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Proto:A Hat in Time (Windows, Mac OS X)/Alpha/Differences to the Final Game/Texture Differences

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This is a sub-page of Proto:A Hat in Time (Windows, Mac OS X)/Alpha/Differences to the Final Game.

Sub-Pages

AHatIntime BadgeSlot(Alpha).png
HUD Graphics
Badges didn't use the power of the rainbow yet.
AHatIntime mafiaflag05(Alpha).png
Mafia Town Graphics
Mafia make road out of giraffe!
AHatIntime manor toytrain tablecloth d(Alpha).png
Subcon Forest Graphics
We'll paint the whole forest purple!


Spaceship Object Graphics

Spaceship Hub Pon Counter

Alpha/Beta Final
AHatIntime energybits total placeholder(Alpha).png AHatIntime energybits total placeholder(Final).png

The monitor graphic in the Hub that keeps track of your total Pons collected appears with a red orb instead of a green one, due to the Pons in the Alpha builds being red.

Spaceship Green "A" Texture

AHatIntime jump a(Alpha).png
Present in Hat Kid's bedroom in the Spaceship is a box with this unique "A" graphic on it. This texture is only present in the Alpha builds, and is normally unseen without using the developer console or cheats.

Spaceship Kitchen Door

Alpha/Beta Final
AHatIntime Hub Kitchen Door Diffuse(Alpha).png AHatIntime Hub Kitchen Door Diffuse(Final).png

The older version of the door has a much paler blue than the final game's.

Spaceship Wood Walls

Alpha Beta/Final
AHatIntime Hub Wood(Alpha).png
AHatIntime Hub Wood Orange(Alpha).png
AHatIntime Hub Wood(Original).png
AHatIntime Hub Wood Orange(Original).png

The wood on the Alpha version's is simpler, and it uses a specular map, which was removed by the Beta builds:


AHatIntime hub wood spec(Alpha).png

Spaceship Slide

Alpha Beta/Final
AHatIntime Slide(Texture)(Alpha).png AHatIntime Slide(Texture)(Final).png

The Alpha version's of the slide has a darker area in the top right, and the shading in the middle-left was adjusted a bit.

Trainwreck of Science Object Textures

Cafe Crate

Alpha Beta Final
AHatIntime cafe crate(Alpha).png AHatIntime cafe crate(Beta).png AHatIntime cafe crate(Final).png

The design of the wooden crates differs a little from the final game. The Beta version of the texture is just the Alpha's version, but blurred.

Coal Burner

Alpha Beta/Final
AHatIntime coal burner(Alpha).png AHatIntime coal burner(Final).png

Some coloring and brightness tweaks were made for its design in the Beta builds and final game, although some detail was lost in the bottom left part of the texture.

Trainwreck of Science Machine

Alpha/Beta Final
AHatIntime machine 01(Alpha).png AHatIntime machine 01(Final).png

The final's version adds a lot of extra detail, although the design remains generally the same.

General Object Textures

Umbrella Texture

Pre-Speedrun Final
AHatIntime Umbrella(Texture)(Proto).png AHatIntime Umbrella(Texture)(Final).png

An extremely minor change to the texture was made for the final game. The top-left part of the UV map had a slight adjustment. The textures are otherwise identical.

Time Piece Wood Texture

Pre-Speedrun Final
AHatIntime hourglass wood(Proto).png AHatIntime hourglass wood(Final).png

The texture for the wood on the Time Pieces was originally 4K prior to the final game.

Witch Hat Texture

Alpha/Beta Final (Unused)
AHatIntime witch hat diffuse(Alpha).png AHatIntime witch hat diffuse.png
AHatIntime witch hat normal.png

The Witch hat gained a normal map after the Beta builds, and its texture was changed to allow for dye changes, something that wasn't implemented in builds prior to the Speedrun builds.

Light Plant Head Design

Prerelease Final (Modding Tools)
AHatIntime light plant head(Proto).png AHatIntime light plant head.png

The scrapped Light Plant enemies seen in all prerelease builds (except the Speedrun builds) had a taller stem and had white heads instead of purple ones. The older head design also does not depict them with tongues.

Conductor Body Texture

Alpha Beta/Final
AHatIntime conductor diffuse(Alpha).png AHatIntime conductor diffuse(Final).png

The Conductor's texture was updated in the Beta builds to allow for him to swap colors. In the Beta, specifically in Murder on the Science Express, there were going to be three more Conductors, named Greg, Walter, and Redd. This ultimately wasn't used in the final game, although his texture still remains in the final game, ready to change color if set up properly.

Science Owl and Crow Agent Normal Maps

AHatIntime scienceowl normal(Alpha).png
AHatIntime crow normal(Alpha).png
The Science Owls and Crow Agents in the Spaceship actually use a normal map, which are both exclusive to the Alpha builds.

Mafia Body Texture

Pre-Speedrun Final
AHatIntime mafia body texture(Proto).png AHatIntime mafia body texture(Final).png

Each Mafia in builds prior to the Speedrun builds had a body texture that was 4K in resolution. This was reduced in the Speedrun builds and final game down to 1024x1024.

Mafia Apron Textures

Pre-Speedrun Final
AHatIntime mafia apron tex(Proto).png AHatIntime mafia apron tex(Final).png

The texture on one of the aprons on the Mafia before the final game was also 4K in resolution.

Mafia Bowler Hat

Alpha/Beta Final
AHatIntime bowlerhat(Alpha).png AHatIntime bowlerhat(Final).png

One of the Mafia's hats that they sometimes wear had its texture resolution chopped in half twice for the final game.

Footstep Texture

Prerelease Final
AHatIntime footstep(Proto).png AHatIntime footstep(Final).png

The texture for a player's footprint was made brown for the final game.

Mustache Girl Textures

Prerelease Final
AHatIntime mustachegirl facial idle exp(Proto).png
AHatIntime mustachegirl facial idle white(Proto).png
AHatIntime mustachegirl facial idle lashes(Proto).png
AHatIntime mustachegirl facial idle exp(Final).png
AHatIntime mustachegirl facial idle white(Final).png
AHatIntime mustachegirl facial idle lashes(Final).png

Mustache Girl's idle face and eyes were redrawn slightly for the final game, and the masking texture was adjusted as well.

Hat Kid Textures

AHatIntime hatkid hat tex(Alpha).png
In the Prototype and Alpha builds of the game, Hat Kid's hat used a unique texture called 'hatkid_hat_tex'. Starting with the Beta builds, the hat just used the same texture as Hat Kid's body.

Prototype/Alpha Beta/Final
AHatIntime Hatkid facial angry exp(Proto).png AHatIntime hatkid facial angry exp(Final).png

The positioning of Hat Kid's mouth when angry was higher up in the Prototype and Alpha builds.