 = Iron Boots 46 = Hover Boots 47 = Bullet Bag (Holds 30) 48 = Bullet Bag (Holds 40) 49 = Bullet Bag (Holds 50) 4A = Quiver (Holds 30) 4B = Quiver (Holds 40) 4C = Quiver (Holds 50) 4D = Bomb Bag (Holds 20) 4E = Bomb Bag (Holds 30) 4F = Bomb Bag (Holds 40) 50 = Goron Bracelet 51 = Silver Gauntlets 52 = Golden Gauntlets 53 = Silver Scale 54 = Golden Scale 55 = Giant's Knife (Broken) 56 = Adult's Wallet (Japanese text reading "Dungeon Boss Key") 57 = Giant's Wallet (Japanese text reading "Dungeon Boss Key") 58 = Slingshot Bullets (Japanese text reading "Dungeon Boss Key") 59 = Fishing Rod (Japanese text reading "Dungeon Boss Key") 5A = Minuet of Forest 5B = Bolero of Fire 5C = Serenade of Water 5D = Requiem of Spirit 5E = Nocturne of Shadow 5F = Prelude of Light 60 = Zelda's Lullaby 61 = Epona's Song 62 = Saria's Song 63 = Sun's Song 64 = Song of Time 65 = Song of Storms 66 = Forest Medallion 67 = Fire Medallion 68 = Water Medallion 69 = Spirit Medallion 6A = Shadow Medallion 6B = Light Medallion 6C = Kokiri's Emerald 6D = Goron's Ruby 6E = Zora's Sapphire 6F = Stone of Agony 70 = Gerudo's Card 71 = Gold Skulltula 72 = Piece of Heart
Link's Actions
To do: Reformat and update with current information. |
803AA701 00?? - change Din's Fire action (US v1.0)
00 - Nothing 01 - Sword (doesn't seem to be usable) 02 - Fishing Rod 03 - Kokiri Sword 04 - Master Sword 05 - Biggoron's Sword 06 - Crash 07 - Megaton Hammer 08 - Arrow 09 - Fire Arrow 0A - Ice Arrow 0B - Light Arrow 0C - Unused Arrow 1 0D - Unused Arrow 2 0E - Unused Arrow 3 0F - Slingshot 10 - Hookshot 11 - Longshot 12 - Bombs 13 - Bombchus 14 - Boomerang 15 - Unused spell 1? (Locks up) 16 - Unused spell 2? (Locks up) 17 - Unused spell 3? (Locks up) 18 - Farore's Wind 19 - Nayru's Love 1A - Din's Fire 1B - Deku Nuts 1C - Fairy Ocarina 1D - Ocarina of Time 1E - Empty Bottle 1F - Fish 20 - Blue Fire 21 - Bugs 22 - Poe 23 - Big Poe 24 - Ruto's Letter 25 - Red Potion 26 - Blue Potion 27 - Green Potion 28 - Lon-Lon Milk 29 - Lon-Lon Milk (half) 2A - Fairy 2B - Zelda's Letter 2C - Weird Egg 2D - Chicken 2E - Magic Beans 2F - Pocket Egg 30 - Pocket Cucco 31 - Cojiro 32 - Odd Mushroom 33 - Odd Potion 34 - Poacher's Saw 35 - Broken Goron Sword 36 - Prescription 37 - Eyeball Frog 38 - Eye Drops 39 - Claim Check 3A - Keaton Mask 3B - Skull Mask 3C - Spooky Mask 3D - Bunny Hood 3E - Goron Mask 3F - Zora Mask 40 - Gerudo Mask 41 - Mask of Truth 42 - Lens of Truth (no obvious effect)
Link's Animations
To do: Reformat and update with current information. |
Use the code 813F4442 ???? on the Debug ROM version of the game. Link's jumpslash animation (Z-Targeting and then pressing A afterwards) will be replaced with one of the animations below.
Make sure you are falling off a cliff as you do the jumpslash to view the whole animation as it'll end as soon as Link hits the ground. Room 118's giant tower is recommended. If you're having trouble viewing the animation, the Debug Camera with the third mode selected might help you.
2300 Frezees 2310 Link stands and dives 2320 Gets scared and falls backwards 2330 Looks upwards and to the left and keeps playing with his sword and shield 2340 Deku sprout pops up 2350 Getting an item or a medal 2360 Pulling out the Master Sword 2370 Putting back his sword 2380 Looks left 2390 Stands up while looking left 23A0 Checking the purple crystal 23B0 Link stands up and dusts off 23C0 Goes from the ladder to the lowest side 23D0 Goes from the ladder to the uppermost side 23E0 Goes from standing to climbing a ladder 23F0 Climbing ladders 2400 Defending with the Hylian Shield (child) 2410 Waking up 2420 Asleep 2430 Sitting 2440 Looking around upwards 2450 Turned around 180 degrees (standing still) 2460 Turned around 180 degrees (animation) 2470 Looking around scared 2480 Goron's Sword standing up to a battle position (left) 2490 Goron's Sword standing up to a battle position (right) 24A0 Goron's Sword from the back to a battle position 24B0 Goron's Sword in both hands 24C0 Battle position 24D0 From shielding position (with Hylian Shield as child) to Battle positon 24E0 Pulling out the sword 24F0 Hit from the back of the head by an Octorok/Deku Scrub 2500 Walking leftwards while holding the Goron's Sword 2510 Defending 2520 Holding Goron's Sword 2530 Standing up 2540 Pulling out his sword (from upwards?) to battle 2550 Same as above 2560 After finishing off Ganon 2570 Z-Targeting, walking right 2580 Shielding while standing (standing still) 2590 Warming legs while in battle position 25A0 Shielding while crouched (stance) 25B0 Shielding while crouched (moving shield) 25C0 Shielding while standing (animation) 25D0 Warming legs while shielding 25E0 Shielding while crouched (animation) 25F0 Shielding while crouched (moving shield) 2600 Short slash 2610 Slash downwards 2620 Walking rightwards with sword ready 2630 Holding sword while warming legs 2640 Putting something in a bottle 2650 Opens bottle and looks around 2660 Whiping mouth 2670 Drinking (standing still) 2680 Swing with a bottle 2690 Opening bottle and releasing something 26A0 Readying bow (or slingshot) 26B0 Shooting with a bow (or slingshot) 26C0 Readying bow (standing still) 26D0 Pushing something/on his knees 26E0 Walking rightwards with a bow 26F0 Charging bow (animation) 2700 Crawling 2710 Diving 2720 Plunging Master Sword 2730 Looking around while in battle position 2740 Shocked 2750 Opening and going through a door 2760 Opening and going through a door on the other side 2770 Standing still (180 degree angle) 2780 Receiving a medallion 2790 Looking behing his back 27A0 A defense stance 27B0 Lifting a silver rock 27C0 Continuation of the animation above. 27D0 Animations above, standing still 27E0 Blocking his face from the sand/Deku Nut flash 27F0 Looking at sword 2800 Looking right then forwards 2810 Getting caught by the Gerudo 2820 Looking down 2830 Lookind downards to see if the Rainbow Bridge is real 2840 Pulling Master Sword 2850 Shocked, looking upwards 2860 Being pulled up from a grotto 2870 Looking to the right while in battle position 2880 Slashing and shielding 2890 Diagonal slash 28A0 Diagonal slash 28B0 Horizontal slash 28C0 2 handed slice 28D0 2 handed upslice 28E0 2 handed stab 28F0 2 handed stab (final attack) 2900 Backside slice 2910 Final part of the Jump Strike 2920 Readying combat 2930 Continuation of the animation above 2940 Spin strike 2950 Jump animations 2960 Shield stance 2970 Pulling out sword 2980 Attacking from his shoulder 2990 Preparing to defend 29A0 Diagonal strike 29B0 Diagonal strike upwards 29C0 Long Spin Strike 29D0 Backflip 29E0 Landing from the backflip 29F0 Running wounded 2A00 Crouching and shielding 2A10 Same as above 2A20 Drawing Goron's Sword 2A30 From something to battle position 2A40 Running with sword ready 2A50 End of Jump Strike 2A60 Front Flip and sword ready to strike 2A70 Drawing Sword 2A80 Jumpslash animation 2A90 Moving forward, in a way 2AA0 Final slash in a combo 2AB0 Same as above. Somewhat different 2AC0 Same as above 2AD0 Jump Strike 2AE0 Spin Strike preparation 2AF0 Same as above 2B00 Same as above 2B10 Ricocheting off blade 2B20 Goron's Sword richocheting blade 2B30 Pulling sword 2B40 Running with sword ready using Goron's Sword 2B50 Horizontal slash 2B60 Moving rightwards 2B70 Horizontal slash (180 degrees) 2B80 Diagonal slash (180 degrees) 2B90 Slicing animation 2BA0 Stabing animation 2BB0 Readying Goron's Sword 2BC0 Preparation stance 2BD0 Same as above 2BE0 Standing still with Goron's Sword stance 2BF0 Same as above 2C00 Looking at the Triforce 2C10 Link standing still, with sword and shield ready 2C20 Avoiding something 2C30 Steadying sword 2C40 Using the Megaton Hammer 2C50 Picking the Megaton Hammer back up 2C60 Casting the Fishing Rod 2C70 2 handed slash 2C80 Picking up sword 2C90 Swimming animation 2CA0 Walking right with a bottle 2CB0 Same as above and same as below 2CC0 Hookshot Stance 2CD0 Finishing off Ganon 2CE0 Nayru's Love 2CF0 Getting out a hole 2D00 Receiving item/medallion 2D10 Din's Fire Animation 2D20 Rising from... something 2D30 Preparing? 2D40 Getting up from ledge 2D50 Jumping high up to reach a ledge 2D60 Moving a little bit 2D70 Climbing vines 2D80 Climbing ladder 2D90 Climbing ladder higher 2DA0 On his knees? 2DB0 Being knocked down/Falling 2DC0 Rising from the damage 2DD0 Moving legs? 2DE0 Being damaged, the animation is rather quick 2DF0 Stops walking 2E00 Picking up an object 2E10 Holding up said object 2E20 Stops shielding 2E30 Planting a Magic Bean 2E40 Staring at the ground 2E50 Climbing down a ladder 2E60 Climbing to the top of a ladder 2E70 Climbing 2E80 Climbing 2E90 Trudging through... 2EA0 Shields immediately 2EB0 Hopping? 2EC0 Basic Blocking 2ED0 Solid Blocking 2EE0 Sliding down...something 2EF0 Stops from the animation above 2F00 Electrified 2F10 Falling and grabbing onto a ledge 2F20 Pulling back up 2F30 Pulling out sword 2F40 Same as above 2F50 Shielding? 2F60 Falling back 2F70 Getting hit 2F80 Same as above 2F90 Grabs troat (From the Dead Hand/Morpha attack) 2FA0 Standing up front 2FB0 Climbing stairs 2FC0 Standing back up 2FD0 Hit from behind 2FE0 Jumping 2FF0 Holding a ledge 3000 Climbing a ledge 3010 Hanging on a ledge 3020 Standing up front 3030 Rolling 3040 Mid-falling 3050 After getting hurt? 3060 Stance before lifting something 3070 Same as above 3080 Pulling out sword 3090 Throwing something away? 30A0 Using a ocarina 30B0 Shielding? 30C0 Ready to slice something? 30D0 Same but with legs bending 30E0 After pushing something 30F0 Pushing something 3100 After pulling something 3110 Puts an object into the ground 3120 Grabs troat (being attacked by Dead Hand) 3130 Short hop 3140 Running 3150 From crouching to standing up front 3160 Diving animation 3170 Landing on feet 3180 Sidewalking right 3190 Walking leftwards with Z-targeting 31A0 Hand on hip 31B0 Looking up 31C0 Trowing an object 31D0 Sliding backwards 31E0 Countinuation of the animation above 31F0 Battle position 3200 Looking around 3210 Having it cold 3220 Battle position, warming legs 3230 Battle position, warming legs 3240 Standing, sorta of looking around 3250 Tired, then whiping of face 3260 Standing up and looking up 3270 Standing with shield 3280 Little movement 3290 Walking 32A0 Laying on his back to sitting 32B0 Getting an item from...underwater 32C0 Holding hands up 32D0 Swimming right 32E0 In water (standing still) 32F0 Swimming forward 3300 Getting to the surface 3310 Choaking 3320 Getting hit while swimming 3330 In water (standing still) 3340 Using a carrot on Epona 3350 When Epona stands on her back legs 3360 Using a carrot on Epona, another animation 3370 When Epona stands on her back legs, another animation 3380 On Epona (standing still) 3390 Getting out from epona's back (left) 33A0 Getting out from epona's back (right) 33B0 From walking to running (On epona) 33C0 Looking arround on epona 33D0 Few hearts left animation 33E0 Shaking clotes 33F0 Streching 3400 Few hearts left stance 3410 Tick with boots on the ground 3420 Trying to use the sword 3430 Streching 3440 After learning a new song 3450 Looking at the ocarina after learning a new song 3460 Same as above 3470 Looking behind (fast) 3480 Scared 3490 Defending with sword (cutscene) 34A0 Staring 34B0 Looking from behind to front 34C0 Looking up + step back 34D0 Looking right (Pose) 34E0 Looking right (animation) 34F0 Looking right up
The following codes can possibly be unused. Please test them and note them down on the Debug ROM page.
2330 Looks upwards and to the left and keeps playing with his sword and shield 24D0 From shielding position (with Hylian Shield as child) to Battle positon 2540 Pulling out his sword (from upwards?) to battle 2550 Same as above 2620 Walking rightwards with sword ready 2630 Holding sword while warming legs 26D0 Pushing something/on his knees 2920 Readying combat 2930 Continuation of the animation above 2960 Shield stance 2970 Pulling out sword 2A00 Crouching and shielding 2A10 Same as above 2A30 From something to battle position 2A60 Front Flip and sword ready to strike 2A90 Moving forward, in a way 2AD0 Jump Strike 2B30 Pulling sword 2C20 Avoiding something 2C80 Picking up sword 2CB0 Same as above? 2CF0 Getting out a hole 2D20 Rising from... something 2D30 Preparing? 2D60 Moving a little bit 2DA0 On his knees? 2DD0 Moving legs? 2E20 Stops shielding 2E90 Trudging through... 2EB0 Hopping? 2F00 Electrified 2F50 Shielding? 2FD0 Hit from behind 3020 Standing up front 3050 After getting hurt? 3090 Throwing something away? 30B0 Shielding? 30C0 Ready to slice something? 30D0 Same but with legs bending 3280 Little movement