If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Peter Jacobsen's Golden Tee Golf (PlayStation)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Peter Jacobsen's Golden Tee Golf

Developer: Incredible Technologies
Publisher: Infogrames
Platform: PlayStation
Released in US: September 20, 2000


DevTextIcon.png This game has hidden development-related text.
MovieIcon.png This game has unused cinematics.


A home port of Golden Tee 97 with new music, FMV demos, and the additional 3 courses from the PC version.

Unused FMV

OLDIT.STR (Early) ITLOGO.STR (Final)

OLDIT.STR is an earlier version of the opening FMV with several differences from the final:

  • The framerate is different (20 fps compared to the 15 that the other FMVs have)
  • The Incredible Technologies logo is completely silent.
  • The intro music uses slightly different instrumentation.
  • Different swinging animation.
  • The tee shot area seen during the flyover blends in with the rough and is less visible.
  • Camera's starting position during the aforementioned flyover is more zoomed out than in the final.
  • Golfer model during the flyover is less detailed.
  • There is no fadeout at the end - the audio lasts slightly longer than the video itself.
(Source: UnusedAccident)

Development Text

Present at 0x8BC in SLUS_011.30 (the game's executable).

MULTIART
DISPNAME
ENDCOURSE
TEXTURES
COLLMASK
ROUGHTYPES
ROUGHHGTS
COURSEID
AMBIENCEID

Present at 0x940 in SLUS_011.30 is text for some debug displays.

Pos x  = %f
Pos y  = %f
Pos z  = %f
Tee    = %d    MR  = %d
Stroke = %d    GDR = %d
Recon  = %d    GDT = %d

Present throughout GOLF.PCK are various developer notes.

0x136000

c:\golf4io\makesnd\snd.asm(1000): Error! E648: Symbol PChole15 not defined
c:\golf4io\makesnd\snd.asm(1002): Error! E648: Symbol PChole16 not defined
c:\golf4io\makesnd\snd.asm(1004): Error! E648: Symbol PChole17 not defined

0x1046000

99.10.28 18:33 B R:\PSXGolf\FinalData\newdata\coral.drm --> ftp-www.earthlink.net /webdocs/stuff/newdata coral.drm
99.10.28 18:34 B R:\PSXGolf\FinalData\newdata\coral.txt --> ftp-www.earthlink.net /webdocs/stuff/newdata coral.txt
99.10.28 18:35 B R:\PSXGolf\FinalData\newdata\coral.vrm --> ftp-www.earthlink.net /webdocs/stuff/newdata coral.vrm
99.10.28 18:36 B R:\PSXGolf\FinalData\newdata\coralt.drm --> ftp-www.earthlink.net /webdocs/stuff/newdata coralt.drm
99.10.28 18:36 B R:\PSXGolf\FinalData\newdata\coralt.txt --> ftp-www.earthlink.net /webdocs/stuff/newdata coralt.txt
99.10.28 18:37 B R:\PSXGolf\FinalData\newdata\coralt.vrm --> ftp-www.earthlink.net /webdocs/stuff/newdata coralt.vrm
99.10.28 18:38 B R:\PSXGolf\FinalData\newdata\pine.drm --> ftp-www.earthlink.net /webdocs/stuff/newdata pine.drm
99.10.28 18:38 B R:\PSXGolf\FinalData\newdata\pine.txt --> ftp-www.earthlink.net /webdocs/stuff/newdata pine.txt
99.10.28 18:39 B R:\PSXGolf\FinalData\newdata\pine.vrm --> ftp-www.earthlink.net /webdocs/stuff/newdata pine.vrm
99.10.28 18:40 B R:\PSXGolf\FinalData\newdata\pinet.drm --> ftp-www.earthlink.net /webdocs/stuff/newdata pinet.drm
99.10.28 18:40 B R:\PSXGolf\FinalData\newdata\pinet.txt --> ftp-www.earthlink.net /webdocs/stuff/newdata pinet.txt
99.10.28 18:41 B R:\PSXGolf\FinalData\newdata\pinet.vrm --> ftp-www.earthlink.net /webdocs/stuff/newdata pinet.vrm
99.10.28 18:45 B R:\PSXGolf\FinalData\newdata\red.drm --> ftp-www.earthlink.net /webdocs/stuff/newdata red.drm
99.10.28 18:45 B R:\PSXGolf\FinalData\newdata\red.txt --> ftp-www.earthlink.net /webdocs/stuff/newdata red.txt
99.10.28 18:47 B R:\PSXGolf\FinalData\newdata\red.vrm --> ftp-www.earthlink.net /webdocs/stuff/newdata red.vrm
99.10.28 18:47 B R:\PSXGolf\FinalData\newdata\redt.drm --> ftp-www.earthlink.net /webdocs/stuff/newdata redt.drm
99.10.28 18:48 B R:\PSXGolf\FinalData\newdata\redt.txt --> ftp-www.earthlink.net /webdocs/stuff/newdata redt.txt
99.10.28 18:48 B R:\PSXGolf\FinalData\newdata\redt.vrm --> ftp-www.earthlink.net /webdocs/stuff/newdata redt.vrm
99.10.28 18:49 B R:\PSXGolf\FinalData\newdata\test.txt --> ftp-www.earthlink.net /webdocs/stuff/newdata test.txt

0x1047000

;This has the golf load icons
;Type.file to include
;----.---------------
VRAMSPACE 0 256 320 256

0x1047800

;autoarrange on
;Type.file to include
;----.---------------
ART GAME\PSI\BARART.ART.  ;Bar art data
ART GAME\PSI\EFFECTS.ART  ;Sand explosions and other effects
ART GAME\PSI\WATERANI.ART ;Art for the animating water
RAW game\psi\icon01.tim ;First frame of the memcard icon
RAW game\psi\icon02.tim.;Second frame of the memcard icon
RAW game\psi\icon03.tim.;Third frame of the memcard icon
ART game\psi\intrface.art ;art file to the hud displays
;ART game\psi\reacts\\5rg4.art ; the biggest 5 iron good reaction
;ART game\psi\reacts\\5rb8.art ; the biggest 5 iron bad reaction
;ART game\psi\reacts\\prg15.art ; the biggest putter good reaction
;ART game\psi\reacts\\prb18.art ; the biggest putter bad reaction
TIM GAME\FONTS\FONT1.TIM ;Art for font1 font
TIM GAME\FONTS\GRYNUMB.TIM ;Art for the gray numb font
TIM GAME\FONTS\MEMFNTC.TIM ;Art for the memcard font in the game
TIM GAME\FONTS\STRKFNT.TIM ;Art for stroke font
TIM GAME\FONTS\GAMEMEN.TIM ;Art for game menu font
TIM MENUART\SMUD.TIM ;In game menu art
TIM MENUART\SMLR.TIM ;In game menu art
TIM MENUART\SMCORNER.TIM ;In game menu art
ART game\psi\pine\pineback.art    ;Background art
OBJDEF game\data\pine\pineobj.bin  ;Object info for the course
ART game\psi\pine\pinecrek.art    ;Textures for the objects in the course
ART GAME\PSI\COMPSWNG.ART ;Golfer swing data
;;Below are the art for the terrian textures
TIM NULL.;//0, no material assigned  
TIM game\tims\pine\FAIR.TIM.;//1 "FAIRWAY"         
TIM game\tims\pine\GREEN2.TIM.;//2 "TEE".//jds 6-23                  
TIM game\tims\pine\NSAND.TIM.;//3 "WAIST BUNKER"         
TIM game\tims\pine\NSAND.TIM.;//4 "SAND"                 
TIM game\tims\pine\CLIFF2.TIM.;//5 "CLIFF"                
TIM game\tims\pine\SANDLGT.TIM.;//6 "SANDLGT"              
TIM game\tims\pine\NSANDDRK.TIM.;//7 "SAND EDGE"            
TIM game\tims\pine\SANDLGTE.TIM.;//8 "SANDLGT EDGE"         
TIM game\tims\pine\WATER2.TIM.;//9 "WATER"                
TIM game\tims\pine\MUD.TIM..;//10 "WATER EDGE"          //was
TIM game\tims\pine\STONE5.TIM.;//11 "PEBBLES"             //was
TIM game\tims\pine\ROUGHR.TIM.;//12 "ROUGH"               //rough9
TIM game\tims\pine\GREENFR.TIM.;//13 "TEE FRINGE"          
TIM game\tims\pine\FAIRFR.TIM.;//14 "FRINGE"              
TIM game\tims\pine\GREENFR.TIM.;//15 "GREEN CUT"          
TIM game\tims\pine\GREENFR.TIM.;//16 "GREEN DARK"  new tee fringe name jds6-23          // DON'T HAVE TEEF FROM STEVEN SO IT GOES TO 1ST ENTRY IN .MPC FILE
TIM game\tims\pine\GREEN2.TIM.;//17 "GREEN LIGHT"
TIM game\tims\pine\CLIFF2.TIM.;//18 "NEW CLIFF"               
TIM game\tims\pine\SANDLGT.TIM.;//19 "PEBBEACH"            
TIM NULL.;//20 "OCEAN",              
TIM NULL.;//21 "OB, "RED MATTE"      
TIM game\tims\pine\WATER2.TIM.;//22 "not OB, FAIRWAY DARK,these are deleted" //was
TIM NULL.;//23 "DESERT SAND"         
GOBMODEL game\psi\flag.gob ;3d flag object
GOBMODEL game\psi\bird.gob ;3d bird object
RAW GAME\data\pine\holes.dst.;starts and flags ptrs
TIM game\tims\dul.tim..;dula head for easter egg
TIM game\tims\carl.tim.;carl head for easter egg
TIM game\tims\ru.tim..;stephen head for easter egg
(Source: Ferrox)