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Prerelease:The Simpsons: Hit & Run

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This page details prerelease information and/or media for The Simpsons: Hit & Run.

Hmmm...
To do:
Cover
  • Expand on Early Development, with some elements from the development leak.
  • See if there's any missing images, other than the August images from the PR disc.
  • If possible, retake some of the images with the exact cars; even these can have minor changes.
This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

Surprisingly for the game's public revelation in 2003, there's a lot of visual changes that were made.

The game received positive reception from critics and fans alike, and sold around 8 million copies across all platforms.[1]

Developmental Timeline

2002

  • circa. Jul-Sep - Recording for the dialogue lines take place.

2003

  • Apr 24 - Reports of a Simpsons "mission-based driving game" was mentioned on a website.
  • May 12-14 - The Simpsons: Hit & Run was revealed and shown off at E3 2003.
  • Sept. 16 - The Simpsons: Hit & Run is released in North America and Europe.

Sub-Pages

Dev2.png
Early Development
Late 2001-Early 2003. Taking road rage to a whole new level.
TSHRprerls tnl-altRadar.jpg
Pre-E3 2003
April. Overlooked pre-revelation curiosities.
Simpsonshitrun xbox 310869.jpeg
E3 2003
May. The game's revelation.
SHAR Hit & Run Text.PNG
Post-E3 2003 Builds
Circa. Late May-June. Third-dimensional mugshots...As seen in the manual!
SHAR JUN21 int6.png
Later Post-E3 2003 Builds
Mid-June. The near-final images Radical didn't want you to see...
TSHRprerls wplay-missionBriefing.jpg
Late Builds
Circa. July-September. The hands-on finishing touches.

Resources

References