Pokémon Ruby and Sapphire
Pokémon Ruby Version and Sapphire Version |
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Also known as: Pokémon Version Rubis et Version Saphir (FR), Pokémon Rubin-Edition und Saphir-Edition (DE), Pokémon Edición Rubí y Edición Zafiro (ES), Pokémon Versione Rubino e Versione Zaffiro (IT), Pocket Monsters Ruby & Sapphire (JP/KR)
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Pokémon Ruby and Sapphire are the main third-generation Pokémon games, featuring a new batch of Pokémon, abilities, new stat mechanics, and a LOT of water.
Contents
- 1 Sub-Pages
- 2 Unused Abilities
- 3 Venomoth Palette Oddity
- 4 Unused Map Data
- 5 Unused Trainer Data
- 6 Unused Battle Transition Sprites
- 7 Unused Weather
- 8 Unobtainable Items
- 9 Unused Held Items
- 10 Unused and Region-Exclusive Decorations
- 11 Unused Graphics
- 12 Unused Music
- 13 Unused Pokémon Cries
- 14 Unused Scripts
- 15 Unused Code
- 16 Unused Mystery Events
- 17 Build Dates
Sub-Pages
Development Info |
Prototype Info |
Prerelease Info |
Bugs |
Resources
Internal Index Order Not as messy as Kanto, but still interesting. |
Unused Text "This is sample message 1." |
Debug Menus A sound test, a handy Pokéblock calculator, and who knows what else? |
Pokémon Festa 2002 Demo Leftovers Unused content related to the demo that was playable at the Pokémon Festa 2002 event in Japan. |
Version Differences Various glitches in the games were fixed from the Japanese versions or patched in non-English European versions. |
Unused Abilities
The string "No special ability." (Japanese: とくせいなし) is used when the game manages a Pokémon with an Ability of identifier 00. The term is never used in normal gameplay within the final game because all Pokémon were given Abilities.
Cacophony (Japanese: そうおん Noise) is an Ability not assigned to any Pokémon in the final game that has identical flavor text to the used ability Soundproof. It was presumably meant to be the Ability for the Pokémon Whismur, Loudred, and Exploud, given their penchant for noise-based attacks. However, despite there being multiple redundant Abilities for different Pokémon families, Cacophony was dropped in favor of Soundproof, and the Cacophony ability has not reappeared in any later generations.
Venomoth Palette Oddity
Rather interestingly, Venomoth has unused shades of yellow in its palette, despite its design lacking this color entirely. This is, however, explained by the fact that its Generation I artwork depicts it with yellow spots on the back of its wings, a design revision which was even originally planned to appear in Generation II. The presence of these two shades of yellow then makes more sense, especially given how a handful of Kanto Pokémon from Ruby and Sapphire were visibly designed after old Generation I artwork, as seen by Machamp lacking its belt, or by Nidoqueen having fangs. This then means that the devs originally planned for the spots to make a return, only to end up deciding against it, all the while forgetting to update Venomoth's palette data.
Unused Map Data
Mossdeep City Gym Tileset
Early | Final |
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Lilycove Dock Storage Room
An empty map with only one warp, leading to Lilycove Harbor.
Lilycove City Poké Mart
A Poké Mart with only two warps and no NPC event data. The warps lead the player to outside Lilycove City's Department Store.
Slateport & Lilycove Harbors
- There are two unused warps in the Slateport Harbor that lead to an unused warp in Slateport City, itself leading to one of these warps.
- There are also two unused warps in the Lilycove Harbor that lead to an unused warp in Lilycove City, which was removed in Pokémon Emerald.
Other Unused Maps
CL-Value | Name | Note |
---|---|---|
83 | Unnamed | Contest tileset |
84 | Unnamed | Contest tileset |
171-184 | Unnamed | Cave tileset |
227-232 | Unnamed | Contest Room without Dimension |
243 | Unnamed | No Pointer + Event Data |
There are unused duplicates of the landmark names for Meteor Falls, Fiery Path, and Jagged Pass.
Unused Trainer Data
Unused Trainer Sprites
Trainer sprite 0x45 shows an early version of the male Aqua Grunt sprite.
Unused Trainer Classes
There is a "BOARDER" (0x2D) Trainer class that goes unused, presumably leftover from the previous generation. No sprite exists for the Boarder class, so trainers assigned it default to appearing as Youngsters.
Unused Trainers
Ruby and Sapphire contain unused data for several Trainers, some of which are for Trainer classes that don't exist in these games. Most of them have no names; the Boarders have no picture, and appear as Youngsters.
ID | Trainer Class | Name | Money | Pokémon 1 | Pokémon 2 | Pokémon 3 | Pokémon 4 | Notes |
---|---|---|---|---|---|---|---|---|
001 | AQUA LEADER | ARCHIE | 1360 | Huntail Lv. 17 | Sharpedo Lv. 17 | Has two Super Potions. | ||
01D | AQUA ADMIN | 1200 | Wailmer Lv. 30 | Pelipper Lv. 30 | ||||
073 | LADY | 8400 | Swablu Lv. 18 | |||||
089 | RICH BOY | 8400 | Numel Lv. 18 | |||||
0A8 | SWIMMER[m] | 336 | Sharpedo Lv. 38 | |||||
144 | YOUNGSTER | 672 | Nincada Lv. 9 | Nincada Lv. 9 | ||||
177 | TRIATHLETE | 1440 | Staryu Lv. 36 | |||||
179 | TRIATHLETE | 1440 | Staryu Lv. 36 | |||||
17F | TRIATHLETE | 1360 | Wingull Lv. 26 | Staryu Lv. 34 | Wingull Lv. 26 | |||
181 | TRIATHLETE | 1440 | Staryu Lv. 36 | |||||
192 | BIRD KEEPER | 928 | Wingull Lv. 29 | Taillow Lv. 29 | Swablu Lv. 29 | Taillow Lv. 29 | ||
1F5 | BOARDER | 580 | Roselia Lv. 22 | Roselia Lv. 22 | ||||
1F6 | BOARDER | 580 | Roselia Lv. 21 | Roselia Lv. 21 | Roselia Lv. 21 | |||
1F7 | BOARDER | 580 | Roselia Lv. 23 | |||||
1F8 | BOARDER | SONNY | 700 | Spheal Lv. 35 | ||||
1F9 | BOARDER | DONOVAN | 680 | Spheal Lv. 34 | Spheal Lv. 34 | |||
1FA | BOARDER | GERALD | 660 | Spheal Lv. 33 | Spheal Lv. 33 | Spheal Lv. 33 | ||
1FB | BOARDER | KELVIN | 680 | Spheal Lv. 34 | Spheal Lv. 34 | |||
1FC | BOARDER | KODY | 660 | Spheal Lv. 33 | Spheal Lv. 33 | Spheal Lv. 33 | ||
1FD | BOARDER | TEVIN | 700 | Spheal Lv. 35 | ||||
1FE | BOARDER | DAMON | 680 | Spheal Lv. 34 | Spheal Lv. 34 | |||
1FF | BOARDER | PABLO | 700 | Spheal Lv. 35 | ||||
236 | MAGMA LEADER | MAXIE | 1360 | Torkoal Lv. 17 | Camerupt Lv. 17 | Has two Super Potions. | ||
252 | MAGMA ADMIN | 1280 | Carvanha Lv. 30 | Mightyena Lv. 30 | Uses "Beauty" sprite. | |||
253 | MAGMA ADMIN | 1280 | Poochyena Lv. 30 | Swellow Lv. 30 | ||||
256 | MAGMA ADMIN | 1280 | Carvanha Lv. 21 | Sharpedo Lv. 21 |
Unused Battle Transition Sprites
Two unused battle transition sprites exist for both Brendan and the Lass Trainer Class. These sprites could be seen in action in a pre-release trailer for the game. Only the Elite Four ever uses the Mugshot screen when the battle begins. It's possible these two sprites were only meant for this trailer or they were planning for every trainer to use it but wouldn't in the end.
Unused Weather
The names for the unused weather come from the TAYA menu in the German Ruby debug ROM.
- Weather ID 04, snow. It depicts four snowflakes falling.
- Weather ID 09, fog 2. It depicts diagonally moving fog and uses a unique texture.
- Weather ID 0A, underwater 1. It is the same as underwater 2, except it does not have bubbles.
Downpour
In Gold, Silver, and Crystal, whenever Rain Dance is used in battle, the game refers to the rain as downpour (Japanese: おおあめ heavy rain).
The exact message still exists in Ruby, Sapphire, FireRed, LeafGreen, Emerald, Diamond, Pearl, Platinum, HeartGold, and SoulSilver to be used when the battle weather type is set to downpour, which never occurs; it was removed in Black and White.
Japanese | English |
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おおあめに なった! |
A downpour started! |
Ruby and Sapphire added a related message meant to be displayed on each turn while downpour is in effect. It too was removed in Black and White.
Japanese | English |
---|---|
おおあめが ふりつづいている |
The downpour continues. |
The remakes of Ruby and Sapphire, Omega Ruby and Alpha Sapphire, introduced the similarly named battle weather mechanic of heavy rain (Japanese: 強い雨 strong rain), triggered by Primal Kyogre's Primordial Sea Ability.
Unobtainable Items
Safari Ball
While Safari Balls can be used in the Safari Zone, they do not appear in the player's Bag there and cannot be obtained elsewhere, rendering their description text unused.
A special BALL that is used only in the SAFARI ZONE.
Berry Juice
The only source of Berry Juice in any of the Generation III games would've been as a held item on wild Shuckle in FireRed and LeafGreen, but the event needed to make Shuckle appear in the wild was never released, so the item is effectively unused.
BERRY JUICE
A 100% pure juice that restores HP by 20 points.
Unused Held Items
Some Pokémon, when found in the wild, have a chance of holding an item. This held item data also exists for some Pokémon which cannot be caught in the wild in the final game, however, rendering these assignments unused.
# | Pokémon | Held Items | Note |
---|---|---|---|
012 | Butterfree | (5%) Silver Powder | |
015 | Beedrill | (5%) Poison Barb | |
022 | Fearow | (5%) Sharp Beak | |
027 | Sandslash | (5%) Quick Claw | |
035 | Clefairy | (5%) Moon Stone (50%) Leppa Berry | |
036 | Clefable | (5%) Moon Stone (50%) Leppa Berry | |
038 | Ninetales | (50%) Rawst Berry | |
046 | Paras | (5%) Big Mushroom (50%) Tiny Mushroom | |
047 | Parasect | (5%) Big Mushroom (50%) Tiny Mushroom | |
058 | Growlithe | (100%) Rawst Berry | |
059 | Arcanine | (100%) Rawst Berry | |
061 | Poliwhirl | (5%) King's Rock | |
062 | Poliwrath | (5%) King's Rock | |
064 | Kadabra | (5%) TwistedSpoon | |
065 | Alakazam | (5%) TwistedSpoon | |
068 | Machamp | (5%) Focus Band | |
075 | Golem | (5%) Everstone | |
079 | Slowpoke | (5%) King's Rock | |
080 | Slowbro | (5%) King's Rock | |
083 | Farfetch'd | (5%) Stick | |
085 | Dodrio | (5%) Sharp Beak | |
090 | Shellder | (5%) Big Pearl (50%) Pearl | |
091 | Cloyster | (5%) Big Pearl (50%) Pearl | |
094 | Gengar | (5%) Spell Tag | |
104 | Cubone | (5%) Thick Club | |
105 | Marowak | (5%) Thick Club | |
110 | Weezing | (5%) Smoke Ball | |
113 | Chansey | (5%) Lucky Egg | |
117 | Seadra | (5%) Dragon Scale | |
121 | Starmie | (5%) Star Piece (50%) Stardust | |
122 | Mr. Mime | (5%) Leppa Berry | |
124 | Jynx | (100%) Aspear Berry | |
126 | Magmar | (100%) Rawst Berry | |
132 | Ditto | (5%) Metal Powder | Available in Emerald. |
143 | Snorlax | (100%) Leftovers | |
147 | Dratini | (5%) Dragon Scale | |
148 | Dragonair | (5%) Dragon Scale | |
149 | Dragonite | (5%) Dragon Scale | |
151 | Mew | (100%) Lum Berry | |
161 | Sentret | (5%) Oran Berry | |
162 | Furret | (5%) Sitrus Berry (50%) Oran Berry | |
171 | Lanturn | (5%) Yellow Shard | |
173 | Cleffa | (5%) Moon Stone (50%) Leppa Berry | |
186 | Politoed | (5%) King's Rock | |
199 | Slowking | (5%) King's Rock | |
200 | Misdreavus | (5%) Spell Tag | |
208 | Steelix | (5%) Metal Coat | |
213 | Shuckle | (100%) Oran Berry | Available in Emerald. |
215 | Sneasel | (5%) Quick Claw | |
230 | Kingdra | (5%) Dragon Scale | |
238 | Smoochum | (100%) Aspear Berry | |
240 | Magby | (100%) Rawst Berry | |
241 | Miltank | (100%) Moomoo Milk | Available in Emerald. |
242 | Blissey | (5%) Lucky Egg | |
250 | Ho-oh | (100%) Sacred Ash | |
251 | Celebi | (100%) Lum Berry | |
262 | Mightyena | (5%) Pecha Berry | Available in Emerald. |
267 | Beautifly | (5%) Silver Powder | |
269 | Dustox | (5%) Silver Powder | |
284 | Masquerain | (5%) Silver Powder | |
295 | Exploud | (5%) Chesto Berry | |
301 | Delcatty | (5%) Leppa Berry | |
306 | Aggron | (5%) Hard Rock | |
317 | Swalot | (5%) Big Pearl | |
323 | Camerupt | (100%) Rawst Berry | |
332 | Cacturne | (5%) Poison Barb | |
337 | Lunatone | (5%) Moon Stone | Available in Sapphire. |
338 | Solrock | (5%) Sun Stone | Available in Ruby & Emerald. |
354 | Banette | (5%) Spell Tag | Available in Sapphire & Emerald. |
356 | Dusclops | (5%) Spell Tag | Available in Ruby. |
362 | Glalie | (5%) NeverMeltIce | |
372 | Shelgon | (5%) Dragon Scale | |
373 | Salamence | (5%) Dragon Scale | |
374 | Beldum | (5%) Metal Coat | |
375 | Metang | (5%) Metal Coat | |
376 | Metagross | (5%) Metal Coat | |
385 | Jirachi | (100%) Star Piece |
Unused and Region-Exclusive Decorations
Regi Dolls
Regirock, Regice, and Registeel Dolls exist within the games' coding, but they are more or less unobtainable outside Japan, because they were only distributed via a Japan-exclusive "Regi-Dolls Decoration set" e-Reader card. It is possible to obtain them in the non-Japanese versions with the following method:
- Scan the appropriate Decoration set card for the Japanese Ruby/Sapphire, which gives a Regi Doll to the Decoration Trader at Mauville City's Pokemon Center.
- Exchange records with Japanese Emerald.
- Exchange records between Japanese Emerald and non-Japanese Emerald.
- Exchange records between the non-Japanese Emerald and non-Japanese R/S of the same language.
Unused Dolls
In the table that holds pointers to graphical data pertaining to object events, there are 6 unused listings for dolls that go unused. The uncompressed graphics start from location 354E28 to 355127 in Ruby and from 354DB8 to 3550B7 in Sapphire.
Index | Pokémon | Image |
---|---|---|
76 | Natu | ![]() |
77 | Magnemite | ![]() |
78 | Squirtle | ![]() |
79 | Wooper | ![]() |
80 | Pikachu | ![]() |
81 | Porygon2 | ![]() |
The final game opts for a different, smaller sprite for the Pikachu doll:
Unused | Used |
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Unused Graphics
Unused Overworld Sprites
An unused character (albeit in a stretched format), present in both games. Notably, it's a revamped version of プランプ/Plump(/the wrestler) from Mendel Palace, Game Freak's first game:
Mendel Palace | Pokémon RSE | Unstretched |
---|---|---|
These sprites of the Acro Bike go unused because there is no way to get on the front wheel by bunny hopping:
Unused Tiles
Log bridge tiles located in ID 2. Comes in vertical and horizontal flavors. These may have been used as placeholders before the unique bridge seen in the final was implemented, as they can be seen on Route 104 in early gameplay footage.
Vertical bridge tiles located in ID 8. Obviously intended for use in Fortree City, which only uses the horizontal variant.
A door and alternate poster design located in ID 15. The door was possibly intended to be used in a Poké Mart, while the poster goes unused as every map using this tileset uses the poster with horizontal yellow and blue stripes instead.
Early Interface Graphics
What appear to be interface graphics from an early stage of development can be found compressed deeply embedded in the ROM in location 0xD08000C to 0xD085D3, containing graphics for an HP bar and some Pokémon info text. Additionally, five Pokémon icons can be seen. From left to right and top to bottom, these are: Bulbasaur, Ivysaur, Venusaur, Blastoise and Butterfree.
Blastoise's icon only has some minor differences from its icon in the final game, but the icons for the other Pokémon are vastly different; in the case of Butterfree, it's shown in an entirely different pose. The Japanese text, after placing the dakuten in the correct places, reads "Fushigidane", which is the Japanese name of Bulbasaur.
Another set of interface graphics, this time depicting Bulbasaur, Ivysaur and Venusaur again and Charizard compressed in location 0xD07BF4 to 0xD07F57. Interestingly, the Bulbasaur, Ivysaur and Venusaur designs are not identical to the ones above as they have thinner outlines, Ivysaur is thinner and Venusaur's bud is larger. Charizard has a radically different design too, with a thinner head.
Both sets of graphics use the same palette located at 0xD07FB4 to 0xD0800B.
Shiny Celebi
For the sake of consistency, every Pokémon in every Pokémon game is given a Shiny variant, and Celebi is no exception. However, because the only way to obtain Celebi legitimately was through distributions, which used checks that prevented it from being Shiny, its Shiny version was left unobtainable through normal means. This sprite may still be seen (in a lighter hue) if a Shiny Pokémon Transforms into a Celebi.
Pokédex Pokémon Sprite Placeholder
In the hex slots between Celebi and Treecko (252-276), there exists placeholder data. When one of these slots is forced to appear as a wild Pokémon encounter by the use of a GameShark or similar device, it will use a sprite that looks like a pair of pixelated floating white question marks, and will be named simply "?".
This very placeholder sprite is seen in some early magazine screenshots of Ruby and Sapphire, and was originally used to represent a Pokémon the player hadn't seen yet in the Pokédex. It was eventually replaced by the question-mark-in-a-circle sprite used in the final. This newer version is used for some placeholder Pokémon slots as well, specifically those found in slots 0x00 and everything after 0x19B (the Egg's data).
Unused | Used |
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Unused Berry Sprite
There exists an unused sprite for a berry almost identical to the used Cheri Berry, uncompressed at locations 3C17AC to 3C1C2B in Ruby and 3C1804 to 3C1C83 in Sapphire, with the palette (also uncompressed) coming right after in locations 3C1C2C to 3C1C4B in Ruby and 3C1C84 to 3C1CA3 in Sapphire.
Unused | Used |
---|---|
The main difference is in the shading of the berry's shine. Conversely, this graphic is actually used in the debug ROM's Set Ram berry menu.
Unused Timer Ball Frame
When the player throws a Poké Ball, there are 3 frames used, one for the ball closed, partially open and fully open. Each Ball has unique sprites for the first two, however the Dive Ball, Luxury Ball, Premier Ball and Timer Ball are the only ones with unique sprites for the fully open frame, the rest leave that space blank. A generic fully open sprite is used and fills the empty space for the rest of the Poké Balls however due to an oversight, this also overwrites the unique Timer Ball fully open sprite. This is because the function only checks for Poké Ball IDs 6, 10 and 11 corresponding to Dive, Luxury and Premier, but not ID 9 for the Timer Ball.
Unused | Used |
---|---|
Unused Music
Ruby and Sapphire has some unused music, mostly from the previous generation (Gold, Silver, and Crystal). Since they occupy the first slots before new music, they were probably used during testing before new music was made. However, there are exceptions. The Littleroot Town Test Theme with the weird loop is located at $015E, before any other music in the game. $01D3, the Team Rocket theme, is located after all other music.
Bizarrely, the GB Sounds version of the Suicune battle theme in Pokémon HeartGold and SoulSilver is closer to the unused Ruby and Sapphire version than the one originally heard in Crystal.
Source | Unused |
---|---|
$015E - Littleroot Town Test Theme (Weird Loop) | |
$015F - Route 38/39 (G/S/C) | |
$0164 - Pokémon Communication Center JP (Crystal) | |
$0165 - Saffron City (G/S/C) | |
$0166 - Suicune, Raikou, Entei Battle (Crystal) | |
$01D3 - Team Rocket Invades Goldenrod's Radio Tower (G/S/C) |
Unused Pokémon Cries
ID | Cry |
---|---|
266 | |
269 |
Two unused cries.
Unused Scripts
Unused Decoration Shop
Next to the script for the Secret Power Club salesman in Slateport City is an unused NPC script. If the player has not yet joined the Secret Power Club, this NPC would say the same text as the used version ("Do you know the TM SECRET POWER?…"), but once the player has joined, they would instead sell the following inventory of decorations: Mud Ball, Slide, Fence Length, Fence Width, Tire, Breakable Door, Solid Board, Stand, TV, Round TV, and Cute TV. All of these decorations, plus a few others, are only available during the Lilycove Department Store's rooftop sales in the final game.
Test Messages
At offset 0x1C6BF9 (English Ruby 1.0), there are three unused scripts which display untranslated Japanese text strings:
Text | Translation |
---|---|
テストよう メッセージです! ポケモンの せかいへ ようこそ! |
This is a test message! Welcome to the world of Pokémon! |
テストよう メッセージです! かんばん です |
This is a test message! This is a signboard. |
テストよう メッセージです! ざひょう チェックの イベントです |
This is a test message! This is a coordinate check event. |
There are two more unused scripts next to those. One brings up the screen used to set the clock in the player's bedroom; the other displays the braille text ⠛⠕⠀⠥⠏⠀⠓⠑⠗⠑⠲ ("go up here."), which is used in the game via a different script.
Unused Code
Placeholder Move Texts and Unused Function
When a move with an index number greater than 0x162 (Psycho Boost) is used, the game is programmed not to display the name of the move after "used", but rather a message based on the selected move's type, such as "a NORMAL move" or "an ICE move". This may be an unused debugging leftover. All moves with index numbers greater than 0x162 are invalid in the final game.
If the move's type is invalid, the game may display an invalid string or glitch out.
One of these messages ("a DRAGON move") can be seen with the VBA code 02024BE6:0163, which forces the game to think that the move used was the invalid Dragon-type 0x163 move. Using a hex editor, one can edit the type of this glitch move by changing the byte at offset 0x1FC1D2 in the English Ruby 1.0 or offset 0x1FC162 in the English Sapphire 1.0, to access other messages with the above code.
The equivalent code in Japanese Ruby is 02024946:0163, and the equivalent offset in Japanese Sapphire is 0x1CDF86.
For unknown reasons, in the English versions, there seems to be a bug where if the move's type was Fighting or Electric, the "What should (PKMN) do" and 'Fight/Bag/Pokémon/Run' boxes are temporarily shifted up when the move is used, and black space is left in the area where these boxes are supposed to be. It isn't a side effect of changing an invalid move, because the bug can be seen without changing any glitch move by using the No$GBA debugger to change register r1 to above 0162.
This bug does not appear in the Japanese Ruby when using 02024946:0163 and modifying the relevant offset, so using a Fighting-type or Electric-type move above 0162 displays かくとうわざ or でんきわざ as expected.
The English version messages are as follows. To see them in action, see this video.
a NORMAL move a FIGHTING move a FLYING move a POISON move a GROUND move a ROCK move a BUG move a GHOST move a STEEL move a ??? move a FIRE move a WATER move a GRASS move an ELECTRIC move a PSYCHIC move an ICE move a DRAGON move a DARK move
In the Japanese versions, the messages are in the form "(TYPE)わざ" and the types are referred to as they normally are except for the "???" type, which is referred to as a "question" (Japanese: はてな, hatena) move.
Unused Move-Combining Code
Hidden in the code is a dummied-out function that allows the player to combine multiple moves into a single, different move during double battles. The function only contains information for the move Gust and Ember, which would combine into Heat Wave.
A text string seemingly corresponding to this combination still exists as well:
The wind turned into a HEAT WAVE!
Unseen Struggle Contest Stats
Normally, there is no possible way to use Struggle in a contest, since it is only used when you run out of PP for all moves during a battle. However, it still has full data for contest use coded in, which functions normally in-game if the move is hacked onto a Pokémon's moveset:
Type | Appeal | Jam | Flavor Text |
---|---|---|---|
Cool | ♥♥♥♥ | (none) | A highly appealing move. |
Unused Mystery Events
The Mystery Events system is designed to add various types of content to the game, primarily by means of the e-Reader. Since Mystery Events are language-locked, and the e-Reader was never released in Europe, the system was entirely useless in the French, German, Italian, and Spanish versions, except for certain Nintendo event distributions. That aside, it includes several features which went unused in all versions of the game.
Special Ribbons
An event of type 08 gives a particular ribbon to all Pokémon in the party, displaying the message "A special RIBBON was awarded to your party POKéMON." The ribbons can use one of seven different sprites and one of the 64 descriptions listed below. Many of these seem to be ribbons that were intended to be awarded at tournaments, but it is not known if they were all actually given out. Four of them refer to towers, such as Darkness Tower, which have not existed in any Pokémon game. There may have been 11 kinds of gift ribbons intended as this event's function "GiveGiftRibbonToParty" (pret naming) allows any index up to 10 to be written to the game's save block, however the last 4 gift ribbon types are unused elsewhere and removed in Gen 4.
Index | Name | Icon | Big Icon |
---|---|---|---|
0 | Marine Ribbon | ![]() |
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1 | Land Ribbon | ![]() |
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2 | Sky Ribbon | ![]() |
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3 | Country Ribbon | ![]() |
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4 | National Ribbon | ![]() |
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5 | Earth Ribbon | ![]() |
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6 | World Ribbon | ![]() |
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Pokémon Colosseum uses the "RIBBON awarded for clearing all difficulties" (with the National Ribbon sprite) and "100-straight Win Commemorative RIBBON" (with the Earth Ribbon sprite), but it awards them by a mechanism other than Mystery Events. The Generation IV games retain compatibility with these ribbons, adding names for each sprite design and slightly altering the descriptions, though they remain unused except for the two from Colosseum.
Gen III name | Gen IV text |
---|---|
2003 REGIONAL TOURNEY CHAMPION RIBBON | 2003 Regional Tournament Champion Ribbon |
2003 NATIONAL TOURNEY CHAMPION RIBBON | 2003 National Tournament Champion Ribbon |
2003 GLOBAL CUP CHAMPION RIBBON | 2003 Global Cup Champion Ribbon |
2003 REGIONAL TOURNEY Runner-up RIBBON | 2003 Regional Tournament Runner-up Ribbon |
2003 NATIONAL TOURNEY Runner-up RIBBON | 2003 National Tournament Runner-up Ribbon |
2003 GLOBAL CUP Runner-up RIBBON | 2003 Global Cup Runner-up Ribbon |
2003 REGIONAL TOURNEY Semifinalist RIBBON | 2003 Regional Tournament Semifinalist Ribbon |
2003 NATIONAL TOURNEY Semifinalist RIBBON | 2003 National Tournament Semifinalist Ribbon |
2003 GLOBAL CUP Semifinalist RIBBON | 2003 Global Cup Semifinalist Ribbon |
2004 REGIONAL TOURNEY CHAMPION RIBBON | 2004 Regional Tournament Champion Ribbon |
2004 NATIONAL TOURNEY CHAMPION RIBBON | 2004 National Tournament Champion Ribbon |
2004 GLOBAL CUP CHAMPION RIBBON | 2004 Global Cup Champion Ribbon |
2004 REGIONAL TOURNEY Runner-up RIBBON | 2004 Regional Tournament Runner-up Ribbon |
2004 NATIONAL TOURNEY Runner-up RIBBON | 2004 National Tournament Runner-up Ribbon |
2004 GLOBAL CUP Runner-up RIBBON | 2004 Global Cup Runner-up Ribbon |
2004 REGIONAL TOURNEY Semifinalist RIBBON | 2004 Regional Tournament Semifinalist Ribbon |
2004 NATIONAL TOURNEY Semifinalist RIBBON | 2004 National Tournament Semifinalist Ribbon |
2004 GLOBAL CUP Semifinalist RIBBON | 2004 Global Cup Semifinalist Ribbon |
2005 REGIONAL TOURNEY CHAMPION RIBBON | 2005 Regional Tournament Champion Ribbon |
2005 NATIONAL TOURNEY CHAMPION RIBBON | 2005 National Tournament Champion Ribbon |
2005 GLOBAL CUP CHAMPION RIBBON | 2005 Global Cup Champion Ribbon |
2005 REGIONAL TOURNEY Runner-up RIBBON | 2005 Regional Tournament Runner-up Ribbon |
2005 NATIONAL TOURNEY Runner-up RIBBON | 2005 National Tournament Runner-up Ribbon |
2005 GLOBAL CUP Runner-up RIBBON | 2005 Global Cup Runner-up Ribbon |
2005 REGIONAL TOURNEY Semifinalist RIBBON | 2005 Regional Tournament Semifinalist Ribbon |
2005 NATIONAL TOURNEY Semifinalist RIBBON | 2005 National Tournament Semifinalist Ribbon |
2005 GLOBAL CUP Semifinalist RIBBON | 2005 Global Cup Semifinalist Ribbon |
POKéMON BATTLE CUP CHAMPION RIBBON | Pokémon Battle Cup Champion Ribbon |
POKéMON BATTLE CUP Runner-up RIBBON | Pokémon Battle Cup Runner-up Ribbon |
POKéMON BATTLE CUP Semifinalist RIBBON | Pokémon Battle Cup Semifinalist Ribbon |
POKéMON BATTLE CUP Participation RIBBON | Pokémon Battle Cup Participation Ribbon |
POKéMON LEAGUE CUP CHAMPION RIBBON | Pokémon League Champion Ribbon |
POKéMON LEAGUE CUP Runner-up RIBBON | Pokémon League Runner-up Ribbon |
POKéMON LEAGUE CUP Semifinalist RIBBON | Pokémon League Semifinalist Ribbon |
POKéMON LEAGUE CUP Participation RIBBON | Pokémon League Participation Ribbon |
ADVANCE CUP CHAMPION RIBBON | Advance Cup Champion Ribbon |
ADVANCE CUP Runner-up RIBBON | Advance Cup Runner-up Ribbon |
ADVANCE CUP Semifinalist RIBBON | Advance Cup Semifinalist Ribbon |
ADVANCE CUP Participation RIBBON | Advance Cup Participation Ribbon |
POKéMON Tournament Participation RIBBON | Pokémon Tournament Participation Ribbon |
POKéMON Event Participation RIBBON | Pokémon Event Participation Ribbon |
POKéMON Festival Participation RIBBON | Pokémon Festival Participation Ribbon |
Difficulty-clearing Commemorative RIBBON | A Ribbon awarded for overcoming difficult challenges. |
RIBBON awarded for clearing all difficulties. | A Ribbon awarded for overcoming all difficult challenges. |
100-straight Win Commemorative RIBBON | A Ribbon awarded for winning 100 matches in a row. |
DARKNESS TOWER Clear Commemorative RIBBON | A Ribbon awarded for clearing the Darkness Tower. |
RED TOWER Clear Commemorative RIBBON | A Ribbon awarded for clearing the Red Tower. |
BLACKIRON TOWER Clear Commemorative RIBBON | A Ribbon awarded for clearing the Blackiron Tower. |
FINAL TOWER Clear Commemorative RIBBON | A Ribbon awarded for clearing the Final Tower. |
Legend-making Commemorative RIBBON | A Ribbon awarded for creating a new legend. |
POKéMON CENTER TOKYO Commemorative RIBBON | Pokémon Center Tokyo Commemorative Ribbon |
POKéMON CENTER OSAKA Commemorative RIBBON | Pokémon Center Osaka Commemorative Ribbon |
POKéMON CENTER NAGOYA Commemorative RIBBON | Pokémon Center Nagoya Commemorative Ribbon |
POKéMON CENTER NY Commemorative RIBBON | Nintendo World NY Commemorative Ribbon |
Summer Holidays RIBBON | Summer Holidays Ribbon |
Winter Holidays RIBBON | Winter Holidays Ribbon |
Spring Holidays RIBBON | Spring Holidays Ribbon |
Evergreen RIBBON | Evergreen Ribbon |
Special Holiday RIBBON | Special Holiday Ribbon |
Hard Worker RIBBON | Hard Worker Ribbon |
Lots of Friends RIBBON | Lots of Friends Ribbon |
Full of Energy RIBBON | Full of Energy Ribbon |
A commemorative RIBBON for a loved POKéMON. | A commemorative Ribbon for a beloved Pokémon. |
RIBBON that shows love for POKéMON. | A Ribbon that proclaims love for Pokémon. |
National Pokédex Upgrade
An event of type 09 displays the message "The POKéDEX has been upgraded with the NATIONAL MODE."
Add a Rare Word
An event of type 0A event adds a specified word from the Trendy Saying category to the game's phrase input system. Upon doing so, it displays the message "A rare word has been added."
In-Game Clock Adjustment
An event of type 0E displays the message "The in-game clock adjustment function is now useable." After this event is received, pressing Left + Select + B on the title screen after Groudon or Kyogre's silhouette appears will lead to a screen which will prompt the user to reset the clock.
Pressing A brings up a second screen on which the in-game time and number of days elapsed can be changed. Despite what the message says, this only changes the timestamps stored in the save file, and not the RTC itself. After the time is adjusted, this function will be disabled, and can only be accessed by receiving the event again.
Unused Messages
"This data cannot be used in this version." is displayed when a received event is marked as being incompatible with that version of the game (Ruby or Sapphire). Because all released Mystery Events are compatible with both games, this message cannot normally be seen in these games. It can, however, be seen in the Japanese Pokémon Emerald when scanning an e-Reader card intended for Ruby and Sapphire.
"The event was safely loaded." is a default message used when there is no specific message for the type of event being loaded. Scripted events, such as the Eon Ticket and Regi doll events, include custom success and failure messages which override the default message, so it is never seen.
Build Dates
version | Ruby location |
Sapphire location |
ASCII string |
---|---|---|---|
Japanese | 0x1B32B8 | 0x1B3248 |
2002 10 13 16:31 |
English v1.0 | 0x1E2810 | 0x1E27A0 |
2002 10 15 20:34 |
English v1.1/1.2 | 0x1E2828 | 0x1E27B8 | |
German v1.0/1.1 | 0x1EF77C | 0x1EF710 |
$Name: debug-Euro-2003-05-09-A $ |
French v1.0/1.1 | 0x1EAC08 | 0x1EAB98 | |
Spanish v1.0/1.1 | 0x1E7520 | 0x1E74B0 |
$Name: debug-Euro-2003-05-19-A $ |
Italian v1.0/1.1 | 0x1E449C | 0x1E442C |
- Pages missing developer references
- Games developed by Game Freak
- Pages missing publisher references
- Games published by Nintendo
- Game Boy Advance games
- Pages missing date references
- Games released in 2002
- Games released in November
- Games released on November 21
- Games with unused areas
- Games with unused code
- Games with hidden development-related text
- Games with unused graphics
- Games with unused items
- Games with unused abilities
- Games with unused music
- Games with unused sounds
- Games with unused text
- Games with debugging functions
- Games with hidden sound tests
- Games with regional differences
- Games with revisional differences
- To do
- Pokémon series
- E-Reader compatible games
Cleanup > Pages missing date references
Cleanup > Pages missing developer references
Cleanup > Pages missing publisher references
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden development-related text
Games > Games by content > Games with hidden sound tests
Games > Games by content > Games with regional differences
Games > Games by content > Games with revisional differences
Games > Games by content > Games with unused abilities
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused code
Games > Games by content > Games with unused graphics
Games > Games by content > Games with unused items
Games > Games by content > Games with unused music
Games > Games by content > Games with unused sounds
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Game Freak
Games > Games by platform > GameCube games
Games > Games by platform > Game Boy Advance games
Games > Games by platform > Game Boy Advance games > E-Reader compatible games
Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 2002
Games > Games by release date > Games released in November
Games > Games by release date > Games released in November > Games released on November 21
Games > Games by series > Pokémon series