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Plants vs. Zombies (Windows, Mac OS X)/Limbo Page

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This is a sub-page of Plants vs. Zombies (Windows, Mac OS X).

The graveyard of cut minigames.

A hidden menu called "Limbo Page" exists in the game's code. This menu allows the players to access most of the unused minigames and hidden features. To enable it,a tutorial can be found here.

After changing these values, a link to Limbo Page will appear at the bottom of the Mini-games/Puzzle/Survival page. Note that this also adds three other links: PAGE0, PAGE1, and PAGE3. PAGE0 is Survival, PAGE1 is the regular Minigames menu, and PAGE3 is Puzzle. Interestingly, the Zen Garden and Tree of Wisdom can also be accessed from this menu since internally they are just another "minigame".

There are eighteen unused mini-games to be found in the Limbo Page (ignoring the Zen Garden and Tree of Wisdom), and all will be documented in this sub-page.

Art Challenge Wall-Nut

Pvz wallnutchallenge.png

The first mini-game, Art Challenge Wall-Nut, takes place on the Day lawn. Similarly to the Seeing Stars mini-game, the player is required to plant Wall-Nuts over the transparent Wall-Nuts seen on the right hand side of the lawn in order to complete the mini-game. This mini-game has the same logic as Seeing Stars, meaning that there will be an endless amount of waves the player will have to complete until they fill out the Wall-Nut.

The zombies that appear are also the same as Seeing Stars, those being Basic Zombies, Flag Zombies, Conehead Zombies, and Buckethead Zombies. Any plant can be selected, including Wall-Nut itself, meaning that the player can go into this mini-game without any wall-nuts and effectively make the mini-game impossible to complete.

Interestingly, on the tiles 5 and 7 tiles ahead of the 2nd row, no plants of any type can be planted on them, not even Wall-Nuts. In the 0.1.1.1014 build, these tiles had eye graphics that are no longer found in this mini-game nor are present in the final game data at all.

Sunny Day

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Another mini-game taking place on the lawn during the day. Having four flags, the sun that falls from the sky is around twice as big, and is worth 50 sun instead of 25.

The zombies that appear in this mini-game are Zombies, Flag Zombies, Conehead Zombies, Pole-Vaulting Zombies, Buckethead Zombies, Football Zombies, and Jack-In-The-Box Zombies, and like the mini-game above, any plant can be selected for this.

Unsodded

Pvz unsodded.png

Another Day level. This mini-game contains four flags like the previous mini-game. The main gimmick of it is that the top and bottom rows are, true to the name, unsodded, and plants cannot be planted on them, similarly to levels 1-2 and 1-3 in the final game. Unlike those levels, however, zombies can still appear from those lanes, meaning that plants such as Threepeater or Gloom-Shroom are required to deal with those zombies.

Despite those types of plants being necessities in this level, any plant can be selected, and the zombies that appear in this mini-game are Zombies, Flag Zombies, Conehead Zombies, and Buckethead Zombies. Interestingly, if one were to change the save file name for this mini-game to the same name as their Survival: Endless save, an endless variant of this mini-game is playable. The top and bottom lanes still cannot be planted in, but the normal full lawn graphics are used instead of the unsodded design seen in 1-2 and 1-3.

Big Time

Pvz Big Time.png

A Day mini-game that contains 4 flags like the previous two mini-games. This plays the exact same as a normal Day level, except Sunflowers, Wall-Nuts, and Marigolds are twice their regular size. This causes the Sunflower's and Marigold's sun and money drop rate to be increased respectively, and Wall-Nuts to have higher health. Despite this, these plants still have the same sun cost, and are in fact the only plants to be affected in this mini-game.

The zombies that appear are Zombies, Flag Zombies, Conehead Zombies, Buckethead Zombies, Screen Door Zombies, Football Zombies, and Jack-In-The-Box Zombies.

Also note that the Giant Wall-Nut in this level isn't the same one as in Wall-nut Bowling 2.

Art Challenge Sunflower

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Similarly to Seeing Stars and Art Challenge Wall-Nut, the name of this minigame is to place Starfruits, Wall-Nuts, and Umbrella Leafs in a required order highlighted in the middle of the map. Also like those minigames, it is a Normal Daytime stage and Zombie waves will approach endlessly until the shape is filled out.

Air Raid

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A Fog level with only Balloon Zombies like Pogo Party and Bobsled Bonanza, has two flags. Not to be confused with the mini-game from the DS version.

Ice Level

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An empty level with no zombies or music. After some time, the game over sound plays. This is actually a leftover from the 0.93 build, in a joke played on Beta testers; in a presentation video by James Gwertzman, the level featured a background consisting of a stock image of glaciers, with four Basic Zombies and one Conehead Zombie completely frozen in the middle, and the sound of wind blowing in the background. This level would later be shelved into the Limbo Page section, but because most of the mini-game's data has since been removed, it appears as an empty Daytime stage. For the time being, only a screenshot exists of the level in its original intended form. An unrelated icy level theme ended up making it into the sequel as Frostbite Caves.

PrePVZ IceLevel.png

Screenshot taken during the 0.93 "2008 April Fools" build.

High Gravity

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A roof level that has the projectile gravity higher than any other level in the game. Balloon Zombie is featured in this level and has it's physics messed up by falling ot the ground, then its balloon popping, then slowly falling through the ground while popping back up to its original state. Likely scrapped due to its difficulty.

Grave Danger

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A Night level with a large amount of graves that spawn zombies each flag. After the first flag, graves start spawning.

Can You Dig It?

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Not to be confused with the I, Zombie level of the same name. The lawn is full of Wall-Nuts, and the player is required to use the shovel to remove them and plant peashooters to fend off incoming zombies. This was the first attempt of a Mini-Game for 1-5 until it became Wall-Nut Bowling

Dark Stormy Night

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A Mini-Game that functions like 4-10 with Dolphin Rider and Balloon Zombie, also has 3 flags. The conveyor belt only gives Lily pads, Cacti, Peashooters and Puff-Shrooms. It is one of the only limbo page mini-games to have a thumbnail along with Bungee Blitz

Bungee Blitz

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A harder, longer version of Level 5-5. It also has a unique thumbnail, suggesting that it might've been cut late in development

Intro

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Clicking on it loads the intro to Adventure mode seen when booting the game up for the first time.

Survival Endless Levels

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It appears that other "Survival Endless" levels besides Pool were planned to appear. It is unknown why these endless challenges went unused.

Upsell

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A Plants vs. Zombies Demo leftover, a screen showing Crazy Dave listing several reasons to purchase the full game that would play after finishing Level 3-4. Interestingly, this screen functions exactly like the demo version with no issues.

Squirrel

A level that lets you dig a screen full of Wall-nuts to find Crazy Dave's squirrels before the zombie reaches your house. This was the second attempt at a Mini-Game for 1-5. It's worth noting that the graphic of the squirrels no longer exists in the final build, rendering them invisible. The mini-game's button is obscured by the button for Intro, meaning it remains inaccessible without further hacking.