If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Pokémon Puzzle League

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Pokémon Puzzle League

Developer: Nintendo Software Technology[1]
Publisher: Nintendo[1]
Platform: Nintendo 64
Released in US: September 25, 2000[1]
Released in EU: March 16, 2001[1]


DevMessageIcon.png This game has a hidden developer message.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.
RegionIcon.png This game has regional differences.


PrereleaseIcon.png This game has a prerelease article

Pokémon Puzzle League, a localization of an unreleased N64 Panel de Pon game, continues the long tradition of replacing the series' original character designs with others from pre-existing franchises. Those poor fairies couldn't catch a break for the longest time.

Notable for being one of the few Nintendo 64 titles to use FMVs, as well being one of the few Pokémon games to not be released in Japan. It is also one of the few games based entirely on the 4Kids dub of the anime, utilizing the entire voice cast and soundtrack.

Sub-Page

Read about prerelease information and/or media for this game.
Prerelease Info

Unused Graphics

A sizable number of generic UI graphics.

Aw, poor baby!

A duplicate image of Lt. Surge, only found in the German version.

Developer Messages

Audio

Two clips of one of the developers proclaiming their love to two other people. They're located at 0x1D38180 in the US ROM.

The first features a non-native speaker of Japanese proclaiming his everlasting love to an Emi-chan. (エミちゃん、いつも愛してる。)

The second is a monotone "I love you, Liz."

(Source: Krookodile)

Katy

There also seems to be a name listed at 0xC1980:

katy

Development Text

Debug Text

At 0xC3BC0 are some error messages.

invalid index baka! 
Buffer Index is %d 
Buffer Index is greater than MAX [%d > %d] 
NOT A TUNEBUFFER SONG! 

0xC3DC0

menuAwardPuzzle: Invalid 'mode' (%d)
menuShowDiploma: INTERNAL ERROR: 'gPlayer' not valid!

0xC46AF

UCan't load %d at %d
FindRank: Unknown rank-type: %d
menuUpdateRecord1: Invalid mode! (%d)
(Source: Original TCRF research)

Build Dates

Version ROM Address Build Date
U 0xCA478
Created at 12:29AM on 08/14/00
E 0xCA728
Created at 7:10PM on 10/20/00
F 0xC8D88
Created at 10:29AM on 12/12/00
G 0xBE470
Created at 6:25PM on 12/08/00
(Source: Ferrox)

Debug Menus

Round Selects

Disabled round select screens for the 1P Stadium and Spa Service modes can be re-enabled by changing the byte at the specified address for the corresponding region to 01 (1P Stadium) or 0B (Spa Service) or by enabling one of the below GameShark codes for the corresponding region:

1P Stadium

PPL HiddenDebugMenu 1Pmode.png

Version ROM Address
US x2CD5B
Europe x2CE7B
France x2CDFF
Germany x2CF2F
Version GameShark code
US 8002C15B 0001
Europe 8002C27B 0001
France 8002C1FF 0001
Germany 8002C32F 0001
Round Opponent
01 Gary (First Match)
02 Brock
03 Misty
04 Lt. Surge
05 Erika
06 Koga
07 Sabrina
08 Blaine
09 Tracey
10 Team Rocket
11 Giovanni
12 Ritchie1
13 Lorelei1
14 Bruno1
15 Gary (Second Match)2
16 Mewtwo3

1Cannot be selected on Easy difficulty.
2Cannot be selected on Easy or Normal difficulty.
3Cannot be selected on Easy, Normal, or Hard difficulty.

Spa Service

PPL-SPA-DebugMenu.png

Version ROM Address
US xB6B17
Europe xB6F77
France xB5867
Germany xAC9D7
Version GameShark code
US 800B5F17 000B
Europe 800B6437 000B
France 800B4C67 000B
Germany 800ABE97 000B

Hidden Menu

Acactussayswhat?
Please elaborate.
Having more detail is always a good thing.
Specifically: How do you activate it?

There is a hidden menu called NAME-LIST which has eight hidden names in it:

  • guest
  • yukimi
  • emo
  • steve
  • bill
  • lamont
  • rory
  • yoon

This hidden menu doesn't have any textures, and the names are located at coordinates X:0 Y:0 without any inner/outer colors.

Based on the presence of the guest name and the fact there are eight names, it's most likely a development leftover for the name selection menu.

These names seem to refer to the following people from the game's credits:

  • Yukimi Shimura (Creative Director/Producer)
  • Emory Georges (Sound Programmer)
  • Steve Petofalvi (Production Artist)
  • Bill Giese (Game Designer, Puzzle Creator)
  • Ronald Lamont Hall (Production Artist)
  • Rory Johnston (Sound Programmer)
  • Yoonjoon Lee (Programmer)

Regional Differences

Hidden Development Message

Acactussayswhat?
Please elaborate.
Having more detail is always a good thing.
Specifically: How do you set this flag?

In the French and German versions, there is a hidden message that can be revealed by removing a "hidden" flag on the text.

An example for the French version can be seen below. The German version is the same but replaces "French" with "German".

PPL HiddenMessage IntroFrenchVersion.png

For the USA and European versions, only the 2nd line (timestamp creation) is present in the game's data, but there is no known way to display it.

Glitched Text Box

PPL-GermanVersion-Glitched EraseAllDataMenu.png

In the German version, the dialog box for erasing all data has been poorly adapted. Underneath the German text, the shadow of the English text can be seen.

References