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Painkiller: Black Edition

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Title Screen

Painkiller: Black Edition

Developer: People Can Fly
Publisher: DreamCatcher Interactive
Platforms: Windows
Released in US: April 18, 2005
Released in EU: March 18, 2005


AreasIcon.png This game has unused areas.
EnemyIcon.png This game has unused enemies.
GraphicsIcon.png This game has unused graphics.
Sgf2-unusedicon1.png This game has unused abilities.


ProtoIcon.png This game has a prototype article

Painkiller: Black Edition is an arena shooter game with some of the wildest guns ever conceived, like a gun firing shurikens and lightning! The Black Edition of Painkiller includes the Battle out of Hell expansion which includes a total of ten levels with all-new enemies to fight and two new weapons.
Do note that this article covers what was cut from Painkiller: Black Edition and not what was cut from Heaven's Got a Hitman (the original release without the Battle out of Hell expansion).

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info

Early HUD

All early HUD images are found in Textures.pak in the HUD folder.

Alastor Boss Icon

Alastor has an unused boss icon which gives him a derpy expression. This graphic was used as a temporary boss icon in earlier builds prior to each boss being given their own icon.
This graphic can still be seen through a bug. By playing on the Nightmare difficulty or lower, go to the Hell level and defeat enough enemies to face Lucifer. Save the game and reload that save. This boss icon will then appear. The chances of this being the intended boss icon for Lucifer is unlikely considering the image looks nothing like his model. The rest of the boss icons are found in Textures.pak/HUD/kompas unlike this one, being located in Textures.pak/HUD.

Early Retail
Painkiller black hud boss.png Painkiller black icon alastor.png

Early Health Icon

Originally placed next to your numerical health counter in early versions.
Painkiller black eskulap.png

Early Ammo Icons

The rifle icon was to be used in the cut Assault Rifle weapon while the cartridges icon is an earlier version of the minigun bullet icon.

Shells Grenade Rifle Cartridges
Painkiller black kulka szotganowa.png Painkiller black granat.png Painkiller black naboj do rajfelala.png Painkiller black naboje do czejngana.png

Health and Minigun Counter

What appear to be mockups of early weapon and health icons with numbers. The minigun/rocket launcher image featured is actually used on the minigun ammo pickup, albeit modified to be more green.

Health Ammo
Painkiller black down-left.png Painkiller black down right.png

Boss Healthbar

According to some old footage, this was an old health bar for boss and mini-boss enemies.

demon count 64 % transp.TGA demon_count_szary30_%_transp.TGA
Painkiller black demon count 64 % transp.png Painkiller black demon count szary30 % transp.png

Early Score Counter

Early HUD utilizing a transparent version of the boss healthbar graphic. This version does not have a compass (instead replaced by a skull) and lacks the graphical indicators of what each number indicates (a star and soul symbol from left-to-right).
Painkiller black top-middle.png

Dividers

The first image divided the health and armor counts. The second image separated the main and secondary ammo counts. Both go unused and have no replacements in the final build.

Health/Armor Main/Secondary Ammo
Painkiller black waz L 75 %transp.png Painkiller black waz P 75 %transp.png

Red Arrow

A mysterious red arrow. It is unknown what it is intended for.
Painkiller black mapaplayer.png

Unused Font

This cartoony font was originally used to keep track of the player's health, armor, ammo, and secondary ammo. The filename "cyfry" translates to "numbers" specifically in a plural sense.
Painkiller black cyfry.png

Demo Graphics

These graphics were used in the demo version of Painkiller. These are located in the Textures.pak\HUD directory.

demoend.dds demoend_preorder.tga demoend_quit.tga demo_in_progress_znaczek.png
Painkiller black demoend.png Painkiller black demoend preorder.png Painkiller black demoend quit.png Painkiller black demo in progress znaczek.png

Bootup Screens

The first image is used in initial Heaven's Got a Hitman release, which does not come packaged with the Battle out of Hell expansion. By installing that expansion however, the second image is now used instead of the first image. Unfortunately, both of these images go unused in favor of the Black Edition logo. These files are found in Textures.pak\HUD.

Heaven's Got a Hitman Battle out of Hell Black Edition (Used)
Painkiller black startup logo.png Painkiller black startup logo booh.png Painkiller black logo.png

Heaven's Got a Hitman Leftovers

Black Edition replaced many of the HUD graphics from the Heaven's Got a Hitman version with different graphics. As a result, the original graphics go unused. These files are located in Textures.pak\HUD.

Heaven's Got a Hitman Black Edition (Used)
Painkiller black hud left.png Painkiller black hud left black.png
Painkiller black hud right.png Painkiller black hud right black.png
Painkiller black hud top.png Painkiller black hud top black.png
Painkiller black menu.png Painkiller black menu black.png

Test Imagery

Map Test

Expertly made test image. Found in Textures.pak\HUD.
Painkiller black mapatest.png

No Texture

Where's the texture? Not here. Likely used if there's a texture missing in the game. Found in Textures.pak\Special.
Painkiller black notex.png

Level Graphics

Train Station

Found in Textures.pak\Levels\3x01_Train_Station is a graphic advertising a "Woman Contest". Includes a specular map.
Painkiller black plakat 04 olafa.png Painkiller black plakat 04 olafa s.png

Hell

Present in Textures.pak\Levels\5x04_Hell is an early Painkiller logo featuring Oscar Herrara, who was Painkiller's original protagonist prior to the game's story being revamped.
Painkiller black pklogo.png

Cut Tarot Cards

Summon Cards

Found in Textures.pak\HUD/Board\Cards\Big are three Tarot Cards introduced by the Battle out of Hell expansion which were cut from the final game. These cards lack a smaller variant like the other used Tarot Cards do. The cut cards:

Summon Fighter Summon Golem Summon Warrior
Painkiller black TC Summon Fighter.png Painkiller black TC Summon Golem.png Painkiller black TC Summon Warrior.png

The Summon Warrior card was to be earned in the Colosseum level, the Summon Golem card was to be earned in the Lab level, and the Summon Fighter card was to be earned in the City level. This information is present in the Levels.pak file inside of each level's respective folder.
It is currently unknown if these cards can be used properly. The characters depicted on these tarot cards are multiplayer characters.

Level 11 & 12 Graphics

Battle out of Hell introduced an additional 10 levels including a secret level which is not marked. However, there are graphics for an eleventh and twelfth level which does not appear at all. These files are found in Textures.pak\HUD\Map.

Painkiller black cyferka11 czysta.png Painkiller black cyferka11 normalna.png Painkiller black cyferka11 swiec.png
Painkiller black cyferka12 czysta.png Painkiller black cyferka12 normalna.png Painkiller black cyferka12 swiec.png

Enemies

Banshee

The Banshee enemy has an unused running animation which is never used because every Banshee template has their "NeverRun" value set to "True."
An unused variant of the Banshee named "Banshee_CemetaryBoss" also exists. In earlier builds such as the 2003 build, this variant was the miniboss of the Cemetery level. In the final build, a Black Demon serves as the level's miniboss instead. The change was made likely because the Banshee is not a very threatening foe.

Hell Biker

There is an unused variant in the Prison level called "HellBiker_Zakapior." "Zakapior" translates to Hooligan or Gangster. He is a bigger version of the stationary Tommy Gun Hell Biker with more health. Because he is not moving, it is likely that he would had been placed near the end of the Prison level where the lever activating the electric chair is.

Slave

The slave is an entirely unused enemy. This enemy lacks textures and is mentioned in the manual. The manual describes the Slave enemy as: "Many inhabitants of the Underworld are mindless Slaves who are forced to serve the wishes of the evil Voodoo Priests who broke their will. While they carry no weapons, Slaves can inflict considerable damage in hand-to-hand combat". Contrary to the manual, these enemies are armed with pickaxes.

Vampire

In the Forest level there is an unused variant of the transformed Vampire called "V_M_Big." It is a bigger version of the Vampire which has more health.

Zombie Warlord

There are two variants of this enemy, each having unused properties. The one found in the Cemetery level has unused running and attack animations. The variant found in the Catacombs has an animation which does not play fully when reviving an ally. Only half the animation plays before it is cut off.

Sounds

Enemy gibbing sound

Perhaps by accident, this sound is unused because the specified file directory leading to this sound has a few too many dashes. Consequently, when enemies are gibbed there is no accompanying sound and an error is displayed in the editor console. Found in the Sounds.pak folder.

Assault Rifle Reload

The long-gone Assault Rifle from the game's early stages still has an unused reload sound remaining in the game's files. Found in the Sounds.pak\weapons\assault-rifle directory with the rest of the used SMG/Flamethrower sounds.

Levels

There are two confirmed levels which have been cut from the Battle out of Hell expansion.

C6L8_Galleon

This map was to come directly after the Mines level. The only remnant of this map are a few of its assets being used in the Stone Pit level and having its very own folder in the Levels.pak file. Unfortunately the three files present in Levels.pak (C6L8_Galleon.lua and C6L8_Galleon.CLevel) don't contain anything particularly interesting.

The C6L8_Galleon.lua file contains:

o.AddOn = true

The C6L8_Galleon.CLevel file contains:

o.Overbright = true
o.BaseObj = "CLevel"
o.Map = "C6L8_galleon.mpk"
o.WayPointsMap = "C6L8_galleon.wps"

C6L7_IceWallow

Nothing remains of this level. The only evidence of its existence is by using the editor and clicking on the "Extract Game Data" button under File, which will create a folder called C6L7_IceWallow with nothing in it.

Oddities

Haste IV Oddity

Painkiller black karta czysta.png

While not unused, this graphic hints at an unused tarot card which is no longer present in the game called Haste IV. The highest tiered Haste card available in the game is Haste III. The only remnant of Haste IV are the images used to enter the Tarot Card menu. This card has its name written directly on the card, unlike every used card in the game. This card can be found in the leaked 2003 build, which contains an astoundingly large amount of Haste cards.

Chaos Cathedral

Internally, the Cathedral level is referred to as Chaos. This is a remnant of the level's original name being Chaos Cathedral.

Rearranged Levels

The Cathedral and Cemetery level were swapped at some point. This is evident through internal files referring to the Cathedral level as 1x01_Chaos and C1L1_Cathedrals. The Cemetary level is internally referred to as 1x04_Cemetery and C1L4_Cemetery.
In the retail game, the Cemetery is the first level while the Cathedral is the fourth.

Underwater Levels

The editor has a check for whether a level is underwater or not. Enabling it results in a low-gravity environment which affects enemies, physics objects, and the player. This was intended for the Galleon level, which Painkiller's director Adrian Chmielarz describes as being underwater. Playing around with underwater check enabled reveals that this feature seems to be underdeveloped. Movement is difficult and it is possible for the player to be immobilized by jumping.