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Proto:A Hat in Time (Windows, Mac OS X)/Beta/Differences to the Final Game/Texture Differences/HUD Graphics

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This is a sub-page of Proto:A Hat in Time (Windows, Mac OS X)/Beta/Differences to the Final Game/Texture Differences.

Pon HUD Counter Icon

Beta Final
AHatIntime EnergyBit(HUDIconBeta).png AHatIntime EnergyBit(HUDIconFinal).png

Although both icons are green, the final version adds an extraordinary amount of detail, with a diamond in the center, the orb being two colors instead of fully green, and a much higher resolution to boot.

Time Piece HUD Counter Icon

Beta Final
AHatIntime collectible timepiece(Beta).png AHatIntime collectible timepiece(Final).png

The HUD icon used to show how many Time Pieces the player has was given a completely new icon in the final game, with a much higher resolution to boot.

Loading Screen Moon

Beta Final (Modding Tools)
AHatInTime loadingscreen floor moon(Beta).png AHatInTime loadingscreen floor moon.png

The Beta builds featured a very different loading screen to the one in the final game, one that had Hat Kid walking on the moon. This loading screen would be replaced with the unique titlecards in the final game, but it seems the Beta loading screen was updated after the Beta builds. The moon surface became a full, circular planet, and was likely meant to spin.

Act Select HUD

Beta Final
AHatIntime Item Act(Beta).png AHatIntime Item Act(Original).png
AHatIntime Item Act Complete(Beta).png AHatIntime Item Act Complete(Original).png
AHatIntime Item Boss(Beta).png AHatIntime Item Boss(Original).png
AHatIntime Item Boss Complete(Beta).png AHatIntime Item Boss Complete(Original).png
AHatIntime Item Bonus(Beta).png AHatIntime Item Bonus(Original).png
AHatIntime Item FreeRoam(Beta).png AHatIntime Item FreeRoam(Original).png

The Act Select HUD in the Beta builds is radically different to the final game, with completely different icons and a lack of any kind of unique graphics for a finale Act and completed Time Rifts.

Overview Polaroids

Beta Final
AHatIntime Overview polaroid hud(Beta).png AHatIntime overview polaroid hud(Final).png
AHatIntime Overview polaroid 1 1(Beta).png AHatIntime overview polaroid 1 1(Final).png
AHatIntime Overview polaroid 3 1(Beta).png AHatIntime overview polaroid 3 1(Final).png
AHatIntime Overview polaroid 2 1(Beta).png AHatIntime overview polaroid 2 1(Final).png

The level overview polaroids for the hub and the first three Chapters were updated for the final game to match their current appearances.

Badges

Texture Alpha Beta Final (Modding Tools)
Owl's Brew Badge HUD Icon AHatIntime powerpin chemical(Alpha).png
AHatIntime badge chemical 2(Alpha).png
AHatIntime itemicon badge chemical(Beta).png AHatInTime badge chemical.png
Owl's Brew Badge Model Texture AHatIntime badge chemical(Alpha).png AHatIntime badge chemical(Beta).png AHatIntime badge chemical(New).png
Queen's Love Badge HUD Icon - - AHatInTime badge timestop.png
Queen's Love Badge Model Texture AHatIntime badge queen(Alpha).png - AHatIntime badge queen(New).png
Snatcher's Realm Badge HUD Icon AHatInTime powerpin snatcher.png AHatInTime itemicon badge snatcher.png Both
Snatcher's Realm Badge Model Texture AHatIntime badge snatcher(Object).png
AHatIntime badge snatcher emessive(Object).png
Same Same

Three scrapped Badges, the Owl's Brew Badge, the Queen's Love Badge, and the Snatcher's Realm/Laugh Badge all went through several different graphical incarnations across development.

Speech Bubbles

Pre-Speedrun Final
AHatInTime speechbubble.png AHatIntime speech bubble regular(Final).png
AHatInTime speechbubble scream tex.png AHatIntime speech bubble scream(Final).png
AHatInTime speechbubble gloom.png AHatIntime speech bubble gloom(Final).png
AHatInTime speechbubble formal tex.png AHatIntime speech bubble ui(Final).png
AHatIntime smalltalk tex(Proto).png AHatIntime smalltalk regular(Final).png
AHatInTime smalltalk gloom.png AHatIntime smalltalk gloom(Final).png
AHatIntime smalltalk scream tex(Proto).png AHatIntime smalltalk scream(Final).png
AHatInTime question01.png AHatIntime speech bubble question(Final).png

Much like the previous builds, the UI speech bubbles use older designs that were replaced for the Speedrun builds and final game. The older designs can still be found in the final game's Modding Tools, although it should be noted that the small bubbles for normal talking and screaming are smaller resolution in the final game's Modding Tools compared to the versions found in the older builds.

Hat Kid Mugshot Texture

Pre-Final Speedrun Performance
AHatIntime mugshot hatkid(SpeedrunBuilds).png AHatIntime mugshot hatkid(Final).png

The mugshot icon for Hat Kid in all prerelease builds of the game except the Speedrun Performance Build is an older, rougher design that was snipped from concept art.

Settings Menu Option Boxes

AHatIntime GameSettings Box 1 Items(Beta).png
AHatIntime GameSettings Box 2 items(Beta).png
AHatIntime GameSettings Box 3 Items(Beta).png
AHatIntime GameSettings Box 4 Items(Beta).png
AHatIntime GameSettings Box 5 Items(Beta).png
AHatIntime GraphicsSettings Box 1 Items(Beta).png
AHatIntime GraphicsSettings Box 2 items(Beta).png
AHatIntime GraphicsSettings Box 3 Items(Beta).png
AHatIntime GraphicsSettings Box 4 Items(Beta).png
AHatIntime GraphicsSettings Box 5 Items(Beta).png
AHatIntime GraphicsSettings Box 6 Items(Beta).png
AHatIntime GraphicsSettings Box 7 Items(Beta).png
AHatIntime GraphicsSettings Box 9 Items(Beta).png
AHatIntime InputSettings Box 2 items(Beta).png
AHatIntime InputSettings Box 3 items(Beta).png
AHatIntime AudioSettings Box 5 Items(Beta).png
A whole bunch of differently-sized menu boxes for the options menus. In the final, the boxes dynamically stretch to the amount of options in a given section of the menus instead of using unique graphics for each section.

Impact Circle Graphic

Pre-Speedrun Final
AHatIntime impact circle(Proto).png AHatIntime impact circle(Final).png

The resolution for a graphic used for an effect that plays when bonking into things or smacking something that cannot be broken was cut in half for the final game, as well as the red color being made more solid around the outer edges of the ring.

Thank You Message

Beta Final (Unused)
AHatIntime thankyou alpha(Beta).png
AHatIntime thankyou alpha.png

A message that thanks the player is present in the builds, and a similar texture also exists in the final game, unused.

Beta Build Watermark Texture

AHatIntime alphabuild watermark(Beta).png


The watermark graphic used on the bottom of the screen 90% of the time during gameplay in the Beta builds.