Phineas and Ferb: Quest for Cool Stuff (Xbox 360, Wii, Wii U, Nintendo 3DS)
Phineas and Ferb: Quest for Cool Stuff |
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Developer: Behaviour Interactive
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Phineas and Ferb: Quest for Cool Stuff focuses on the titular boys as they embark on an adventure to find treasures for the Museum of Cool while Perry the Platypus embarks on his own missions to stop Dr. Doofenshmirtz.
Notably, the only Phineas and Ferb game released on the Xbox 360, the Wii U and the Nintendo 3DS.
Debug Script
This needs some investigation. Discuss ideas and findings on the talk page. Specifically: the debug settings aren't working |
The game contains a rather interesting file called ENGINE.INI. The file is loaded before the game start (ex. modifying the "MaxFPS" to 15 slows the game). It contains lots of information about the engine itself and the debug menu.
disableSoundEngine = FALSE FMODEventSystem = TRUE UseSoundBlendHack = false SoundBlendHackValue = 0.5 AudioRamSize = 0 FMODStreamBufferSize = 64000 FMODPoolSize = 4000000 3DSNonDevicePoolSize = 4M 3DSCacheCommandBufferSize = 92160 MaxHAVoices = 32 ParticlePoolSize = 1024 ParticleEmitterPoolSize = 1024 DefaultLanguage = EN # Enter list of supported languages separated by dashes ("-") AvailableLanguages = EN MaxFPS = 60 MatrixPoolSize = 250 GameObjectInstancePoolSize = 250 DetectKeyboardLayout = true StartingGameName = phinferb StartingLUName = lvloader MicroManagedSize = 3M LoadMemorySize = 6M # See Z:\Technology\Libraries\Base\Memory\DTMemoryManager.cpp 3DSDevLoadUnitSize = 20M UsingProfiler3DS = false CompanyCode = 5G ProductCode=CTR-P-AAWE SaveDataSize = 128KB MediaSize = 512MB TitleId=0x00E5B UniqueID=0x00E5B NonInteractiveAssertionBreaks = FALSE # broken, see http://jira01.a2m.com/browse/HLGN-221 RegularAssertionReporting = TEXT+INTERACTIVE CriticalAssertionReporting = TEXT+INTERACTIVE VideoAudioTrack_EN = 0 VideoAudioTrack_FR = 1 VideoAudioTrack_DE = 2 VideoAudioTrack_ES = 3 VideoAudioTrack_IT = 4 # image options TitleName=phinferb # the title id can be removed after the next engine release # -- Engine Debug Info Button Bindings -- # Wiki Doc: http://a2m-intranet/wiki_productionservices/index.php?title=phineas_ferb_Engine_Debug_Info_Button_Bindings # Also: http://a2m-intranet/wiki_productionservices/index.php?title=Engine.ini # Do not forget to update Wiki Doc upon change in the Button Bindings # Acceptable button abbreviations: # PS2 : SQU, X,CIR,TRI, L1, R1, L2, R2,SEL, ST, L3, R3, UP, DO, LE, RI # PSP : SQU, X,CIR,TRI, L1, R1, SEL, ST, UP, DO, LE, RI, HO # PS3 : SQU, X,CIR,TRI, L1, R1, L2, R2,SEL, ST, L3, R3, UP, DO, LE, RI # Xbox360: X, A, B, Y, LB, RB, LT, RT, BK, ST, L3, R3, UP, DO, LE, RI # PC : 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, UP, DO, LE, RI # Wii: 1, 2, A, B, UP, DO, LE, RI, PL, MI, HO, Z, C # WiiU: X, Y, A, B, UP, DO, LE, RI, PL, MI, HO, L, R, ZL, ZR # 3DS: A, B, X, Y, R, L, ST, SEL, RI, LE, UP, DO # Possible actions: Hold, Press, Delay # For example: # Hold(1) + Delay(2.0) + Press(2) # means hold down button 1, wait for two seconds, and press button 2. Buttons must be held down in the order written. # NOTE: Buttons MUST be held down in the order written. # General options #SingleStepWhileHeld = Hold(6) + Hold(5) + Hold(3) #SingleStep = Hold(6) + Hold(5) + Press(1) #ToggleSingleStep = Hold(6) + Hold(5) + Press(2) VisualAssertBreak = Press(A) VisualAssertContinue = Press(B) VisualAssertContinueAndDisable = Press(X) #FruBruEnter = Hold(5) + Hold(6) + Press(7) #FruBruExit = Hold(5) + Hold(6) + Press(7) #ToggleDebugPrimitiveDepthTest = Hold(5) + Hold(6) + Press(8) EngineDebugPagesShowHide = Hold(L) + Press(ST) EngineDebugPagesChangeTopic = Press(L) EngineDebugPagesChangePage = Press(R) #ChangeHeapDisplayMode = #ToggleScaleformDisplayFocus = #ShowHideJoints = Hold(5) + Hold(6) + Press(3) #ShowHideParticleEngineDebugDraw = Hold(5) + Hold(6) + Press(4) #ShowHideFrozenFrustum = Hold(5) + Hold(6) + Press(UP) #ShowHideSplines = #ChangeFillMode = Hold(5) + Hold(6) + Press(RI) # Physics-related options #ChangeDisplayedCollisionPrimitives = Hold(5) + Hold(6) + Press(DO) #ChangePhysicsDebugMode = Hold(5) + Hold(6) + Press(LE) #ShowHideStaticObjects = Hold(5) + Hold(6) + Press(11) #ShowHideObjects = Hold(5) + Hold(6) + Press(12) #ShowHideRayIntersections = #ShowHideObjectCollisionMap = #ChangeOCMView = #ChangeOCMBitfieldMSB = #ChangeOCMBitfieldLSB = #ChangeOCMBitfieldGroup =
The Phineas and Ferb series
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Wii | Across the 2nd Dimension • Quest for Cool Stuff |
Nintendo DS | Phineas and Ferb • Ride Again • Across the 2nd Dimension |
Xbox 360, Wii U, Nintendo 3DS | Quest for Cool Stuff |
Windows | New Inventions |
iOS, Android | Where's My Perry? (Prototype) |
- Pages missing developer references
- Games developed by Behaviour Interactive
- Pages missing publisher references
- Games published by Majesco Entertainment
- Games published by 505 Games
- Xbox 360 games
- Wii games
- Wii U games
- Nintendo 3DS games
- Pages missing date references
- Games released in 2013
- Games released in August
- Games released on August 13
- Games with hidden development-related text
- To investigate
- Phineas and Ferb series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To investigate
Games > Games by content > Games with hidden development-related text
Games > Games by developer > Games developed by Behaviour Interactive
Games > Games by platform > Nintendo 3DS games
Games > Games by platform > Wii U games
Games > Games by platform > Wii games
Games > Games by platform > Xbox 360 games
Games > Games by publisher > Games published by 505 Games
Games > Games by publisher > Games published by Majesco Entertainment
Games > Games by release date > Games released in 2013
Games > Games by release date > Games released in August
Games > Games by release date > Games released in August > Games released on August 13
Games > Games by series > Phineas and Ferb series