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Prerelease:James Bond 007: Everything or Nothing (PlayStation 2, GameCube, Xbox)

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This page details prerelease information and/or media for James Bond 007: Everything or Nothing (PlayStation 2, GameCube, Xbox).

James Bond 007: Everything or Nothing was announced at E3 2003. It was released in February 2004.

Earliest Trailer

This is the first ever trailer for the game, dated 25th May 2003. It has many mindblowing differences.

  • Bond's clothes for the Train Catch, Long Way Down, and An Old Friend missions were very different than what he would wear in the final game.
  • Heidi Klum doesn't provide Katya Nadanova's voice.
  • Katya's model was different.
  • Pierce Brosnan doesn't provide James Bond's voice.
  • There is no HUD for the missions that are shown.
  • The colour of the Porsche in the Train Catch mission is different.


(Source: Tekkenlord05)

Unknown Footage

This is unknown footage of the game found on a Brazilian gaming website.

  • The health bar was completely different and in a different position.
  • The radar is absent.


(Source: Tekkenlord05)

E3 2003/August 2003 Footage

This is more footage of the game from E3 2003. The majority of aspects seen in this can also be seen in the Official PlayStation 2 Demo Disc 40 prototype.

  • The health bar was completely different and in a different position.
  • The weapon box, ammo text, weapon designs and inventory were different at 0:06.
  • Bond has to manually pick up the weapon as opposed to walk over it.
  • The objective text at 0:12 is different.
  • The radar design for the Train Catch mission is different at 0:21. The beacon for the train is absent also.
  • The Porsche for the Train Catch mission is a different colour.


(Source: Tekkenlord05)

Trailer 3

This is another trailer for the game, dated June 6th 2003. It is starting to resemble the final game. It has some differences.

  • There is no HUD for the missions that are shown.
  • You don't get a Bond Moment when destroying the helicopter at 0:45. This would be added for the final game.
  • There is no lock on reticle when Bond aims his gun at 0:47.
  • The glass maps that Jaws throws Bond through are a different colour.


(Source: Tekkenlord05)

PlayZone Special Preview

This is footage for the game from a German gaming magazine. We see a combination of an early build from November 11th 2003, final game footage and the behind the scenes you can watch when you beat the game throughout the video. This will focus on the November 2003 footage.

  • The health bar is different.
  • The armor bar is different.
  • The objective/objective complete text is different.
  • The ammo box is different.


(Source: Tekkenlord05)

Trailer 5

This is another trailer for the game which focuses on combat, dated 7th January 2004. It looks very close to the final game but it has many glaring differences.

  • The HUD is different.
  • The health bar is different.
  • The HUD is in a different position.
  • The health bar is in a different position.
  • The attack action text is different.
  • The pick up weapon text is different.
  • The pick up item text is different.
  • The ammo collected text is in a different position.
  • The enemy health target reticle is unfinished.
  • The levels look different.


(Source: Tekkenlord05)

GameTrailers January 2004 Footage

This is footage that was found on a GameTrailers archive through the Neoseeker website. It has multiple differences.

  • The health bar is different.
  • The battery meter is in a different position.
  • Bond Sense works differently. The turret text was cut from the final game.
  • The ammo and weapon name text boxes are different.
  • The inventory screen was different.
  • The weapon designs and textboxes on the inventory screen are different.


(Source: Tekkenlord05)