If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Prerelease:Mario Kart Wii/Fall Press Conference 2007

From The Cutting Room Floor
Jump to navigation Jump to search

This is a sub-page of Prerelease:Mario Kart Wii.

On October 10th, 2007, former Nintendo president Satoru Iwata held a press conference to discuss Nintendo's software plans for the year-end and new-year time period[1][2][3]. Mario Kart Wii was shown alongside many other Wii and DS games, and this time, motorbikes were revealed for the first time, as well as the maximum number of racers, with 12.

A video[4] was revealed in the conference, and 11 new screenshots[5] were shared online. The footage shown seems to have been taken in the same (or a very similar) build to the one showcased at E3 2007, given the strong similarities in HUD, gameplay, and other assets.

Only changes that were not known from E3 2007 will be mentioned.

Fall Press Conference 2007 Online Screenshots[5]
MKWii-LuigiCircuit-Prerelease.jpg MKWii-Offroader-Prerelease.jpg MKWii Prerelease Wario.png
MKWii Early Toad Factory.jpg MKWii Fall 2007 MarioCircuit.jpg MKWii-CoconutMall-Prerelease.jpg
MKWii-DKSummit-Prerelease.jpg MKWii Fall 2007 WarioGoldMine.jpg MKWii Fall2007 N64SherbetLand.jpg
MKWii Prerelease Luigi Classic Dragster.jpg MKWii Prerelease Yoshi Wild Wing.jpg

Courses

Mario Circuit

Prerelease Final (loser_demo version) Final (Single Player version)
MKWii Fall Conference 2007 Mario Circuit 1.png
MKWii loser demo Mario Circuit Intro for Comparison.png
MKWii Final Mario Circuit Intro for Comparison.png
  • The Boost Ramp is not present.
  • The Chain Chomp was originally positioned more closely to the road.
  • The islands on the lake were originally not present.

DK Summit / DK's Snowboard Cross

This is the first time DK Summit was shown to the public. Perhaps the most noticeable changes are with the textures, as most of them originally looked much closer to those from DK Pass from Mario Kart DS.

  • The floor where racers start wasn't originally wooden, but rather snow or ice.
  • The stairs in the biggest wooden house (where the audience is) to the left of the starting line originally had snow in them.
  • The yellow walls were taller, and had wider texture mapping.
  • The fences were blue instead of red. In addition, some of these also extended a bit less into the cliffs.
  • The MARIOKART logo on the snow was missing.
  • The snow on the edge of the cliff originally extended a bit further down.
  • The arrow signs on top of the walls were missing on top of some of the walls.
  • Half pipes looked different: the color would transition from all colors of the rainbow (instead of only shades of blue), the arrows had a different design (looking a bit wider), and the half-pipe texture was subdivided into more stripes than in the final version.
  • The camera worked differently when on a half pipe.
  • The big TV was missing.
  • Shy Guys seem to lack specular shading.
  • There was no Mii audience.
  • To the left in the last stretch with the half-pipes, a couple of 3D trees were positioned a bit closer to the road. In addition, in this section the first set of item boxes on the left only had 3 instead of 5 of them.
  • Exclusive to the video footage, the 2D trees texture seen at the background originally had more additional darker trees.
Prerelease Final
MKWii-DKSummit-Prerelease.jpg MKWii-DKSummitFinal.png

The billboards used the same design seen in Luigi Circuit from Double Dash!!


(Source: B_squo)

Luigi Circuit

MKWii-LuigiCircuit-Prerelease.jpg

  • The ramp is completely different.
  • The boost panels are different.
  • The "Sunshine Parts" billboard on the left was changed to a "Luigi Circuit" one.
  • The "Mario Kart" logos next to the hat on the stands were changed to "Nintendo" logos.
  • The "Mario Kart" sign on the mushroom on the right was changed to "Luigi Kart".
  • The "Luigi Kart" animated billboard seen beneath one of the Luigi posters was originally missing, making the pole shorter as a result.
  • The white fences beneath the trees on the right were changed to be digital and have arrows on them.
  • Billboards were added on top of the buildings in the centre of the track.
  • The texture used for the audience (exluding the Miis) seems to have been recycled from Double Dash's Waluigi Stadium.
  • The whole course overall seems to lack the blur post-effect in the early version.
  • DK's Standard Kart has an early design.


(Source: B_squo)

Coconut Mall

MKWii-CoconutMall-Prerelease.jpg

  • The umbrella table up on the ledge (between the red and yellow flowers) is not there in the final.
  • There seem to be weird white squares right next to it. These are placeholders for the 2D Miis in the final version, since they're placed where the Miis in the final are, and also how in the final version, the 2D Mii faces use a placeholder white square, before being replaced by the Mii faces at runtime.
  • The coconut tree trunk has slightly different shading. In the final version, it is a bit more yellow in the upper part of the trunk.
  • The pink shopping tents originally didn't have the "COCONUT MALL" label on them.
  • There seems to be an extra green tent right before the stairs that lead to the big jump.
  • There is an extra 2D Mii located behind the big red flower, to the left.
  • The shops next to the fountain originally didn't have a billboard with the shop's name.

Toad's Factory

MKWii Early Toad Factory.jpg

The blocks that convert to Item Boxes originally had a perfect cube shape, instead of having more round corners.

N64 Sherbet Land

MKWii Fall2007 N64SherbetLand.jpg

Characters

Wario

MKWii Prerelease Wario.png

Wario originally had long sleeves, just like in Mario Kart: Double Dash!!. In the final game, he has short sleeves instead. Curiously, his low-poly model still has long sleeves.

Vehicles

Hmmm...
To do:
Add how, in the video footage, Mario's Mach Bike used to look much more like its real-life inspiration, the Harley Davidson XRTT

Offroader

Prerelease
MKWii-Offroader-Prerelease.jpg MKWii Prerelease Wario.png
Final
MKWii-Offroader-Waluigi.png
  • The flag and the back tire are missing.
  • The structure on the back of the seat was bigger, and the character emblem on it was smaller.
  • The spike in the tires were a bit longer.
  • The tips of the exhaust pipes have slightly different texture mapping.
  • The shadow was more blocky.
  • Waluigi's Offroader was originally blue rather than purple, and its seat was also dark yellow instead of dark blue.

Luigi's Classic Dragster

Prerelease
MKWii-LuigiCircuit-Prerelease.jpg MKWii Prerelease Luigi Classic Dragster.jpg
Final
MKWii-ClassicDragster-Luigi.png

Luigi's Classic Dragster originally had blue wheels, the front logo was reversed, and its screen was black instead of blue. In addition, its shadow was more blocky and less detailed.

Curiously, a very similar version of the one from this build was left in the final game files.

Yoshi's Wild Wing

Prerelease Final
MKWii Prerelease Yoshi Wild Wing.jpg MKWii Yoshi Wild Wing Final.png

Yoshi's Wild Wing originally had a blue stripe in the lower side of the body. This was changed to green in the final version of the game.

Yoshi's Standard Kart M

MKWii Early Toad Factory.jpg

The front stripe seen in Yoshi's Standard Kart M was originally cyan instead of white.

Visual Effects

  • Wheelies had no visual effect.

Sound Effects

  • The engines sounded more like in Mario Kart DS.
  • There was a wall bonk sound effect when going off of half pipes (probably a glitch).
  • Tricking had no sound effects.

Sources and references

References