Pokémon Sword and Shield
Pokémon Sword and Shield |
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Also known as: Pocket Monsters Sword and Shield (JP/KR) This game has unused playable characters. This game has a prototype article This game has a prerelease article |
Pokémon Sword and Shield are the first entries in the series' Eighth Generation, taking place in the UK-inspired region of Galar. One major change setting these games apart from the others is the complete absence of data for any Pokémon not in the Galar Dex (with some exceptions), with Game Freak citing balancing issues as the reason why it would have happened sooner or later.
Sub-Pages
Prototype Info |
Prerelease Info |
Unused Pokémon Data We're sorry, fellow Shiny hunters. |
Unused Items Arceus really wants to have its plates back! |
Unused Abilities Are Mega Evolutions balanced? |
Unused Move Data These moves are not allowed in the Galar region. |
Unused Trainer Data Let's assert some dominance! |
Unused Audio
A short jingle which never gets used anywhere in-game. This Track may have been intended for the Rotom Ralley, as the official Soundtrack lists contains this on Disc 2, Track 27, as ロトムラリーでゴール! ("Reach Goal in Rotom Rally!"), but remains not heard when actually reaching the goal in an Rotom Rally.
A short arrangement of the Gym Leader theme. It is likely that this was supposed to play in a cutscene, as the song does not loop.
An unused arrangement of Eternatus' theme.
Unused Graphics
Early Screenshot
Present in the game's files is an early screenshot of Pokémon X and Y depicting a Pikachu fighting a Chandelure. Unlike the final game, there are no outlines on either model, and the UI has been lifted straight from Pokémon Black and White, although the Pokémon names are using a different font. Oddly, there is no notation of genders next to the Pokémon levels.
Placeholder Graphics
An handwritten image of the kanji character 川, titled "col_kawa".
A nondescript circle placed with the Pokémon type icons.
A placeholder TM type label, with Hiragana translating to "dummy".
Two images found with the graphics that denote the language of a Pokémon's origin game (again with Hiragana translating to "Dummy").
Present with the status affliction graphics is a label reading ダミー_状態異常 ("dummy_abnormal condition").
Unused/Unseen Models
Applin's Body
Despite never going out of its apple, Applin has a fully-modeled and textured body underneath it. Applin's body would later be seen in-game for the first time in New Pokémon Snap.
Allister's Face
Despite never taking off his mask, Allister has a fully-modeled and textured face underneath it. His face can be seen in-game via a rare version of his League Card, though.
Unused Shirt
inn0009_00_tshirt is an unused shirt featuring a crudely-drawn Pikachu. Presumably a placeholder of some sort.
Version Differences
To do: Incomplete. |
Version 1.1.0
Version 1.1.1
- Using Fairy Lock with animations enabled crashed the game immediately. This was a regression from the original release, where Fairy Lock worked correctly. Since no Pokémon could legitimately learn Fairy Lock at the time, this bug could only be seen by calling Fairy Lock via Metronome.
Version 1.2.0
Version 1.2.1
Version 1.3.0
Version 1.3.1
This version fixed two bugs:
- If a Pokémon used Toxic by being targeted by Instruct, or by the Magic Bounce ability, any move used on the same turn was guaranteed to hit, even if the opposing Pokémon was in the semi-invulnerable turn of moves such as Fly or Dig. This bug was carried over all the way from the Generation VI games.
- If a Pokémon used Rollout or Ice Ball and broke a Mimikyu's Disguise or an Eiscue's Ice Face, it would increment the move counter but not the damage multiplier. If the Pokémon then completed Rollout/Ice Ball successfully, the final damage multiplier that would normally be applied to Rollout/Ice Ball was instead applied to the next move used.
Version 1.3.2
- A bug was fixed related to the inclusion of Kyogre and Groudon in the Expansion Pass Part 2. The developers neglected to remove the check that prevents the moves Trick and Switcheroo from switching the Blue Orb/Red Orb away from or to Groudon/Kyogre. Because these items do not exist in the game's coding, the game instead checks if either the user or the target have no held item instead. This was fixed.
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