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Pac-Man World 2 (Game Boy Advance)

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Title Screen

Pac-Man World 2

Developer: Full Fat[1]
Publisher: Namco[1]
Platform: Game Boy Advance
Released in US: October 9, 2005[1]
Released in EU: August 19, 2005[1]


AreasIcon.png This game has unused areas.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.


ProtoIcon.png This game has a prototype article
NotesIcon.png This game has a notes page

Just three years late, it's the handheld adaptation of Pac-Man World 2!

(At least it's better than the five-year gap on the original Pac-Man World.)

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info
Miscellaneous tidbits that are interesting enough to point out here.
Notes

Unused Levels

Galaxian Maze #4

PacManWorld2-GBA-LockedDoor.png
Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Cheat codes to force the last door to open or at least jump straight to the final maze?

Hidden in four of the game's levels are Galaxian Keys, each of which unlocks a maze in the style of Pac-Mania. That's the theory, anyway. Collecting the fourth Galaxian Key fails to actually unlock the final maze, leaving it unused.

(Source: FlutterBug)

Unused Graphics

Hmmm...
To do:
A few more graphic sets, mainly other generic-looking loading bars and leftovers from Pac-Man World.

Pacman-world-2-gba-loading-1.png

What appears to be graphics for a loading screen resembling the one from the PlayStation Pac-Man World. The game doesn't have much loading time at all, which is likely why it was scrapped.

Unused Text

(See the Notes page for the massive slog of dull error and debug text.)

Starting at 0x9E5B0 in the US ROM is all of the game's text. The user-facing text is localized into five languages for the European market, even in the outwardly English-only US release; only the English text is shown here.

Offset Text Notes
0x9EBEC
profile (%s): %d.%c%c%c ms
password %s
 password VALID
 password INVALID!!
(%s)
isPasswordCorrect
password %d
level %d
currentLevel %d
completion %d
maze %d
checksum %d
current level is over the opened levels.
special spooky check
Looks like text for a debug display. "Spooky" is the final boss; perhaps that last line references checking whether he has been beaten.

The game does give a password after beating Spooky, suggesting this would have done something, but said password is not recognized as valid on the password screen.

0x9EE44
Saving.
Do NOT remove the GAME PAK.
Do NOT turn off power.
Save successful.
Save failed.
Text related to saving. The game uses passwords for saving, but this and the below indicate that it was to have battery-backed saves at one point in development.
0x9F074
Time #
#% Complete
Lives
Score
- Empty -
Cancel
Load Game
Load Which Game?
- Game 1 -
- Game 2 -
- Game 3 -
# Lives
Score #
Continue
Save Game
Overwrite slot?
00:
go back to intro menu ?
You will not be able to save your progress without overwriting an existing saved game.
WARNING.
Text for a save/load menu.
0x9F5C8
(%s) level %d assigned bit %d
packFullyCompletedLevel
(%s) unpack level %d
unpackFullyCompletedLevel
cheat enabled all level open
level %d completed next level unlocked
we want to go backward
level %d is not completed, can't move further
Some debug display text about levels. "cheat enabled all level open" sure sounds interesting...

References