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Prerelease:At Least There Is Čeda Čedović

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This page details prerelease information and/or media for At Least There Is Čeda Čedović.

Most of scrapped content from the game was showcased by devs themselves on their Discord server.

Sub-Pages

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Inside Bus Area
Removed ability to talk to Poor 4 team in bus.
AltiCC-Levelsicon.png
Removed Levels
Bunch of scrapped level themes, along with some other differences.

Removed Enemies

Nepomuceno

Burned down person from sponge bob saw, that would slowly follow Čeda, while having bunch of firebars rotating around his head. Has both development sketch:

AltiCC-Nepomuceno.png

As well as his Lore Book portrait:

AltiCC-Nepomucenoportrait.png

Fake SCP 173

Weird form of SCP 173 from even weirder SCP Containment Breach java mod. They would like Boos from Super Mario Bros. 3, but instead of flying, they stand on floor, and are too fast to just run away from. Just like Nepomuceno, has both development sketch:

AltiCC-Fakescp173.png

And Lore Book portrait:

AltiCC-Fakescp173portrait.png

Poop Core

Creature, made out of poop, that has face and third eye. Would act just like Psychic Maws from The Binding of Isaac. Unlike previous two, has only Lore Book portrait:

AltiCC-Poopcore.png

Black Plague

Strange green variation of Big Boo from Super Mario World, specifically from one of rom hacks. Was supposed to be Big Boo equivalent for Ghost enemies in the game. Has only development sketch:

AltiCC-Blackplauge.png


Double Toast

Bigger variation of Trashbugs, that would be slower, but would split into two Trashbugs after being hit. Development sketch for it can be found in manual for the game as "Scrapped concept of the day":

AltiCC-Doubletoast.png

Scrapped Fugo variants

Originally there were two variants of Fugo, one using manga design, that shoots one cheeseball, and cheese variant that shoots three. In final game, manga design variant got cheese variant design, and original cheese variant was scrapped:

AltiCC-Fugo.png

Oasis Power up

Power up, that is Oasis stand from JoJo's Bizarre Adventure. Was meant to act like Frog Suit from Super Mario Bros. 3, but instead of swimming in water, it would give ability to swim in regular tiles.

AltiCC-Oasis.png

Optic Man

Scrapped NPC. Mega Man boss idea from Nintendo Power, instead of actually talking to Čeda, it would just follow him. Has finished sprite:

AltiCC-Opticman.png

Andre's Food

Would be used for Andre's minigame.

AltiCC-Andrefood.png

Early Sprites

Stopwatch

Early stopwatch sprite is completely different, being an apple with clock arrows on it:

Early Final
AltiCC-Timeapple.png AltiCC-stopwatch.png

Early game's logo, it's not too different from current design, but having some minor changes, such as letters E facing opposite direction:

Early Final
AltiCC-Oldlogo.png AltiCC-logo.png

Eternal CS:GO Knife

Was posted alongside other Eternal power ups. Likely the only other cut Eternal power up, besides Spooky Pepper Shaker.

AltiCC-EternalCSGOKnife.png

Early Mega Satan Boss Fight

Originally, the 6th boss in the game, Mega Satan, had much longer boss fight than he ended up with. One screenshot of one of the phases was shared. This phase was cut, as the ^ Block, that was used here, ended up appearing only in one level.

AltiCC-MegaSatanRoom.png

A concept art has also been shared, showing an alternate variant of the second phase, taking more inspiration from Mega Satan's original counterpart from The Binding of Isaac: Rebirth. Was cut due to being too ambitious to make.

AltiCC-MegaSatanConcept.png

The fight would also have started with Mega Satan coming out of the door, as well as having yet another Icy Tower-like section, but those ideas do not have any concept arts shown.

Early Lore Book Concepts

The Lore Book had two different designs, before settling on the final one. And both of them look extremely confusing to navigate. The first variant:

AltiCC-LoreBook1.png

The second variant:

AtliCC-LoreBook2.png

Level Select

This level select has been used in the playtest builds of the game.

AltiCC-LevelSelect.png

Early Gameplay Footage Features

Alternate Dive Animation

AltiCC-AltDive.gif

Was shown in the LeatherOmegaBace Discord server, originally dive would have 3 different sprites while falling, which was changed due to not being accurate to the hitboxes. It also features Čeda's hair moving a slight bit.

Altered physics

In the very first teaser of the game, the player's physics were slightly lighter, making them fall slower. Also, around 6 seconds, Čeda jumps jumps backwards, while the sprite doesn't change the direction. Originally the jump would be closer to Super Mario Bros. jump, which was changed later on.

Altered UI

In the second teaser of the game, during the 2-colored levels, alongside characters, UI would be only 2 colors as well. This was changed as it made UI harder to read. The numbers in the UI in this and the previous teaser were also slightly altered, here they don't have the double outline nor do they have the slight gradient.