Proto:A Hat in Time (Windows, Mac OS X)/Alpha/Differences to the Final Game/Texture Differences
This is a sub-page of Proto:A Hat in Time (Windows, Mac OS X)/Alpha/Differences to the Final Game.
Contents
- 1 Sub-Pages
- 2 Spaceship Object Graphics
- 3 Trainwreck of Science Object Textures
- 4 General Object Textures
- 4.1 Umbrella Texture
- 4.2 Time Piece Wood Texture
- 4.3 Witch Hat Texture
- 4.4 Light Plant Head Design
- 4.5 Conductor Body Texture
- 4.6 Science Owl and Crow Agent Normal Maps
- 4.7 Mafia Body Texture
- 4.8 Mafia Apron Textures
- 4.9 Mafia Bowler Hat
- 4.10 Footstep Texture
- 4.11 Mustache Girl Textures
- 4.12 Hat Kid Textures
Sub-Pages
HUD Graphics Badges didn't use the power of the rainbow yet. |
Mafia Town Graphics Mafia make road out of giraffe! |
Subcon Forest Graphics We'll paint the whole forest purple! |
Spaceship Object Graphics
Spaceship Hub Pon Counter
Alpha/Beta | Final |
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The monitor graphic in the Hub that keeps track of your total Pons collected appears with a red orb instead of a green one, due to the Pons in the Alpha builds being red.
Spaceship Green "A" Texture
Present in Hat Kid's bedroom in the Spaceship is a box with this unique "A" graphic on it. This texture is only present in the Alpha builds, and is normally unseen without using the developer console or cheats.
Spaceship Kitchen Door
Alpha/Beta | Final |
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The older version of the door has a much paler blue than the final game's.
Spaceship Wood Walls
Alpha | Beta/Final |
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The wood on the Alpha version's is simpler, and it uses a specular map, which was removed by the Beta builds:
Spaceship Slide
Alpha | Beta/Final |
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The Alpha version's of the slide has a darker area in the top right, and the shading in the middle-left was adjusted a bit.
Trainwreck of Science Object Textures
Cafe Crate
Alpha | Beta | Final |
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The design of the wooden crates differs a little from the final game. The Beta version of the texture is just the Alpha's version, but blurred.
Coal Burner
Alpha | Beta/Final |
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Some coloring and brightness tweaks were made for its design in the Beta builds and final game, although some detail was lost in the bottom left part of the texture.
Trainwreck of Science Machine
Alpha/Beta | Final |
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The final's version adds a lot of extra detail, although the design remains generally the same.
General Object Textures
Umbrella Texture
Pre-Speedrun | Final |
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An extremely minor change to the texture was made for the final game. The top-left part of the UV map had a slight adjustment. The textures are otherwise identical.
Time Piece Wood Texture
Pre-Speedrun | Final |
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The texture for the wood on the Time Pieces was originally 4K prior to the final game.
Witch Hat Texture
Alpha/Beta | Final (Unused) |
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The Witch hat gained a normal map after the Beta builds, and its texture was changed to allow for dye changes, something that wasn't implemented in builds prior to the Speedrun builds.
Light Plant Head Design
Prerelease | Final (Modding Tools) |
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The scrapped Light Plant enemies seen in all prerelease builds (except the Speedrun builds) had a taller stem and had white heads instead of purple ones. The older head design also does not depict them with tongues.
Conductor Body Texture
Alpha | Beta/Final |
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The Conductor's texture was updated in the Beta builds to allow for him to swap colors. In the Beta, specifically in Murder on the Science Express, there were going to be three more Conductors, named Greg, Walter, and Redd. This ultimately wasn't used in the final game, although his texture still remains in the final game, ready to change color if set up properly.
Science Owl and Crow Agent Normal Maps
The Science Owls and Crow Agents in the Spaceship actually use a normal map, which are both exclusive to the Alpha builds.
Mafia Body Texture
Pre-Speedrun | Final |
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Each Mafia in builds prior to the Speedrun builds had a body texture that was 4K in resolution. This was reduced in the Speedrun builds and final game down to 1024x1024.
Mafia Apron Textures
Pre-Speedrun | Final |
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The texture on one of the aprons on the Mafia before the final game was also 4K in resolution.
Mafia Bowler Hat
Alpha/Beta | Final |
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One of the Mafia's hats that they sometimes wear had its texture resolution chopped in half twice for the final game.
Footstep Texture
Prerelease | Final |
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The texture for a player's footprint was made brown for the final game.
Mustache Girl Textures
Prerelease | Final |
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Mustache Girl's idle face and eyes were redrawn slightly for the final game, and the masking texture was adjusted as well.
Hat Kid Textures
In the Prototype and Alpha builds of the game, Hat Kid's hat used a unique texture called 'hatkid_hat_tex'. Starting with the Beta builds, the hat just used the same texture as Hat Kid's body.
Prototype/Alpha | Beta/Final |
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The positioning of Hat Kid's mouth when angry was higher up in the Prototype and Alpha builds.