Proto:A Hat in Time (Windows, Mac OS X)/Alpha/Differences to the Final Game/Model Differences/Buildings
This is a sub-page of Proto:A Hat in Time (Windows, Mac OS X)/Alpha/Differences to the Final Game/Model Differences.
Mafia Town Buildings
Alpha (September 26 2013) | Beta/Final (August 22 2014) |
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Is a little lower-poly than the final version.
Alpha (January 14 2014) | Beta (August 17 2014) | Final (October 24 2016) |
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The Alpha and Beta versions share the same number of polygons, but the Alpha has fewer vertices: 80 vs 98. The final version is much higher-poly than both of the early versions.
Alpha (February 19 2014) | Beta/Final (August 29 2014) |
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Is slightly higher-poly than the final, but has less vertices. The edges of the roof were given a bit of depth in the final version.
Alpha Update 5 (February 23 2014) | Beta/Final (August 23 2014) |
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Has slightly less vertices than the final version: 66 vs 87.
Alpha (September 13 2013) | Beta/Final (August 16 2014) |
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Has slightly less vertices than the final version: 44 vs 62.
Alpha Update 5 (March 5 2014) | Beta (August 16 2014) | Final (October 1 2016) |
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The Alpha version is a little lower-poly than the Beta version, but slightly higher-poly than the final's. The Alpha version lacks any LODs, and the Beta has one more LOD than the final version. All LODs in the Beta version are lower-poly than the final's.
Alpha (June 29 2013) | Beta (August 14 2014) | Final (November 23 (2016) |
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The Alpha version is a little bit lower-poly than the Beta version, and lacks any LODs. The final version added a lot of extra detail on the inside of the building, and the base of the pillars were given some extra detail as well. The left corner of the building was also made slanted.
Alpha (February 18 2014) | Beta (August 16 2014) | Final (October 1 2016) |
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The Alpha version has six more vertices than the Beta version, at 65.
Alpha (December 28 2013) | Beta (August 16 2014) | Final (October 1 2016) |
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The Alpha version has slightly less vertices than the Beta version: 164 vs 173.
Alpha (February 20 2014) | Beta (August 16 2014) | Final (October 24 2016) |
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The Alpha version has less vertices than the Beta version: 206 vs 281. This is yet another asset in the Alpha builds that has an import time that's after the initial release of the Alpha was compiled, but was still included in that release anyway. This may be explained by the apparent patch to the initial build, which could've updated some assets in the build.
Alpha (December 29 2013) | Beta (July 26 2014) | Final (October 1 2016) |
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Each version has two more vertices than the previous, with the Alpha version at 40 vertices.
Alpha (February 3 2014) | Beta/Final (August 23 2014) |
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The Alpha version is a bit lower-poly than the final. The edges of the roof were given a bit of depth in the final.
Alpha (February 17 2014) | Beta (August 17 2014) | Final (January 29 2017) |
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The Alpha version is higher-poly than the final version, but lower-poly than the Beta version. The wooden board sticking out is intact in the Alpha, but is partially destroyed by the Beta version. The wooden fence was removed from the model design in the final.
Alpha (February 17 2014) | Beta (August 17 2014) | Final (September 29 2016) |
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Both early versions are a little lower-poly than the final version.
Alpha (February 17 2014) | Beta (August 17 2014) | Final (October 1 2016) |
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Both early versions are a little lower-poly than the final version.
Alpha (February 17 2014) | Beta (August 16 2014) | Final (October 1 2016) |
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The Alpha version has two less vertices than the Beta version, at 28.
Alpha (February 20 2014) | Beta (September 27 2014) | Final (September 29 2016) |
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The Alpha version is a bit lower-poly than the Beta and final versions due to the absence of the small hole on one of the walls, and the Beta version has slightly less vertices than the final: 71 vs 79. The Alpha version is yet another asset with an import time after the compile time of the build, which means it might've been changed by the patch that was released for the initial release of the Alpha.
Alpha (February 20 2014) | Beta (August 16 2014) | Final (October 1 2016) |
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Each version of the model gained more vertices while keeping the polygon count the same: 180 vs 187 vs 210. Like the above, the Alpha version was oddly imported after the compile time of the initial release build, even though it was included in it.
Alpha (September 13 2013) | Beta (August 16 2014) | Final (October 24 2016) |
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The model got progressively higher-poly with each version.
Alpha (February 14 2014) | Beta (August 14 2014) | Final (September 28 2016) |
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Both early versions are far lower-poly than the final version.
Alpha (February 14 2014) | Beta (August 17 2014) | Final (October 24 2016) |
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Each version got progressively higher-poly, although the Alpha and Beta versions have the same number of vertices.
Alpha (February 14 2014) | Beta (August 17 2014) | Final (October 24 2016) |
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Each version got progressively higher-poly.
Alpha (February 14 2014) | Beta/Final (August 23 2014) |
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Is lower-poly than the final. The roof on the sides of the building were given more depth in the final version.
Alpha (January 18 2014) | Beta (August 17 2014) | Final (September 30 2016) |
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The Alpha version has less vertices than the Beta: 77 vs 91.
Alpha Update 5 (March 12 2014) | Beta (August 28 2014) | Final (October 24 2016) |
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A rim was added to the doorways in the Beta version, and windows were added to the other side of the building in the final.
Alpha (September 19 2013) | Beta/Final (August 22 2014) |
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The dome was made much smoother for the Beta builds and final game. The Alpha version lacks any LODs in the initial release, but gained a couple in Alpha Update 5. Both LODs are much stronger than the final's three, but the final's are much cleaner.
Alpha (September 24 2013) | Beta/Final (August 17 2014) |
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Has less vertices than the final: 161 vs 238.
Alpha (September 24 2013) | Beta (August 17 2014) | Final (September 30 2016) |
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The Alpha version has a few more vertices than the Beta version: 36 vs 22. Both early versions are a bit lower-poly than the final version. The Beta version is the only version with an LOD.
Alpha (September 5 2013) | Beta/Final (August 23 2014) |
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The Alpha version is a bit lower-poly than the final.
Alpha (October 29 2013) | Beta (August 29 2014) | Final (September 28 2016) |
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Each version is slightly higher-poly than the previous. The Alpha and Beta versions have the same number of vertices.
Alpha (September 26 2013) | Beta (August 22 2014) | Final (October 3 2016) |
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The extra platform on the Alpha version would be split off into its own model starting in the Beta builds.
Alpha (February 18 2014) | Beta/Final (August 22 2014) |
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Has less vertices than the final: 832 vs 1029. The UVs on the floors were made to tile more in the final.
Alpha (September 24 2013) | Beta/Final (August 17 2014) |
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Has less vertices than the final: 304 vs 368.
Alpha/Beta (September 17 2013) | Final (September 10 2016) |
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The biggest difference with the lighthouse in the Prototype, Alpha, and Beta builds is that the lighthouse had a door that was completely removed in the final game. The door can still be seen on the plant model in the final, however.
Unlike the Prototype builds the door for the lighthouse is its own separate model in these builds. The model is dated September 17 2013.
Alpha Update 5/Beta (March 12 2014) | Final (October 2 2016) |
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The final version gained four more vertices, at 304. The Alpha Update 5 version lacks an LOD.
Alpha Update 5 (February 22 2014) | Beta (August 17 2014) | Final (October 24 2016) |
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The Alpha Update 5 version is a bit higher-poly than the Beta version, but lacks LODs. Both early versions are lower-poly than the final.
Alpha/Beta (August 23 2013) | Final (September 21 2016) |
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A wood fence was added to the design of the building, the right side of the structure was made to use orange bricks, and the interior's textures completely changed. The hole for the juice bar was changed from a simple square to a half-square with a smooth arc. The juice bar was also made longer for the final version.
Alpha/Beta (August 23 2013) | Final (September 18 2016) |
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Windows were added to the front of the red building, and the front two corners of the red building had pillars added to them. The upper part of the green building was made into a greenhouse.
Much like the lighthouse, the observatory also had a door in the Alpha and Beta builds that was completely removed from the final game. This is the only real major difference between the early and final model. This version is dated January 20 2014, while the final, door-less version is dated September 10 2016.
Alpha (January 20 2014) | Beta/Final (August 24 2014) |
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The golden sun decoration in the center, as well as the orbs that are attached to the rings, were made much smoother and higher-poly in the Beta builds and final game.
Alpha Update 5 (February 22 2014) | Beta/Final (August 23 2014) |
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Has less vertices than the final: 2457 vs 2764. The UVs on the floor were edited to tile more in the final version.
Alpha Update 5 (February 22 2014) | Beta/Final (August 23 2014) |
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Has one additional vertice compared to the final, at 720. Yay!