Pokémon Mystery Dungeon: Gates to Infinity
Pokémon Mystery Dungeon: Gates to Infinity |
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Also known as: Pokémon Fushigi no Dungeon: Magnagate to Mugendai Meikyuu (JP) This game has hidden development-related text. This game has a prerelease article |
Pokémon Mystery Dungeon: Gates to Infinity is the fourth installment (fifth in Japan) of the Pokémon Mystery Dungeon series. While including various features from the previous games as well as the Japan-only WiiWare games, the core feature is the Magnagate Dungeons, where a picture of any circular object can generate a short dungeon to explore.
However, despite the new hardware upgrades, this game is considered to be heavily downgraded from its previous entry due to having a very small amount of Pokémon and lacking some features from the previous games.
To do: There have been some unused moves discovered in the game that do nothing, and there are also some unused items. Document the following:
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Contents
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Prerelease Info |
Unused DLC Packages |
Demo Leftover
Found in image_2d is a image called trial_ver.img. It is leftover from a demo version of the game.
Unused Sounds
SE_ACT_TRAP_ON
This is meant to be a generic sound effect for stepping on a tile or trap, and is identical to the one used in the WiiWare Pokémon Mystery Dungeon Adventure Squad games. Since Gates to Infinity uses sound effects individual to the particular tile or trap in question instead, this one is left unused here.
Blank Sound
Found in sound/stream is this short sound, meant for testing sound effects. However, many of these sound files share the same exact sound, which are listed below. The sound's internal name was later revealed to be SE_SYS_NO_SELECT in Rescue Team DX.
- BGM_DUN_00.bcstm
- BGM_DUN_07.bcstm
- BGM_DUN_TEST_01.bcstm
- BGM_DUN_TEST_02.bcstm
- BGM_DUN_TEST_03.bcstm
- BGM_EVE_BOSS_02.bcstm
- BGM_EVE_BOSS_03.bcstm
- BGM_EVE_BOSS_05.bcstm
- BGM_EVE_BOSS_06.bcstm
- BGM_EVE_BOSS_07.bcstm
- BGM_EVE_OFFENSIV_01.bcstm
- BGM_EVE_SAZANDORA_02.bcstm
- BGM_EVE_THEME_HOPE_02.bcstm
- BGM_MAP_PARADISE.bcstm
- BGM_MAP_PARADISE_02.bcstm
- BGM_MAP_TOWN.bcstm
- BGM_TEST_01.bcstm
- BGM_TEST_02.bcstm
- BGM_TEST_02_VOL63.bcstm
- BGM_TEST_02_VOL127.bcstm
- BGM_TEST_02_VOL255.bcstm
- ENV_TEST_QUAKE_1.bcstm
- ENV_TEST_QUAKE_2.bcstm
- ENV_TEST_RIVER_1.bcstm
- ENV_TEST_RIVER_2.bcstm
- ENV_TEST_WIND_1.bcstm
- ENV_TEST_WIND_2.bcstm
- ME_MINIGAME_01.bcstm
- ME_MINIGAME_02.bcstm
- ME_MINIGAME_03.bcstm
- ME_MINIGAME_04.bcstm
- SE_TEST_LOOP_BIRD.bcstm
- SE_TEST_LOOP_HADOU.bcstm
- SE_TEST_LOOP_QUAKE_1.bcstm
- SE_TEST_LOOP_QUAKE_2.bcstm
- SE_TEST_LOOP_WIND_1.bcstm
- SE_TEST_LOOP_WIND_2.bcstm
Unused Graphics
An image that says "Temporary collision detection".
Another unused image, which reads "Temporary Skill dojo • Rare".
wallpaper_sub01.img is a picture with several vertical bars of various colors with the word "DEBUG" on top.
There are two pictures for each possible partner: bg/im01_01a_pika.img, bg/im01_01a_pika_a.img, bg/im01_01b_tsuta.img, bg/im01_01b_tsuta_a.img, bg/im01_01c_poka.img, bg/im01_01c_poka_a.img, bg/im01_01d_miju.img, bg/im01_01d_miju_a.img, bg/im01_01e_kiba.img, and bg/im01_01e_kiba_a.img. All of them look the same: four vertical bars of various colors. It has been speculated that these pictures might have been intended to appear as the background picture while selecting the partner.
Unused Main Menu Artwork
Two unused Main Menu illustrations can be found in the files. One shows Oshawott, Tepig, Emolga, and Dunsparce in Paradise in Companion Mode, while the other shows a party consisting of Snivy, Axew, Carracosta, and Gothorita opening a chest while inside a dungeon. The events depicted in the latter never happen in the actual game.
Unused Models
Dummy Model
An unused charcoal Pikachu model with four copies of the word "Dummy" placed on it.
Sample_Box
A simple green cube.
Unused Text
Text referencing a test menu, as well as various types of tests.
Choose the type of test command! Actor Get initial START Pos and PossOff test Fixed camera, two simultaneous move test Fixed Camera 2 PKMN Simult TaskSleep Test Camera Array 2 PKMN Simult TaskSleep Test Mass simultaneous movement test Large group, different speeds, everyone effect test TaskL array process test by group Actor START with inital position get test Offset position test Get inital position again test End Fixed camera 2 parallel test Partner walks POINT_00 HERO position is Offset0.5-0.2 from POINT_00 2 parallel test over Fixed camera 2 parallel test 2 Partner walks at POINT_00 HERO moves after waiting 0.5 s 2 PKMN parallel test over Camera and 2 parallel test Partner walks at POINT_00 HERO moves after waiting 0.5 s Camera is independent at POINT_00 Focus point moves Camera and 2 parallel test over Fixed camera, large group, different speeds Everyone moves to POINT_01 Fixed camera when everyone gathers Everyone moves to POINT_01 at same speed Larget group gathering over! Moving camera, large group, different speeds Everyone moves to different points Effect with everyone Same map Different maps Same effect Different effects Effect test over! Group parallel Test Let's see how it looks, why don't we? It's over!
Many of the files in the message folders are empty, and many of them include or exclusively have the following line:
[M:DEBUG]If you see this message, please report[R]it to the developers.
A similar line can be found in message/outline.bin:
[M:DEBUG]If this message is displayed,[R]submit a bug report.
Unused error messages in message/common.bin, likely related to DLC:
[CN][M:UNUSED]The SD Card is not inserted.[R][R][CN]Could not load music.[R][CN]Music play ended.
[CN][M:UNUSED]The downloadable content is corrupted.[R][R][CN]Could not load music.[R][CN]Music play ended.
In the final build of the game, the player can't leave Paradise Center while the Request Gate is open. This unused line about Paradise facilities can be found in the files:
[M:UNUSED] You cannot change any facilities[R]while the Request Gate is open.
Language selection text immediately follows (in the final build of the game the language depends on the system settings and can be changed at any moment):
ENGLISH FRENCH GERMAN ITALIAN SPANISH Please choose a language.
There is also a duplicate of an identical error message that is actually used (without the unused kanji icon):
[M:UNUSED][CN]The SD Card was removed.
Something related to StreetPass found in message/menu_quest_cec.bin:
[M:UNUSED] Get a StreetPass request first! [M:UNUSED] You don't have a StreetPass request! [M:UNUSED] Please set up your StreetPass Box! [M:UNUSED] You can't try it any more! [M:UNUSED] Added [M:UNUSED] Failed [M:UNUSED] Add this request for StreetPass? [M:UNUSED] Added to request list [M:UNUSED] Discarded [M:UNUSED] Add the StreetPass request to your list?
References to an unused text speed option can be found in message/common.bin:
[M:UNUSED]Text Speed [M:UNUSED]Slow [M:UNUSED]Normal [M:UNUSED]Fast [M:UNUSED]It changes the text speed.
Oddities
The 3DS Home Menu banner appears to use an earlier version of the Pikachu model that's slightly taller and has a bigger tail and smaller back stripes.
The next game would use the final Pikachu model that matches the one in-game.
Regional Differences
In the Japanese version, the player is allowed to choose the partner's gender at the start of the game. This was removed in the American and European versions, where the partner is always male (although most of the English script never refers to him as such).
Like many other aspects of the game, this is handled by a lua script, which can be edited to restore the feature in the European and American versions.
- Pages missing developer references
- Games developed by Spike Chunsoft
- Pages missing publisher references
- Games published by The Pokémon Company
- Games published by Nintendo
- Nintendo 3DS games
- Pages missing date references
- Games released in 2012
- Games released in November
- Games released on November 23
- Games with hidden development-related text
- Games with unused graphics
- Games with unused models
- Games with unused sounds
- To do
- Pokémon series
- Mystery Dungeon series
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused models
Games > Games by content > Games with unused sounds
Games > Games by developer > Games developed by Spike Chunsoft
Games > Games by platform > Nintendo 3DS games
Games > Games by publisher > Games published by Creatures
Games > Games by publisher > Games published by Game Freak
Games > Games by publisher > Games published by Nintendo
Games > Games by publisher > Games published by Nintendo > Games published by The Pokémon Company
Games > Games by release date > Games released in 2012
Games > Games by release date > Games released in November
Games > Games by release date > Games released in November > Games released on November 23
Games > Games by series > Mystery Dungeon series
Games > Games by series > Pokémon series