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Power Blade

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Title Screen

Power Blade

Based on: Power Blazer (JP)
Developer: Natsume
Publisher: Taito
Platform: NES
Released in JP: April 20, 1990
Released in US: March 1991
Released in EU: January 23, 1992


CopyrightIcon.png This game has hidden developer credits.
SoundtestIcon.png This game has a hidden sound test.
RegionIcon.png This game has regional differences.


PrereleaseIcon.png This game has a prerelease article

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

Power Blade has you play as NOVA, a buff white soldier guy who must stop aliens from harming Earth, armed to the teeth with...boomerangs.

Sub-Pages

Read about prerelease information and/or media for this game.
Prerelease Info

Sound Test

Power Blazer (Japan) Power Blade (US/EU)
Power Blazer (FC)-soundtest.png Power Blade (NES)-soundtest.png

At the title screen, hold Left + A + B on Controller 2 and press Start on Controller 1. Press Up/Down to select the music and A to play it.

The sound test looks a bit different in Power Blazer, and most of the music tracks have names instead of just "BGM01"/"BGM02"/etc. The sound test in Power Blade simply replaces the titles with their listings in hexadecimal instead, "TYPE" indicating sound effects while "BGM" indicates music tracks.

Comparing both games' sound tests, overall Power Blade has more sound effects and music than its earlier predecessor Power Blazer.

The following table lists tracks in order from their respective sound tests. Notes column lists what each abbreviation given in the Power Blazer sound test means, along with any tracks new to Power Blade. Track titles listed next to BGMs are taken from Rom Cassette Disc In TAITO Vol.2 (CDST-10044).

Sound Test
Power Blazer (Japan) Power Blade (US/EU) Notes
PAUSE TYPE01 Pause sound
DAMEGE TYPE02 Damage taken - DIFF
SUTA TYPE03 DIFF
BOOMER TYPE04
LIFE TYPE05 DIFF - lower latter
ALLOUT TYPE06 DIFF
ITEM TYPE07 DIFF - higher latter
ONEUP TYPE08
BSET TYPE09 DIFF - slapback latter
HODAI TYPE0A DIFF - slightly lower pitch latter
ZDAM TYPE0B
TYPE0C
TYPE0D US/EU only - Intruder Alert (Alarm)
ZOUT TYPE0E
PRESS TYPE0F
BOUND TYPE10
BURNER TYPE11
SELECT TYPE12
OK TYPE13
TAIHO TYPE14
POUT Player Out different
"Miss" / 「ミス」
TYPE15
DOOR TYPE16
BOUT TYPE17 boss out?
ZABA TYPE18
ZABAN TYPE19
CHOICE TYPE1A DIFF - higher latter
BUU TYPE1B
DRAGON TYPE1C
RAIJIN TYPE1D
TYPE1E
TYPE1F
TYPE20
TYPE21
TYPE22 Disarming the sector computer
CENTER BGM02 Central control center / 「総合コントロールセンター」
Used in Sector 7 in Power Blade
BIO BGM03 Life research / 「生命研究」
Used in Sector 3 in Power Blade
BASE BGM04 "Military base" / 「軍基地」
Used in Sector 5 in Power Blade
ROCKET BGM05 Space development / 「宇宙開発」
Used in Sector 1 in Power Blade
ENERGY BGM06 Energy Development / 「エネルギー開発」
Used in Sector 2 in Power Blade
DEMO0 BGM07 "Well!Well!Well!" / 「Well!Well!Well!」
Plays in cutscene before entering final area / Sector 7
LIFE BGM08 Residential area / 「居住区」
Used in Sector 6 in Power Blade
THESKY BGM09 Weather control research / 「天気コントロール研究」
Used in Sector 4 in Power Blade
SELBGM BGM01 Select BGM - used for "Stage Select"
「ステージセレクト」
DEMO Used for "Epilogue" / 「エピローグ」
BGM0A Plays during Sector Disarmed cutscene
BOSS BGM0B Boss BGM / 「ボス」
BBOSS BGM0C Final Boss (after transformation of David Uncle)
「最終ボス(デビット・アンクル変身後)」
OVER Game Over BGM / 「ゲームオーバー」
different for both games
BGM0D
PCLR Player Clear "Clear" / 「クリア」
Plays after beating area, entirely new in US/EU version
BGM0E
BGM0F New! used in US/EU opening
ENDING Ending BGM / 「エンディング」
Plays during credits
New song for US/EU version, used in epilogue cutscene
BGM10
TYPE23

Hidden Credits

Present at 0x1C010 in all versions:

TOSHIKAZU IWASA

Regional Differences

Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.
Specifically: Lots of comparisons between Power Blazer and Power Blade to be made here. Add screenshots of ending cutscene, bosses and, if possible, level layout comparisons.

Title Screen

Japan US
Power Blazer title.png Power Blade title.png

Stage Intro

In the Japanese version, this appears by remaining at the title screen. In the US version, it appears upon getting past the title screen. Alternately, if you let the game sit on the title screen, you get a new story intro.

Japan US
Power Blazer intro-1.png Power Blazer intro-2.png
Power Blazer intro-3.png Power Blazer intro-4.png
Power Blade intro-1.png Power Blade intro-2.png

Title Demo Cutscene

While much of the story in Power Blazer was relegated to the manual, with hardly any dialogue in-game, Power Blade elaborates on its story much more in-game, adding more cutscenes and in-game dialogue.

Most importantly, it adds an extra intro to the title screen, moving the previous cutscene to the start screen afterwards.

Music

Replaced Music

Some of the music in Power Blade has been replaced entirely with new pieces that sound less happy-go-lucky and more somber and foreboding, perhaps to match with the more serious tone and setting.

  • Game Over:
Power Blazer (Japan) Power Blade (US/EU)
OVER BGM0D
  • Player Clear:
Power Blazer (Japan) Power Blade (US/EU)
PCLR BGM0E

However, this does not necessarily mean the songs added in Power Blade are used in the exact same place as the songs replaced, as shown with what's used for the epilogue cutscene in both games.

  • Epilogue: While "BGM10" replaces "ENDING" in the sound test, it is not actually used for the credits like the latter in Power Blazer. Since Power Blade has no credits, the song is used instead for the epilogue cutscene that plays after beating the final boss.
Power Blazer (Japan) Power Blade (US/EU)
DEMO BGM10

Exclusive music

There are also a few tracks that are exclusive to either the Japanese or American/European versions as well.

  • Ending: This track is used for the staff credits in Power Blazer. While BGM10 takes its place in the Power Blade sound test, it is used for the epilogue cutscene instead, as there are no credits in Power Blade.
Power Blazer (Japan) — ENDING
  • Opening: This song is used in the brand new title intro demo added to Power Blade.
Power Blade (US/EU) — BGM0F
  • Sector Disarmed: This song takes the place of DEMO in the sound test. A variation of the new opening theme, it plays during the Sector Disarmed cutscene that plays after beating a sector's boss in Power Blade.
Power Blade (US/EU) — BGM0A

Sound Effects

In addition to the music, some sound effects are different in Power Blade, either being updated from Power Blazer or are entirely new.

  • Player Out - This sound effect that plays when the player's health is completely depleted has been made less "cartoony" in Power Blade.
Power Blazer (Japan) Power Blade (US/EU)
POUT TYPE15

Map Screen

The map screen was completely overhauled. It's now far more helpful, as well as more detailed.

While navigation is handled the same way (press Left or Right to either move the cursor counterclockwise or clockwise respectively), the stage select cursor is different. The player sprite is used as the level select cursor on the Power Blazer map screen, but it's replaced by a rectangular reticle in Power Blade instead.

Japan US
Power Blade map2.png Power Blade map.png

Gameplay

The US version is pretty much a completely different game compared to the Japanese one: different hero, different enemies, different levels, different graphics etc. and a significant improvement in gameplay controls.

Differences Japan US
Status bar It shows only the player health and the power meter. Bombs and energy refills are always visible. There is a scoring system. There is also a health meter for the stage boss. Bombs and energy refills can only have the selected one visible. There is also a timer and the remaining durability of your power suit.
Boomerang attack The player can only throw one boomerang straight forward. It is possible to change the penetration ability with corresponding items, where a non-penetrating boomerang can stick at the back of enemy and hit multiple times. The power regeneration is slow. The player can throw boomerangs in 8 directions, up to 3 at the same time with powerups. It always penetrates. The power regeneration is fast.
Power suit Does not exist. Can be found at fixed locations. When wearing, attack becomes a powerful wave with infinite range. Armor will be lost after taking 3 hits.
Special items Bombs and energy refills are shown as badges with "B" and "E" letters. Both are only found in fixed locations. Bombs look like grenades and can be dropped by common enemies. Energy refills are shaped like can of rations and be placed at fixed locations.
Stage layout Each stage is linear. Simply survive to the last door and fight the boss. Falling off the screen returns to lower area. The first 6 stages are bigger. The player must find the agent to get the key card in order to access the boss door. Falling off the screen kills.
Expert mode Does not exist. Exists.


(Source: Hardcore Gaming 101 (Article, Comparisons), Video Game Den)

Stage Order

The order and placement of the stages on the map has been significantly rearranged in Power Blade. Order is listed from counterclockwise, starting from top left:

Japan US/EU
Military Base Sector 1 - Space Center
Weather Control Research Sector 2 - Energy Development
Residential Area Sector 3 - Life Research
Life Research Sector 4 - Weather Control
Space Center Sector 5 - Military Base
Energy Development Sector 6 - Residential Area
Control Center Sector 7 - Control Center

Roughly speaking, the order starting counterclockwise from top left in the Japanese version is: Military base, Weather control research, Residential area, Life research, Space center, Energy development, and finally the Control center.

The order in the US/EU version, now listed under Sectors 1 to 7, is moved to: Space center, Energy development, Life research, Weather control research, Military base, Residential area, and finally the Control center.

Bosses

Some of the bosses and their areas have been redesigned to look less cartoonish and more serious. For instance, the Frankenstein robot boss has been changed from a chibi-style robot to a more Terminator-esque design. The beehive boss area has also been changed from a natural-looking honeycomb to a much more mechanical design.

Epilogue/Credits

There is an additional credits cutscene exclusive to Power Blazer, which plays after the epilogue cutscene, featuring the staff credits for the game. This is completely absent from Power Blade, which features no staff credits and ends the game on the epilogue cutscene instead.