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Proto:A Hat in Time (Windows, Mac OS X)/Alpha/Unused Textures

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This is a sub-page of Proto:A Hat in Time (Windows, Mac OS X)/Alpha.


"Yo!" Particle Texture

Hatintime Scream yo.png
A texture that saw use by a rapping mafia member in the 2013 prototype. The rapper, his stage, and his audience were all removed in the Alpha version of Mafia Town, leaving this texture unused.

Collectible Bird

A-Hat-in-Time-collectible-birb.png
A collectible bird. It can no longer be collected.

Early Badge UI

AHatInTime-Menu badges.pngAHatIntime menu badge slot(Alpha).png
Pretty self-explanatory. Early UI for the Badge menu. The design is completely different from the loadout menu eventually implemented in the Beta builds, being red instead of black and only allowing the player access to their Badges.

Train Rush Countdown Timer

Hatintime Deathtimer0.png
This graphic would go on to become the countdown timer in Trainwreck of Science, but is unused in the Alpha.

+20 Seconds Texture

Hatintime Timeadded 20s.png
Would later be used in beta for Trainwreck of Science's race against the clock, but sees no use in the Alpha.

Ladder Editor Graphic

AHatIntime laddergrab(Texture).png
An editor graphic for ladders that's leftover from the Prototype builds. It never shows up in-game under any circumstances. Deleted by the Beta builds.

Moleman Screenshot Texture

AHatIntime moleman(Alpha).png
A screenshot texture for....one of Habboi's original characters, Moleman. Not present in the initial release of the Alpha. Can be found in the 2nd floor of Seaside Spaghetti as a painting picture, completely out of the player's view and impossible to see normally.

Security Camera HUD

AHatIntime cam overlay(Alpha).png

AHatIntime cam overlay rec(Alpha).png

Textures for an unused Camera HUD. Possibly intended for Trainwreck of Science.

Prototype Menu Graphics

Almost the entirety of the graphics used in the Prototype builds for the level select menu are present in the files for the Alpha builds.

AHatInTime border topleft.pngAHatInTime border topright.png

AHatInTime border bottomleft.pngAHatInTime border bottomright.png
Level selector graphics from the main menu.

AHatInTime-Chapter1act1.png
The primary level featured in most Prototype builds.


AHatInTime-Chapter1act4.png
The graphic for the early Heating Up Mafia Town, which is only known to be playable normally in the GoBoiano Prototype.


AHatInTime-Chapter2act1.png
Early icon and name for an unknown act in the Subcon Forest. Theorized to be an early version of Subcon Well.


AHatInTime-Chapter2act3.png
Interestingly, a level select menu graphic was added for Queen Vanessa's Manor, a level that hadn't even begun development in any of the Prototype builds. This is used in the unused leftover level select menu HUD coding in the Alpha builds.


AHatInTime challenge1.pngAHatInTime challenge2.pngAHatInTime challenge3.png
The Challenge levels featured in the Cosmo Prototype.


AHatInTime Background.png

AHatInTime dotpattern.png


Graphics for the background, which had a white polka-dot pattern.


AHatInTime-Availablefunding.png
This graphic was used to obscure a couple of the icons listed above. This was used as a way to promote their Kickstarter page at the time.


AHatInTime hatintime logo.png
The logo graphic used on the Cosmo Prototype's level select screen. This graphic of the game's logo would only be seen again in the final game's Modding Tools, although it was eventually deleted from it.

AHatInTime Chapter1Logo.png
AHatInTime Chapter2Logo.png
The Chapter logos for Mafia Town and Subcon Forest.

Prototype Pause Menu Textures

AHatIntime pause continue(Proto).png
AHatIntime pause mainmenu(Proto).png
AHatIntime pause exitgame(Proto).png
The unique pause menu graphics from the Prototype builds. Unused in the Alpha due to the different, more simplistic menu being used instead.

Combat Strafing Target Pointer

AHatIntime targetpointer(Proto).png
The targeting graphic from the lock-on feature that was in the Prototype builds. The Alpha builds are the first builds to remove this ability for Hat Kid, so this graphic goes unused. By the Beta builds, this graphic would be completely deleted.

Cog HUD Icon

AHatIntime collectible cog01(Proto).png
A HUD icon for a collectible cog item is present in the Prototype builds and Alpha builds, unused. Can be seen in footage of Calcite. The model for it is still leftover in the final game's Modding Tools.

Calcite Collectibles Graphic

AHatInTime Collectibles.png
A leftover graphic from the Calcite era of development, used to display objects that Hat Kid collected in a mini-mission. This graphic could also be found in the Prototype builds.

Star HUD Icon

AHatIntime collectible star(HUD).png
Another Calcite leftover. This graphic can also be found in early versions of the final game's Modding Tools.

Harbor Button Graphics

AHatIntime attackbtn blue tex(Proto).pngAHatIntime attackbtn red tex(Proto).png
AHatIntime attackbtn yellow tex(Proto).pngAHatIntime button next outline keyboard tex(Proto).png
Graphics for the button HUD seen all the way back in some of the earliest screenshots of Harbor are present in both Prototypes and the Alpha builds, unused. The class file for the HUD that used these is also present. These graphics would be forever deleted by the Beta builds.

Yellow Hat Kid Textures

AHatIntime raincoat(ProtoGoBiano).pngAHatIntime rainpants(ProtoGoBiano).pngAHatIntime Eyes(ProtoGoBiano).png
Textures for the original yellow version of Hat Kid seen in the earliest screenshots of the game are present in the GoBiano Prototype and Alpha builds. These textures are among the oldest known assets ever made for the game.

"Batskin" Texture

AHatIntime batskin(ProtoGoBiano).png
A texture called "batskin" is grouped among the yellow Hat Kid textures above, with an import date very close to them as well. Unknown purpose.