Proto:Atomic Heart
This page details one or more prototype versions of Atomic Heart.
A developer build of Atomic Heart dated November 7, 2022 was leaked online just three days before the game's official release. It contains a functional debug menu, a GameTune folder allowing modification of in-game difficulty, characters, weapons, and recipes inside the game files, and more.
Due to being an older build, there's some bugs, graphical glitches, and other such things that occur during gameplay.
To do:
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Contents
General Differences
- Enemies are too strong and unbalanced.
- Raytracing is broken. Forcing it through the developer console causes the game to crash.
- DLSS 2 is used. The final game uses DLSS 3.
- English, Russian, and Brazilian Portuguese audio languages are included, although only the first two have complete voiceovers.
Cut Weapons
- bidonist
The bidonist also known as the bin gun is a weapon only found by using console commands its a strange gun that fires some kind of explosive ball
- Kilka
Debug Menu
There are two debug menus:
- One which allows you to navigate through levels, accessed through the main or pause menus.
- The other has a lot of debug options, cheats, and other stuff. Can be accessed by pressing Backspace or holding D-Pad Up.
Level Select (Main/Pause Menu)
Levels are named "Atomic_World_*".
Main
Skills
Inventory
Weapon Upgrades
Weapons
Spawn
AI
Debug Categories
Utility
Ecosystem
Audio
Quests
Load/Save
PS5 Triggers
Present under the Feedback section on the right side is some Russian text. While its presence isn't too surprising given the game's setting, the text here translates to "If you'll not do right now, you'll fuck up the game."