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Prerelease:Banjo-Tooie

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This page details prerelease information and/or media for Banjo-Tooie.

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Hmmm...
To do:
Info from one developer

Development Timeline

1998

  • September: The scrapped mine world from Kazooie (Glitter Gulch Mine) is redesigned for Tooie.
  • October: The scrapped fairground world from Kazooie (Witchyworld) is redesigned for Tooie.

1999

  • January: Terrydactyland is drafted.
  • c. January-November: Jamjars takes Bottles' place as move tutor.
  • March: Grunty Industries is drafted (and/or implemented).
  • c. March-November: The scrapped lava world from Kazooie (Mount Fire Eyes) is redesigned as Hailfire Peaks' fire side.
  • November: Cauldron Keep is drafted as a full-sized world, before being downsized due to time/cartridge space constraints.

2000

  • November 20: The final game is released.

Press Screenshots

Various screenshots from during development.

Witchyworld

Warp Pad

Early Final
BanjoTooie-earlywarppad.jpg BanjoTooie-finalwarppad.png
  • The warp pads originally had B-T on them. In the final game, they were changed to a blue swirl.

Dive of Death

BanjoTooie-earlydiveofdeath.jpg

An early screenshot of Kazooie on top of the Dive of Death. In the final game, Kazooie can't get up here alone since she can't climb ladders and there are no flight pads in this area of the level.

Grunty Industries

Early Final
BanjoTooie-earlygiplatform.jpg BanjoTooie-finalgiplatform.png
  • In the first room of Grunty Industries, there was originally a worker enemy on one of the metal walkways. In the final game, there are no enemies up there.
  • The light from the elevator shaft is yellow. The light was changed to blue in the final game.
  • The elevator door and platform are also slightly narrower in the final game, and a floor gauge and light were added to the wall.

Cloud Cuckooland

Early Final
BanjoTooie-earlytrashcan.jpg BanjoTooie-finaltrashcan.png
  • The brown bottle inside of the trashcan was originally called Dud. In the final game, it was changed to Jolly's Juice.
    • Oddly, this picture is used for one of the framed pictures in Banjoland, in Nuts and Bolts.

Humba

Early Final
BanjoTooie-earlyhumba.jpg BanjoTooie-finalhumba.png
  • Humba originally wore a red dress. In the final game, she wears a yellow dress. She also has simpler eyes with no eyelids, very small eyelashes, and either no lipstick or no mouth texture altogether.
  • In her dialogue icon, she appears to be wearing a mask.
  • The Mumbo token icon from Banjo-Kazooie can be seen. This was likely a placeholder until the Glowbos were implemented.
  • Humba's book of spells is not visible next to her.

SpaceWorld 2000

A Japanese demo that was playable at SpaceWorld 2000 which doesn't appear to be much different from the final game; many of the differences involve the demo mode and localization specifications. Banjo-Tooie footage starts at 43:34 in the video.

Opening and Title Screen

Dolby Digital

  • The copyright text for Dolby Digital is in Japanese. The font is much larger and uses what may be the same font as the copyright text below. The final version uses English text (and font, size, etc) identical to the original English version.

Early Final
BanjoTooie-earlytitle.png Banjo-Tooie-jptitle.png
  • "大冒険", "の", and "と" are bright red with a gradient in the demo. In the final, these letters are dark red with no gradient.
  • The 2 is a different font with no Jiggy behind it. The final font is more angular to match the rest of the logo.
  • The trademark ® is placed right in the middle between 険 and 2, rather than being by the bottom of the two symbols.
  • The text (かめい)(kamei) is underneath the logo. This is likely meant to be read as 仮名 "temporary name".
  • The copyright text is much larger and in a different font; the final game uses the same font and wording as the English version.
    • "Copyright" is spelled out instead of using ©, and the years are 1998-2000 rather than just 2000 in the final.
    • There are no periods used in the copyright text.

Menu

The demo menu is a simple dialogue-head menu and uses a screenshot of Kazooie flying over Grunty Industries as a background. These menus correspond to unused text left in the final game (but in Japanese.)

Top Menu

BanjoTooie-spacworld2000menu.png The top menu lets players select various game modes.

Original Translation
よ〜こそ! みなさん。 Weeelcome, everyone!
ステージでぼうけん Explore worlds
ミニゲームをプレイ Play minigames
ボスとのバトル Boss battles
とま(obscured)ん! (Likely "multiplayer madness!")
(obscured) (Likely "story and game info")

Level Select

The first option lists levels:

Original Translation
ステ〜ジをえらぶがよい。 Select a staaaage.
マヤヤンしんでん Mayahem Temple
ウイッチわーるど Witchyworld
ジョリーのリゾート Jolly Roger's Lagoon
グラ(obscured) likely グランティさんぎょう Grunty Industries
  • All level names are the same as the final.

Gameplay

BanjoTooie-spaceworld2000ingame.png As often is the case with Rare's game demos, a rotating Rare logo is always shown at the bottom right during gameplay. Minigame counters layer on top of the logo so as not to impede gameplay.

To Be Incorporated