Pokémon Puzzle Challenge
|Pokémon Puzzle Challenge|
Also known as: Pokémon de Panepon (JP)
This game has a notes page
Question: What do you get when you combine Pokémon and Tetris Attack? Answer: Pokémon Puzzle Challenge, yet another of Nintendo's attempts at increasing the marketability of Panel de Pon by rebranding it.
- 1 Sub-Page
- 2 Panel de Pon GB
- 3 ! Panel
- 4 Unused PPL Title Screen
- 5 Debug Menu
- 6 Unused Music
- 6.1 Unused Song 1
- 6.2 Unused Song 2
- 6.3 Unused Song 3
- 6.4 Windy's Theme
- 6.5 Windy Danger
- 6.6 Sherbet's Theme
- 6.7 Sherbet Danger
- 6.8 Thiana's Theme
- 6.9 Thiana Danger
- 6.10 Ruby's Theme
- 6.11 Ruby Danger
- 6.12 Elias' Theme
- 6.13 Elias Danger
- 6.14 Neris' Theme
- 6.15 Neris Danger
- 6.16 Seren's Theme
- 6.17 Seren Danger
- 6.18 Phoenix and Dragon Theme
- 6.19 Phoenix and Dragon Danger
- 6.20 Thanatos' Theme
- 6.21 Thanatos Danger
- 7 References
Panel de Pon GB
Descriptions of the menu entries are needed here
Characters from Panel de Pon can be found in the ROM, suggesting that Pokémon Puzzle Challenge was originally meant to be a Panel de Pon entry but got re-branded partway through.
That said, Panel de Pon GB does exist in a very early and generally unpolished state, as the characters and music are all there. The game can even be accessed on a regular Game Boy or Super Game Boy. Interestingly, the game's CGB Bootstrap ROM palette is remarkably similar to Tetris Attack for Game Boy and its Japanese version, Yoshi no Panepon, except that it is more yellow than green.
The European version of this hidden mode renames some of the menu options.
If using a non-GBC Game Boy, Panel de Pon GB can accessed from the GBC-only screen by pressing A (×24), B (×24) (you will hear a chime after pressing each button the required amount of times). If on a Game Boy Color or a newer handheld, the GBC-only screen can be triggered from the title screen by pressing Up (×2), Right (×4), Down, Left (×10), Up (×4), Right, Down (×6), B. Once the screen is displayed, pressing A (×24), B (×24) will launch Panel de Pon GB.
Alternatively, it can be accessed by using Game Genie code 1F0-23B-80E which will start Panel de Pon in GBC mode, or 1F0-3AB-91E in any other GB mode.
This game has a lot of compressed graphics; documentation and decompressor on Jul.
In addition to the above, very barebones version of Panel de Pon GB still buried inside the game, there are many leftover graphics from a more complete version which likely would've had features similar to the final Pokémon Puzzle Challenge.
Zoomed out mugshots, some additional English text and less Engrish. Interestingly, the "You" and "Opponent" labels are translated here, perhaps implying an English release of this game was planned with Panel de Pon characters fully intact, as opposed to the SNES version.
Even more mugshots. Note that the bottom two characters, Zilba and Kain respectively, were later used in the Nintendo Puzzle Collection version, which replaced nearly the entire cast with redesigned characters. The second character in the middle row appears to be unused in both the Super Famicom and GameCube releases.
Some of the mugshots in the middle image are even loaded into VRAM on the puzzle level select screen. All but three of them are then replaced with Professor Oak's head.
To restore the PDP Title Screen, use this xdelta patch and apply it to the japanese ROM:
|Download Panel de Pon GB Title Screen Patch
File: PPC_PdPGB_Title_Screen.zip (info)
Besides the uncompressed mugshots, there are many blocks of compressed graphics still left over from Panel de Pon, including the title screen, which reveals that the game was supposed to be called Panel de Pon GB before the Pokémon rebranding. (All offsets are for the Japanese version.)
A restoration is in the works here.
The ! Panel exists in all forms. The inverted red version is an unused state, while the black rendition would be used for the upcoming panels which never appear.
There is a routine that verifies all panels at the start of the round. Set RAM addresses D245, D24B, D24D, D251, D257 D25D, D263 to 07. This will set the last row of panels to the ! panel.
This unknown tile appears in the game bank.
Unused PPL Title Screen
The game was going to be titled Pokémon Puzzle League at one point, matching the N64 game. Using these Game Genie codes for the Japanese version will load this screen in place of the Puzzle Challenge title screen.
27B-C5D-E6F 4AB-C4D-E63 4BB-C3D-D57 27B-C2D-E6F 4AB-C1D-E63 32B-C0D-6E2 27B-BFD-E6F 48B-BED-E6B D2B-BDD-E6A
Game Genie code ??0-23B-80E (22 or 23) will start Pokémon Puzzle Challenge in a screen setting viewer/CHR set viewer.
You can view all stage backdrop sets, special events, and boss introductions. Pressing either Left or Right depending on the screen allows testing of various functions such as listening to Pokémon cries, scrolling the garbage vertically, setting the menu cursor, and other specific functions.
- Character and Pokémon portraits can also be displayed from screens 0C-2E.
- Test Pokémon animations and listen to their cries from screens 2F-48. The blinking Pokémon is the current animation event.
- Save, game over, and congratulations screens 00-03.
- Stage introduction previews. No special function. Screens 04-0B.
- Character and Pokémon portraits. No special function. Screens 0C-2E.
- All garbage block sets are a for display on screens. Scrollable. 2F-7C.
- Stage introduction previews. No special function. Screens 7D-85.
- Pokémon Hall preview. Scrollable. Screen 86.
- Round Clear ~ Introductions. No special function. Screens 87-8E.
- Stage Backdrops. No special function. Screens 8F-10E.
- Stage Backdrops. Screens 8F-10E.
- Round Clear ~ Pokémon. No special function. Screens 10F-116.
- Stage introduction backdrops. No special function. 117-11F.
- Ending. No special function. Screen 120.
- Results. No special function. Screens 121-128.
- Pokémon Eggs. No special function. Screens 129-12C.
- Pokémon profiles. Menu cursor sound plays. Screens 12D-146.
- Boss battle introductions and defeat cuscenes. No special function. Screens 147-155.
- Test animation. No special function. Screens 156-157.
- Pikachu. No special function. Screens 158-159.
There is a black-and-white GBC palette programmed for the GBC-only message screen, likely added for the aforementioned Easter-egg game mode Panel de Pon GB. Game Genie code 1D0-23B-80E will start the game on this screen in GBC mode.
There's a LOT more unused songs than the ones listed here, mainly the entire Panel de Pon GB soundtrack. Get all the music uploaded along with providing their ROM offsets.
There are three unused music tracks in the game's data. Game Genie codes ??3-C3B-F72 ??4-88B-F72 (where "??" is the song ID number) will play your selected song at the main menu. Song ID 54 is a duplicate main menu track, while the Panel de Pon track ID values are 1E, 1F, and 20.
Unused Song 1
Unused Song 2
Unused Song 3
Besides the above songs, there is a lot more unused songs and jingles from when the game was going to be Panel de Pon GB. They are unmapped, so the songs need to be patched in. The music pointer table is located at 8190E in the Japanese version, and nearly every pointer after 8196E is set to play no music. The offsets for all songs here are for the Japanese version.
ROM offset: 8C9B6
ROM offset: 8C746
ROM offset: 884DD
ROM offset: 8CE95
ROM offset: 88DDE
ROM offset: 8FD47
ROM offset: 180575
ROM offset: 8F7A4
ROM offset: 8D0EF
ROM offset: 934F0
ROM offset: 88104
ROM offset: 8FA49
ROM offset: 8C000
ROM offset: 8C631
Phoenix and Dragon Theme
ROM offset: 8D4E1
Phoenix and Dragon Danger
ROM offset: 8E451
ROM offset: 8E5F6
ROM offset: 9076C
The Puzzle League series
|Nintendo 64||Pokémon Puzzle League|
|GameCube||Nintendo Puzzle Collection|
|Game Boy (Color)||Tetris Attack • Pokémon Puzzle Challenge|
|Game Boy Advance||Dr. Mario & Puzzle League|
|Nintendo DS||Planet Puzzle League|