If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Phineas and Ferb: Ride Again

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Phineas and Ferb: Ride Again

Developer: Altron
Publisher: Disney Interactive Studios
Platform: Nintendo DS
Released in US: September 14, 2010
Released in EU: March 25, 2011

AnimationsIcon.png This game has unused animations.
DevTextIcon.png This game has hidden development-related text.
ObjectIcon.png This game has unused objects.
GraphicsIcon.png This game has unused graphics.

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?

Another DS game based off the 2007 Disney Channel cartoon and released somewhat late in the console's lifespan.

Unused Animations


Candace (from the top screen) has four unused animations in total - the first two are left over from Phineas and Ferb.

Hidden Objects

These can only be seen by performing a glitch where you position Ferb diagonally in a corner and activate his drill.


Near the entrance to the first cave in 2-1, there are 3 red balloons hidden behind the main entrance, just like the ones you see when you exit said cave. The only difference is that they lead nowhere and there are no rocket signs, plus they are never seen by normal means.

Phineas and Ferb Ride Again Balloons.png

Unused Graphics


And when I do, you're gonna be BUSTED!

A trace of Candace from the season 1 episode "I Scream, You Scream" which would've appeared on the bottom screen once the busted meter reaches 100%.

DGamer Comments

The DGamer XML file contains the following comments:

DGamer DS dynamic configuration, for Club Penguin DS

Likely refers to Club Penguin: Elite Penguin Force. Interestingly, this game was not created by Altron, but by 1st Playable Productions, which indicates overlap or shared information in their development. Notably, many other comments and details from this game's XML file are present in that game's as well.

Default items are like game unlockables, but backend only, so category DGamer.  I'm carving out slots for them in the DGamer_Data array to avoid confusion, but they don't actually need them.

DGamer specific unlockables, note that these shouldn't be fired if id (e.g. 117358) already exists in the backpack

We can find elsewhere in the XML that 117358 refers to the "starter set", which includes several items that can are unlocked from the start.