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Pokémon Ranger: Shadows of Almia

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Title Screen

Pokémon Ranger: Shadows of Almia

Developer: Creatures
Publishers: The Pokémon Company (JP), Nintendo (INT)
Platforms: Nintendo DS
Released in JP: March 20, 2008
Released in US: November 10, 2008
Released in EU: November 21, 2008
Released in AU: November 13, 2008


AreasIcon.png This game has unused areas.
CharacterIcon.png This game has unused playable characters.
GraphicsIcon.png This game has unused graphics.
Sgf2-unusedicon1.png This game has unused abilities.
TextIcon.png This game has unused text.


DCIcon.png This game has a Data Crystal page

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
See, this is why server preservation is important.
This game's online features are no longer supported.
While this game's online features were once accessible, they are (as of May 20, 2014) no longer officially supported and online-exclusive features may be documented as now-unseen content.

Pokémon Ranger: Shadows of Almia is the sequel to the previous game. It vastly expands on a ton of things, including the addition of Partner Pokémon, wider usage of Field Moves and an awesome storyline.

Unused Pokémon

Hmmm...
To do:
Investigate: 0x39 Kangaskhan, 0xDD Toxicroak, 0x108 Bronzong, 0x10F Claydol, 0x110 Primeape, 0x196 Sharpedo; 0x12C to 0x136 are a lot of weird...Bidoof and Bibarel clones.

Unused Partners

Unused data suggests that Duskull and Riolu would have extended the available list of partner Pokémon. Their IDs are 0xEF and 0x12B, respectively.

Removed Pokémon

All Pokémon names, descriptions and cries are present in the game's files, but in the final game, only 270 out of 493 Pokémon can be caught. Interestingly, Bulbasaur's cry is listed as PV_000, while PV_001 is missing. However, there are indications that some more Pokémon were originally set to appear at some point in the game.

Treecko, Grovyle

The Hoenn starters were mostly ignored because Shadows of Almia focuses on Sinnoh Pokémon.

Torchic, Combusken

Blaziken can also be found very late in the game, but its prior evolutions do not appear at all.

Mudkip, Marshtomp, Swampert

Unfortunately, no Pokémon from the Mudkip line made it into the final game, although full sets of sprites exist in the files.

Plusle, Minun

Plusle and Minun were available as starter Pokémon in the first game. It is not known whether these two were going to reappear as partners or generic Pokémon.

Burmy, Wormadam

PKMN-R2-Burmy.png

PKMN-R2-Wormadam.png

Sprites exist for all three forms of Burmy and Wormadam. The preview icons for the Pokédex were removed or not created yet.

Rotom

Unlike any other removed Pokémon, this one has proper parameters defined! Pokémon 0xEB is an Electric type without a field ability. It attempts to load several assets for Pokémon 479 (Rotom's National Dex number). The battle behavior has not been coded, though.

Uxie, Mesprit, Azelf, Giratina, Arceus

Their names and Pokédex descriptions have been replaced with Dummy strings, which is uncommon for removed Pokémon. It is very likely that these five Pokémon were originally planned to appear at some point in the game. Giratina and Arceus would later make their debuts in Guardian Signs.

Phione, Manaphy

PKMN-R2-Phione.png

PKMN-R2-Manaphy.png

Manaphy was presumably scrapped because it would seem odd to feature both the Manaphy Egg event and the Pokémon itself. Phione's graphics were later reused in Guardian Signs.

Removed Forms

East Sea Shellos/Gastrodon

PKMN-R2-Shellos.png

PKMN-R2-Gastrodon.png

Overcast Cherrim

PKMN-R2-Cherrim.png

Placeholders

Slots 0x137 to 0x190 and 0x1BB to 0x1F3 are not occupied by any Pokémon.

Unused Maps

imakuni

test

Unused Field Move

PKMN-R2-AuraBlast.png

Field Move 0x14 is not assigned to any Pokémon or Target. The game calls it Aura Blast, suggesting it was originally intended for Riolu or Lucario. Another unused field move with a similar icon can be found in the data of Guardian Signs.

Unused Text

Hmmm...
To do:
Expand this section. Unused text is known to exist.

Oddities

Although the European version's language is determined based on the DS system setting, it's set permanently. Once any data has been saved, the language can only be changed by cheating.