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Porky Pig's Haunted Holiday

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Title Screen

Porky Pig's Haunted Holiday

Developer: Phoenix Interactive Entertainment[1]
Publishers: Sunsoft, Acclaim Entertainment
Platform: SNES
Released in US: October 1995[1]
Released in EU: 1995[1]


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.


ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article
NotesIcon.png This game has a notes page

Porky Pig's Haunted Holiday is another mascot platformer on the SNES. Its most innovative feature is its random environment system. Levels will change their appearance -- for example, the first level can be set in spring, autumn, winter, or Christmas.

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about prerelease information and/or media for this game.
Prerelease Info
Miscellaneous tidbits that are interesting enough to point out here.
Notes

Alternative Options Screen and Joe Booth's C.M.S. Editor

Hmmm...
To do:
  • Figure out what CMS Global 4-6 and CMS Active Mode do.
  • With how opaque these flags are, there's probably more effects than I'm not aware of.

Alternative Options Screen. Joe Booth's C.M.S. Editor.

On the license text screen, wait until just before it fades out and quickly press Down, Up, Left, Left, A, Right, Down. This sets 7E1E7B to 01.

After that, the Alternative Options Screen appears. Selecting one of the items here will play the respective sequence, then return to the Alternative Options Screen when done.

To access Joe Booth's C.M.S. Editor (named for the game's programmer), press Select during gameplay. The editor allows you to edit various global variables, most of which are related to the random environment system:

CMS Flag Effect
Room No. Self-explanatory. A full list of what numbers correspond to each room can be found in the notes page.
Sunsoft Intro Selects what randomised variant of the Sunsoft logo animation is used. Annoyingly, the only way to see the effects of this is to game over, as the game doesn't preserve any memory after a soft reset.
CMS Global 1 Changes the general appearance of The Haunted Woods as well as the palette of the swimming pool rooms in the castle. Setting it to $01 will enable rain in the intro room of The Abandoned Mines, and setting it to $03 will enable the Halloween theme in Atlantis.
CMS Global 2 Changes various background decorations in the game. Strangly enough, setting it to $01 enables various graphics not normally seen in the game! (see below)
CMS Global 3 Also affects the game's background decorations.
CMS Global 4-6 Currently unknown.
CMS Global 7 Affects how heavy rain/fog is in areas that support it. Ranges from $01 to $03.
CMS Global 8 Enables snow in level themes that allow it when set to $01. It also replaces the lamps in The Abandoned Mines with light bulbs.
(Source: Original TCRF research)

Unused Items

Porky's not some kind of deformed spider, guys.

Bonus items that never appear in the game. Up to 3 of them can be obtained at once. Use the Game Genie code D7DC-BE78 to give yourself these odd items.

Mmm, strawberries.

Interestingly, each level has their own versions of these bonus items!

(Source: Original TCRF research)

Unused Graphics

Intro Objects

Haunted Woods (Spring)

If Dondi was a frog. Dive, dive!

A big-eyed frog. When CMS Global 2 is set to $01, it will appear and jump into the pond by the mailbox.

Haunted Woods (Autumn)

Ready to strike. But I don't have any Cocoa Puffs.

Some kind of cuckoo bird. When CMS Global 2 is set to $01, it will spring out of the hole above the window on Porky's house.

Dry Gulch Town

Dude, that bird is trippin.

An odd looking bird. When CMS Global 2 is set to $01, it will fall from the sky and leave a bird-shaped hole on impact with the ground.

Atlantis

It's deadly adorable. That means an explosion happened.

You'd think this would be an enemy intended for the Mines level, as it's littered with TNT boxes. Instead this appears on top of the Atlantis billboard when CMS Global 2 is set to $01, where it craws forward for a little bit before exploding.

The Alps

King Richard III is on a rampage.

Looney Tunes character heads, probably meant for the large Alps sign.

(Source: Original TCRF research)

Miscellaneous

Demo Graphic

HEY! It's a Demo.

Same style as the PAUSED graphic. Probably used for either gameplay demos or a convention version of the game.

Options Heads

Hey Daffy, ever heard of oritang? Oh lord get this pig away from me.

These graphics of Porky and Daffy's heads are loaded in the Options menu. It's unknown what they would have been used for.

(Source: Original TCRF research)

Unused Text

File Text

Text left in the ROM from the compiling process. Psy-Q is a development kit that was used for various systems.

E:\PSYQ\PORKY2\TEXT.658
E:\PSYQ\PORKY2\CMS.658
E:\PSYQ\PORKY2\SCROLL.658

Sound Copyright Text

Copyright text for an audio driver that's never displayed in the game.

SLICK/Audio
1.01 Copyright(C)1994 Bitmasters, Inc.
(Source: Original TCRF research)

Build Date

At 0x2CF7 is a build date, which is displayed in-game at the bottom of the C.M.S. Editor screen.

BETA.01 AT 17:48 ON 22/8/1995

References