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Pastel Muses (PlayStation)

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Title Screen

Pastel Muses

Also known as: SIMPLE 1500 series Vol.20: The Puzzle (rerelease)
Developer: Soft Office
Publishers: Soft Office (original), D3 Publisher (rerelease)
Platform: PlayStation
Released in JP: August 21, 1997 (original), November 18, 1999 (rerelease)

GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.
Carts.png This game has revisional differences.

A puzzler which involves cute animals, musical instruments, launching spheres, and ungodly RNG-based luck.

Unused Graphics

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: FILE/END03 should have plenty of potentially unused graphics.

Note: All files have their extension changed to .TIP in the Simple 1500 revision. While the new files seem to be compressed, it is presumed what they contain did not change.

Unused Portrait

CHARA/FACE02.TIM contains an early portrait picture set for the character Puchamaru. Notable differences include a nearly completely different set for the lose portraits.


Demo Leftovers

Assets BAK10.TIM to BAK13.TIM in folder HAIKEI are leftovers from a demo of some sort.


Japanese Translation


We've got a wonderful gift for buyers.
The Pastel Muse campaign is now running!
(Until September)

For more details, please see the campaign
postcard enclosed in the retail version.


Japanese Translation
つづきは製品版で楽しんでね❤ Enjoy the rest in the retail version❤


Japanese Translation
Because this demo version is currently under development,
there is a possibility that unexpected flaws,
such as malfunctioning, may be found.
Please be aware of this in advance.


Placeholder Graphic?

The file LBAK.TIM in folder FILE/HAIKEI is a placeholder graphic featuring a stick figure in a book page.


Placeholder Icons?

The file SSEL.TIM in folder FILE is an assorted set of crudely-drawn icons.


Placeholder Character Sprites

Several placeholder sprites for the game's characters can be found in the folders TEKIH and TEKIL.


PastelmusesPS1-EN10C.png PastelmusesPS1-EN11C.png PastelmusesPS1-EN12C.png PastelmusesPS1-EN13C.png


PastelmusesPS1-EN001C.png PastelmusesPS1-EN002B.png PastelmusesPS1-EN002C.png PastelmusesPS1-EN003B.png
PastelmusesPS1-EN003C.png PastelmusesPS1-EN004C.png PastelmusesPS1-EN006C.png PastelmusesPS1-EN007C.png
PastelmusesPS1-EN008C.png PastelmusesPS1-EN009C.png
(Source: tikal.)

Debug Features

Note: None of these codes work in the Simple 1500 revision, though whether the features can still be loaded is unknown.

Level Select

Press Up, Down, Left, Right, X on the title screen, then enter the "Hitori de Muses" mode.

Left and Right change the ID, which varies from 01 to 14, and Circle selects it.


(Source: PSX Datacenter)

Animation Viewer

In the main menu, highlight "Hitori de Muses" mode, hold Select, press Circle, and don't let go of the buttons. The player will then be redirected to an animation viewer.

Press Up and Down to navigate through the options, and Left and Right to switch through them. Pressing Circle applies the changes.


The options are as follows:

STAGE Unselectable. Displays the ID of the character determined by the LOAD option (see below).
TYPE Changes the animation displayed in the bottom right. Available options are as follows:
  • SOWA
  • ATC
  • MOV
  • DM1
  • DM2
  • DM3
LOAD Changes the character. IDs range from 01 to 14 in decimal.
BACK Changes the background. IDs ranges from 01 to 09 in decimal.
MINPLAY Once applies, the animation only plays if Circle is being held.
STEPPLAY Plays the animation, but stops when reaching a new frame.
EXIT Goes back to the intro sequence.

The parameters on the right are as follows:

FILE Unknown.
FRAME The ID of the graphic/graphics displayed.
CNT A tick counter. Resets when a new NO is reached.
LOOP Unknown.
NO The number of the animation frame for each graphic.
(Source: tikal.)

Revisional Differences

The game's rerelease as part of D3 Publisher's Simple series made a few changes.

Title Screen

  • The title screen was completely redesigned in order to fit the Simple series' aesthetic:
Original Simple series
PastelmusesPS1-title.png PastelmusesPS1-titleSIMPLE.png
  • No music plays in the Simple revision.

Loading Screen

  • In the original release, the loading screen was animated, featuring many falling stars which unite then burst when it is finished. In the Simple revision, the stars do not move.
Original Simple series
PastelmusesPS1-loading.png PastelmusesPS1-loadingSIMPLE.png

Options Menu

  • There are far less options displayed in the Simple release. Removed functions include those of saving/loading and of the default guide line behavior.
Original Simple series
PastelmusesPS1-options.png PastelmusesPS1-optionsSIMPLE.png

Character Select

  • In the original release, in the Hitori de Muses mode, each of the game's two characters were associated with a difficulty: Puchamaru to Normal and Panako to Easy. In the Simple release, both characters and difficulties were made separate and a third harder difficulty was also added.
Original Simple series
PastelmusesPS1-select.png PastelmusesPS1-selectSIMPLE.png


  • In the original release, in normal circumstances, the guide line, which displays the trajectory of the launching orbs, only appears in the Hitori de Muses mode in the first round or after getting a Game Over. While this can be changed in the options menu so that it always displays, in the Simple release it cannot be disabled by any form.


  • In the Simple release, it is now possible to switch characters after getting a Game Over in the Hitori de Muses mode.
Original Simple series
PastelmusesPS1-continue.png PastelmusesPS1-continueSIMPLE.png

You Win!

  • When completing the Hitori de Muses mode in the original release, a video plays, along with the game's staff roll. In the Simple revision, however, only a congratulatory screen appears.