Ogre Battle 64: Person of Lordly Caliber
Ogre Battle 64: Person of Lordly Caliber |
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Developer: Quest This game has unused playable characters. |
This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
To do: Wii U Virtual Console version has a single patch file in /content/Patch/UNOBE1.728 called "Laser.rpt". Figure out what change it makes since I've never played this game. |
Ogre Battle 64: Person of Lordly Caliber is one of the rare breed of Nintendo 64 role-playing games, since Square decided to abandon this system. It is often considered one of the best in the series.
Sound Test
Enter MUSIC_ON as a name.
Unused Music
According to the notes in the OST, soundtest BGMs 18, 41, 42, 43, 44, 46, 47, and 56 are unused in the game.
Unused Classes
There are three classes which never appear in the game. These are as follows:
Giant
A very unfinished class. It has no proper stats or sprites, and trying to use it in battle crashes the game.
Lycanthrope
This is the class of the messenger you occasionally see in some cutscenes. Even though he never fights, his class is fully functional and can be used in battle.
Werewolf
The werewolf form of the above, which is interestingly coded as a separate class, unlike the one other werewolf in the game who changes his form depending on the time of day. As above, he is fully functional in battle, even though he is missing any equipment.
The Ogre Battle series
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SNES | Ogre Battle: The March of the Black Queen • Tactics Ogre: Let Us Cling Together |
Sega Saturn | Densetsu no Ogre Battle • Tactics Ogre: Let Us Cling Together |
PlayStation | Tactics Ogre: Let Us Cling Together |
Nintendo 64 | Ogre Battle 64: Person of Lordly Caliber |
Game Boy Advance | Tactics Ogre: The Knight of Lodis |
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