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Prerelease:Final Fantasy XV (PlayStation 4, Windows)

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This page details prerelease information and/or media for Final Fantasy XV (PlayStation 4, Windows).

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Development Timeline

2013

June

E3 2013

Announcement Trailer

Indoor Leviathan Boss Battle At E3 2013, Square Enix showed a linear set-piece of Leviathan boss battle that happened inside a building. In the final game, this indoor level was missing.

  • Noctis' fight vs The Empire in Insomnia
  • Masked Ravus
  • Stella
  • Normal Insomnia

Changed

  • Hammerhead

Dawn Trailer 2015

Dawn Trailer 1

Dawn Trailer 2

Luna Being Abused

Although Luna was shown as having a hard life as a child in the final game, the scene where Luna got abused as a child by a mysterious man is missing. https://youtu.be/fTGmNzWsUzk?t=39

2015

Jump Festa 2015 (Active Time Report)

Station in development

This station in development was presented at Jump Festa 2015, during the presentation was shown the skills of controlling a cat to explore the scenery that did not have textures. The place is huge and you can see paintings, luggage, a roundtrip system of trains, and many cats.

Episode Duscae

Blood Moon

The blood moon is present in the demo Episode Duscae, but it is out of limits of Duscae, more precisely in Lestallum. This does not occur in the final version and it is still not possible to know where this would fit into the story.

Early Victory Fanfare

An early version of "Day's End Fanfare" is used in the demo Episode Duscae. Notable differences include different trumpets and sounds more synthesised.

Concept Arts

http://www.ign.com/articles/2016/05/18/26-pieces-of-gorgeous-final-fantasy-xv-concept-art-ign-first
http://www.gameinformer.com/b/features/archive/2016/04/26/final-fantasy-xv-concept-art-reveals-deeper-design-decisions.aspx
https://squareportal.net/2014/12/29/fifteen-new-final-fantasy-xv-concept-arts-npc-footage-from-comicfiesta/
https://www.finalfantasy.net/xv/magic-kingsglaive-final-fantasy-xv-art-exhibit-opening-york-august-19/