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Proto:A Hat in Time (Windows, Mac OS X)/Alpha/Differences to the Final Game/Model Differences/Buildings

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This is a sub-page of Proto:A Hat in Time (Windows, Mac OS X)/Alpha/Differences to the Final Game/Model Differences.


Mafia Town Buildings

Alpha (September 26 2013) Beta/Final (August 22 2014)
AHatIntime harbour bell structure(AlphaModel).png AHatIntime harbour bell structure(FinalModel).png

Is a little lower-poly than the final version.

Alpha (January 14 2014) Beta (August 17 2014) Final (October 24 2016)
AHatIntime harbour beach platform(AlphaModel).png AHatIntime harbour beach platform(BetaModel).png AHatIntime harbour beach platform(FinalModel).png

The Alpha and Beta versions share the same number of polygons, but the Alpha has fewer vertices: 80 vs 98. The final version is much higher-poly than both of the early versions.

Alpha (February 19 2014) Beta/Final (August 29 2014)
AHatIntime harbour building 02(AlphaModel).png AHatIntime harbour building 02(FinalModel).png

Is slightly higher-poly than the final, but has less vertices. The edges of the roof were given a bit of depth in the final version.

Alpha Update 5 (February 23 2014) Beta/Final (August 23 2014)
AHatIntime harbour building 03(Alpha5Model).png AHatIntime harbour building 03(FinalModel).png

Has slightly less vertices than the final version: 66 vs 87.

Alpha (September 13 2013) Beta/Final (August 16 2014)
AHatIntime harbour building 04(AlphaModel).png AHatIntime harbour building 04(FinalModel).png

Has slightly less vertices than the final version: 44 vs 62.

Alpha Update 5 (March 5 2014) Beta (August 16 2014) Final (October 1 2016)
AHatIntime harbour building 05(Alpha5Model).png AHatIntime harbour building 05(BetaModel).png AHatIntime harbour building 05(FinalModel).png

The Alpha version is a little lower-poly than the Beta version, but slightly higher-poly than the final's. The Alpha version lacks any LODs, and the Beta has one more LOD than the final version. All LODs in the Beta version are lower-poly than the final's.

Alpha (June 29 2013) Beta (August 14 2014) Final (November 23 (2016)
AHatIntime harbour building 06(AlphaModel).png AHatIntime harbour building 06(BetaModel).png AHatIntime harbour building 06(FinalModel).png

The Alpha version is a little bit lower-poly than the Beta version, and lacks any LODs. The final version added a lot of extra detail on the inside of the building, and the base of the pillars were given some extra detail as well. The left corner of the building was also made slanted.

Alpha (February 18 2014) Beta (August 16 2014) Final (October 1 2016)
AHatIntime harbour building 07(AlphaModel).png AHatIntime harbour building 07(Beta'Model).png AHatIntime harbour building 07(FinalModel).png

The Alpha version has six more vertices than the Beta version, at 65.

Alpha (December 28 2013) Beta (August 16 2014) Final (October 1 2016)
AHatIntime harbour building 08(AlphaModel).png AHatIntime harbour building 08(BetaModel).png AHatIntime harbour building 08(FinalModel).png

The Alpha version has slightly less vertices than the Beta version: 164 vs 173.

Alpha (February 20 2014) Beta (August 16 2014) Final (October 24 2016)
AHatIntime harbour building 09(AlphaModel).png AHatIntime harbour building 09(BetaModel).png AHatIntime harbour building 09(FinalModel).png

The Alpha version has less vertices than the Beta version: 206 vs 281. This is yet another asset in the Alpha builds that has an import time that's after the initial release of the Alpha was compiled, but was still included in that release anyway. This may be explained by the apparent patch to the initial build, which could've updated some assets in the build.

Alpha (December 29 2013) Beta (July 26 2014) Final (October 1 2016)
AHatIntime harbour building 10(AlphaModel).png AHatIntime harbour building 10(BetaModel).png AHatIntime harbour building 10(FinalModel).png

Each version has two more vertices than the previous, with the Alpha version at 40 vertices.

Alpha (February 3 2014) Beta/Final (August 23 2014)
AHatIntime harbour building 11(AlphaModel).png AHatIntime harbour building 11(FinalModel).png

The Alpha version is a bit lower-poly than the final. The edges of the roof were given a bit of depth in the final.

Alpha (February 17 2014) Beta (August 17 2014) Final (January 29 2017)
AHatIntime harbour building 12(AlphaModel).png AHatIntime harbour building 12(BetaModel).png AHatIntime harbour building 12(FinalModel).png

The Alpha version is higher-poly than the final version, but lower-poly than the Beta version. The wooden board sticking out is intact in the Alpha, but is partially destroyed by the Beta version. The wooden fence was removed from the model design in the final.

Alpha (February 17 2014) Beta (August 17 2014) Final (September 29 2016)
AHatIntime harbour building 13(AlphaModel).png AHatIntime harbour building 13(BetaModel).png AHatIntime harbour building 13(FinalModel).png

Both early versions are a little lower-poly than the final version.

Alpha (February 17 2014) Beta (August 17 2014) Final (October 1 2016)
AHatIntime harbour building 14(AlphaModel).png AHatIntime harbour building 14(BetaModel).png AHatIntime harbour building 14(FinalModel).png

Both early versions are a little lower-poly than the final version.

Alpha (February 17 2014) Beta (August 16 2014) Final (October 1 2016)
AHatIntime harbour building 15(AlphaModel).png AHatIntime harbour building 15(BetaModel).png AHatIntime harbour building 15(FinalModel).png

The Alpha version has two less vertices than the Beta version, at 28.

Alpha (February 20 2014) Beta (September 27 2014) Final (September 29 2016)
AHatIntime harbour building 16(AlphaModel).png AHatIntime harbour building 16(BetaModel).png AHatIntime harbour building 16(FinalModel).png

The Alpha version is a bit lower-poly than the Beta and final versions due to the absence of the small hole on one of the walls, and the Beta version has slightly less vertices than the final: 71 vs 79. The Alpha version is yet another asset with an import time after the compile time of the build, which means it might've been changed by the patch that was released for the initial release of the Alpha.

Alpha (February 20 2014) Beta (August 16 2014) Final (October 1 2016)
AHatIntime harbour building 17(AlphaModel).png AHatIntime harbour building 17(BetaModel).png AHatIntime harbour building 17(FinalModel).png

Each version of the model gained more vertices while keeping the polygon count the same: 180 vs 187 vs 210. Like the above, the Alpha version was oddly imported after the compile time of the initial release build, even though it was included in it.

Alpha (September 13 2013) Beta (August 16 2014) Final (October 24 2016)
AHatIntime harbour building 18(AlphaModel).png AHatIntime harbour building 18(BetaModel).png AHatIntime harbour building 18(FinalModel).png

The model got progressively higher-poly with each version.

Alpha (February 14 2014) Beta (August 14 2014) Final (September 28 2016)
AHatIntime harbour building 19(AlphaModel).png AHatIntime harbour building 19(BetaModel).png AHatIntime harbour building 19(FinalModel).png

Both early versions are far lower-poly than the final version.

Alpha (February 14 2014) Beta (August 17 2014) Final (October 24 2016)
AHatIntime harbour building 20(AlphaModel).png AHatIntime harbour building 20(BetaModel).png AHatIntime harbour building 20(FinalModel).png

Each version got progressively higher-poly, although the Alpha and Beta versions have the same number of vertices.

Alpha (February 14 2014) Beta (August 17 2014) Final (October 24 2016)
AHatIntime harbour building 21(AlphaModel).png AHatIntime harbour building 21(BetaModel).png AHatIntime harbour building 21(FinalModel).png

Each version got progressively higher-poly.

Alpha (February 14 2014) Beta/Final (August 23 2014)
AHatIntime harbour building 22(AlphaModel).png AHatIntime harbour building 22(BetaModel).png

Is lower-poly than the final. The roof on the sides of the building were given more depth in the final version.

Alpha (January 18 2014) Beta (August 17 2014) Final (September 30 2016)
AHatIntime harbour building 23(AlphaModel).png AHatIntime harbour building 23(BetaModel).png AHatIntime harbour building 23(FinalModel).png

The Alpha version has less vertices than the Beta: 77 vs 91.

Alpha Update 5 (March 12 2014) Beta (August 28 2014) Final (October 24 2016)
AHatIntime harbour building meat(Alpha5Model).png AHatIntime harbour building meat(BetaModel).png AHatIntime harbour building meat(FinalModel).png

A rim was added to the doorways in the Beta version, and windows were added to the other side of the building in the final.

Alpha (September 19 2013) Beta/Final (August 22 2014)
AHatIntime harbour church dome(AlphaModel).png AHatIntime harbour church dome(FinalModel).png

The dome was made much smoother for the Beta builds and final game. The Alpha version lacks any LODs in the initial release, but gained a couple in Alpha Update 5. Both LODs are much stronger than the final's three, but the final's are much cleaner.

Alpha (September 24 2013) Beta/Final (August 17 2014)
AHatIntime harbour destroyed building(AlphaModel).png AHatIntime harbour destroyed building(FinalModel).png

Has less vertices than the final: 161 vs 238.

Alpha (September 24 2013) Beta (August 17 2014) Final (September 30 2016)
AHatIntime harbour destroyed church(AlphaModel).png AHatIntime harbour destroyed church(BetaModel).png AHatIntime harbour destroyed church(FinalModel).png

The Alpha version has a few more vertices than the Beta version: 36 vs 22. Both early versions are a bit lower-poly than the final version. The Beta version is the only version with an LOD.

Alpha (September 5 2013) Beta/Final (August 23 2014)
AHatIntime harbour cafe(AlphaModel).png AHatIntime harbour cafe(FinalModel).png

The Alpha version is a bit lower-poly than the final.

Alpha (October 29 2013) Beta (August 29 2014) Final (September 28 2016)
AHatIntime harbour church(AlphaModel).png AHatIntime harbour church(BetaModel).png AHatIntime harbour church(FinalModel).png

Each version is slightly higher-poly than the previous. The Alpha and Beta versions have the same number of vertices.

Alpha (September 26 2013) Beta (August 22 2014) Final (October 3 2016)
AHatIntime harbour church dock(AlphaModel).png AHatIntime harbour church dock(BetaModel).png AHatIntime harbour church dock(FinalModel).png

The extra platform on the Alpha version would be split off into its own model starting in the Beta builds.

Alpha (February 18 2014) Beta/Final (August 22 2014)
AHatIntime harbour factory(AlphaModel).png AHatIntime harbour factory(FinalModel).png

Has less vertices than the final: 832 vs 1029. The UVs on the floors were made to tile more in the final.

Alpha (September 24 2013) Beta/Final (August 17 2014)
AHatIntime harbour destroyed church top(AlphaModel).png AHatIntime harbour destroyed church top(FinalModel).png

Has less vertices than the final: 304 vs 368.

Alpha/Beta (September 17 2013) Final (September 10 2016)
AHatIntime harbour lighthouse(AlphaModel).png AHatIntime harbour lighthouse(FinalModel).png

The biggest difference with the lighthouse in the Prototype, Alpha, and Beta builds is that the lighthouse had a door that was completely removed in the final game. The door can still be seen on the plant model in the final, however.


AHatIntime harbour lighthouse door(AlphaModel).png
Unlike the Prototype builds the door for the lighthouse is its own separate model in these builds. The model is dated September 17 2013.


Alpha Update 5/Beta (March 12 2014) Final (October 2 2016)
AHatIntime harbour pool house window(Alpha5Model).png AHatIntime harbour pool house window(FinalModel).png

The final version gained four more vertices, at 304. The Alpha Update 5 version lacks an LOD.

Alpha Update 5 (February 22 2014) Beta (August 17 2014) Final (October 24 2016)
AHatIntime harbour river structure(Alpha5Model).png AHatIntime harbour river structure(BetaModel).png AHatIntime harbour river structure(FinalModel).png

The Alpha Update 5 version is a bit higher-poly than the Beta version, but lacks LODs. Both early versions are lower-poly than the final.

Alpha/Beta (August 23 2013) Final (September 21 2016)
AHatIntime harbour shops 01(AlphaModel).png AHatIntime harbour shops 01(FinalModel).png

A wood fence was added to the design of the building, the right side of the structure was made to use orange bricks, and the interior's textures completely changed. The hole for the juice bar was changed from a simple square to a half-square with a smooth arc. The juice bar was also made longer for the final version.

Alpha/Beta (August 23 2013) Final (September 18 2016)
AHatIntime harbour shops 02(AlphaModel).png AHatIntime harbour shops 02(FinalModel).png

Windows were added to the front of the red building, and the front two corners of the red building had pillars added to them. The upper part of the green building was made into a greenhouse.


AHatIntime harbour thor observatory(AlphaModel).png
Much like the lighthouse, the observatory also had a door in the Alpha and Beta builds that was completely removed from the final game. This is the only real major difference between the early and final model. This version is dated January 20 2014, while the final, door-less version is dated September 10 2016.


Alpha (January 20 2014) Beta/Final (August 24 2014)
AHatIntime harbour thor observatory top(AlphaModel).png AHatIntime harbour thor observatory top(FinalModel).png

The golden sun decoration in the center, as well as the orbs that are attached to the rings, were made much smoother and higher-poly in the Beta builds and final game.

Alpha Update 5 (February 22 2014) Beta/Final (August 23 2014)
AHatIntime harbour tower(Alpha5Model).png AHatIntime harbour tower(FinalModel).png

Has less vertices than the final: 2457 vs 2764. The UVs on the floor were edited to tile more in the final version.

Alpha Update 5 (February 22 2014) Beta/Final (August 23 2014)
AHatIntime harbour tower 02(Alpha5Model).png AHatIntime harbour tower 02(FinalModel).png

Has one additional vertice compared to the final, at 720. Yay!