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Prerelease:Bejeweled (Windows, Mac OS Classic, Mac OS X)

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This page details prerelease information and/or media for Bejeweled (Windows, Mac OS Classic, Mac OS X).

Gameplay

Screenshots from CGM 2007[1] and GDC 2011[2] showcase screenshots of Bejeweled featuring early UI.

CGM 2007 Page Final
ProtoBej1 DM UI.png Bejeweled UI.png

The CGM 2007 screenshot features a drastically different UI panel from the final game:

  • The Skill Level selection used in the original Diamond Mine game is present. In the final game, Skill Level 1 would become Normal mode while Skill Levels 2 and 3 would merge to become Time Trial mode.
  • The buttons are shaded differently.
  • The game board is slightly larger.
  • The gems are slightly less saturated.
  • The Hint button is black and features a rounded rectangle shape. In the final, it is a purple circle.
  • The progress bar is completely black and features a different appearance. The two circles are connected instead of separated.
GDC 2011 Postmortem Final
ProtoBej1 Level.png Bejeweled UI.png
  • In both GCM and GDC screenshots, the score uses the Busorama BT font and is colored purple. In the final, it uses a digit-esque font and is colored green.
  • In the GCM screenshot, the box that surrounds the score box's corners are round. In the final, it sports a more rectangular shape.
  • In the GDC screenshot, the progress bar is shaded differently. The circles that appear next to the bar are different as well: one features a dotted cross (which is a red button in the final), and the other features a question mark (which shows the level counter in the final).

References