Proto:Barkley, Shut Up And Jam: Gaiden
This page details one or more prototype versions of Barkley, Shut Up And Jam: Gaiden.
Warning: The prototype wiki article you are about to read is canon.
A prototype of Barkley, Shut Up And Jam: Gaiden was released, along with the Vidcon Pack, by Tales of Game's on December 13th, 2012.
- 1 Sub-Page
- 2 General Differences
- 3 Story Differences
- 4 Removed Characters
- 5 Text Differences
- 6 Graphical Differences
- 7 Skill Differences
- 8 Musical Differences
- 9 Unused Graphics
| Item Differences|
The only page you'll see on this Wiki that involves changes between Cyber Dwarf weaponry.
There's more than just this.
Easily the biggest change between the prototype and the final game is that the prototype runs on the RPG Maker 2003 engine, instead of the Game Maker engine that the final uses. Because of this, a few things were not able to be added to the game (or look/act different):
- While both games use a resolution of 640x480, the prototype forces the game to be fullscreen, as is the case with most RPG Maker 2003 games.
- The Tales of Game's splash screen hasn't been added.
- The options menu isn't present.
- The sprinting meter hasn't been added yet.
- Portraits do not appear in dialogue boxes.
- There are no vending machines in the prototype.
- In the prototype, more items tell what function they serve in the description. Some, like the Ecto Cooler, heal specific amounts of VP instead of a certain percentage.
- Enemies have no animations in battle. Party members do, but their sprites are very choppy.
- The final allows the player to select different attacks for every party member, which is completely missing in the prototype.
The main story is present in the prototype, although there are a few exclusions. When a new game is started, however, it begins in the B-ball Dimension with Barkley, Vinceborg, and Zalatar, the turkey living in Cesspool X (more info below).
Neo New York and Sewers
- Barkley's voice and picture in the intro aren't present.
- The scene where the two punks steal money from the hobo is missing.
- If checked, Barkley will find an Ecto Cooler in the oven. This takes up two text boxes in the prototype, and one in the final.
- After talking to Chin, he gives Barkley some items. In the prototype, this was only five Ecto Coolers; the final game keeps this and adds three Steroids and two Tobaccos.
- The flashback to Neo New York before the Chaos Dunk is missing.
- The button sequences are missing in the prototype.
- The sliding puzzle in the B-Ball Catacombs is missing.
- Two treasure chests in the Sewers are different.
- A room that contains a Chicken Dew in the final has a Jam Spirit in the prototype.
- A room that contains the note from Dr. Allard (and another Chicken Dew) has a Team Spirit in the prototype.
- At the end of the sewers, a guard forces you to pay him Neo-Shekels in order to climb down a ladder. It costs a (relatively) reasonable 600 Neo-Shekels in the prototype, which was driven up to 5,000 in the final.
Proto NNY and Liberty Island
- Ezekiel and Eli, the two guys in the bottom-left corner in the Doctor's Office, are in different seats in the prototype.
- Guns Guns Guns, the store in Proto Neo New York, doesn't have Hundley's Casino yet.
- You cannot give the F.I.N.A.L. G.U.N. to Mark or the Square-Enix-Goya agent in the prototype.
- Ghost Dad doesn't explode into lots of ghosts when he is defeated.
- The adventure game gimmick of Liberty Island is missing, as well as the entire subplot with the Diabeastie.
- The flashback to the Chaos Dunk had some notable changes in the final.
- The final uses sprites from Barkley: Shut Up and Jam! for the basketball players, while the prototype uses in-game sprites.
- The announcer in the prototype is ambiguous. They were changed to Dick Vitale in the final.
- The line talking about the Knicks obtaining a point more than the Suns is missing.
Outskirts and B-Ball Dimension
- The Outskirts went through some minor changes.
- Ghastly Darklord is missing.
- The bestiary owned by the Animayor was put onto a single screen and acquired pictures in the final.
- The Chup Mines had several additions and changes.
- Zorf Gobletwind doesn't attend the Duergar rally in the prototype; it's Elrog Dreadgem instead.
- The picture that appears when saying "Foe" to Sha'kwan Dwarfmalice is larger in the prototype.
- The hands of the two races during the Duergar and Genie treaty aren't present in the prototype. Also, the window that holds the choices is at the top of the screen in the prototype, while it's on the bottom in the final.
- The Genie Lamp serves different purposes in the prototype and final. While the final's lamp summons Kazaam and allows the party to benefit from one of three wishes, the prototype's lamp, when used in battle, deals massive damage to all enemies.
- Some minor changes have been added to the B-Ball Dimension in the final.
- The cutscene that happens when you blow the Dimensional Whistle isn't there in the prototype.
- Dick Vitale isn't in the dimension.
Cuchulainn's Tomb and Necron 5
- Cuchulainn's Tomb went through some pretty big changes.
- The opening area in Cuchulainn's Tomb is very different in the prototype! In the prototype, the opening area spans five rooms, while the final is contained to a single one. The area with two chests contains the Tupperware Armor in the prototype, while the final replaces it with some Pumps.
- The labyrinth, in the prototype, consists of a big maze with several siderooms containing chests, one of the rooms being the way out of the maze. In the final, the chests are all kept in one room, and the goal is to activate crystals in a specific pattern.
- The separate paths leading to the libraries are all different.
- Balthios' path consists of a large maze in the prototype, while the final has you fight three enemies.
- Cyberdwarf's path consists of a single room in the prototype, while there's a pit that has an invisible path in the final.
- Hoopz' path is largely the same as the final. However, the path goes Left, Left, Right (the final goes Left, Up, Left, Right), and the eyes on the two statues don't light up.
- Barkley's path doesn't have a room leading up to the library in the prototype. The final has a puzzle based on his jersey number.
- The hall leading up to the Shimmerglobe is empty in the prototype, while the final has a vending machine and a pump.
- The Necron 5 went through some large changes, too.
- The prototype has Michael Jordan destroy Vinceborg, whereas the final has Vinceborg resisting B.L.O.O.D.M.O.S.E.S.'s control over him, and self-destructing in the process.
- The Desolate B-Ball Court is missing in the prototype. Because of this, the fight with Jordan and the escape pods are in the room before it.
Fill this segment out.
- In the Deathtemple, the "VAMP Commando" picture isn't in the prototype; it's replaced with a text bubble.
Two noteworthy characters were removed in the final game; one that was used for debugging, and another that's... odd, to say the least.
The turkey from Cesspool X can be played in the prototype. However, he's a debug character with extraordinarily high stats and a 100% critical hit chance. Several things are noteworthy about Zalatar;
- He is the only playable character who can reach level 99 (all other characters can only get to level 60).
- Zalatar automatically attacks in battle, similar to Umaro from Final Fantasy VI.
- He can equip the Soccerball and Jersey (as well as his own weapon, "my names zalatar").
A rather strange character, gope is essentially the same as the seven blank RPG Maker 2003 hero assets in-game, but with a name and (blank) overworld sprites. It's possible that this was a developer joke.
All additions, changes, and removals are bolded.
|The cloaked octoroon, known only as "Ultimate Hellbane" has struck again, this time killing two men in the NNY Mall.||Breaking news just in! A killing spree has been reported... The cloaked octoroon, known only as "Ultimate Hellbane" has struck again, this time killing two men in the NNY Mall.|
Chaos Dunk Flashback
|It was the first game I ever took you to. There were 4 seconds left on the clock and we were down by a point. I saw Maureen holding you in the stands and I knew I couldn't let you down.||It was the first game I ever took you to. There were 2 seconds left on the clock and we were down by a point. I saw Maureen holding you in the stands and I knew I couldn't let you down.|
|Heh, juked him out. If you can't slam with the best then jam with the rest!||That all you got? Come on! If you can't slam with the best then jam with the rest!|
|There was only one second left. I didn't have enough time to shoot. There was nothing I could do.||There was only two seconds left. I didn't have enough time to shoot. I didn't have time to do anything. There was nothing I could do.|
|What the hell is going on out there?! It's like an earthquake or something. The tension in this arena is building like I've never seen it.||What the hell is going on out there, baby?! It's like an earthquake out there, the tension in this arena is phenomenal. I've never seen anything like this in a hoops Dick Vitale game before!|
When the generic announcer was changed to Dick Vitale, the only line spoken was edited to sound more like him.
|They say the winner gets a very precious one-of-a-kind prize. I'm so excited!||They say the winner gets a very special one-of-a-kind prize. I'm so excited!|
Deathtemple in Hell
|this is deathtemple in hell your gonna die bi*ch||this is deathtemple in hell your gonna die bich|
|Hahaha! That was so touching, Barkley! You almost had me fooled!||(removed)|
Because of the addition of the Desolate B-Ball Court, and the changing of the death of Vinceborg, this bit of text was removed.
There might be a few more overworld sprite differences. Also, check the maps.
The title screen's background received various makeovers.
- The title itself is separate from the background in the final version.
- Some lightning coming out of the basketball was added.
- Barkley's body is now lit up, and basketball shorts were added.
- Hoopz' head and body were made wider, and some light was added to his hair.
- Balthios' ear, hair, and collar were redrawn, and a blue glow was added to his face.
- Cyberdwarf had his entire face redrawn.
The sprites for Barkley and Shadow Barkley were slimmed down and given less amateurish shading in the final.
Balthios' sprite in the prototype has a lot less detail. The sprite for the Ultimate Hellbane wasn't changed, though.
Hoopz Barkley's portrait was changed to Eddie "Skate" Hunter from the Streets of Rage series, namely his mugshot from the international versions of Streets of Rage 3, while his overworld sprite was redone to make him look more like a teenager.
Ghost Dad's battle sprite is completely different in the prototype!
Every skill that the playable characters use in the prototype had changes in some way, ranging from BP consumption to entirely different effects.
- Doubleteam (Learned from start, consumes 4 BP, only hits an enemy once)
- Vampslam (Learned at level 7, consumes 7 BP, gives Barkley a random stat boost and hurts enemy)
- Hoopslay (Learned at level 12, consumes 13 BP, deals ice damage to all enemies)
- Time Out! (Learned at level 16, consumes 5 BP, acts like a Paralysis spell)
- Holy Dunk (Learned after defeating Dikembe Mutombo, consumes 20 BP, heals all allies)
- Ghost Muscle (Learned after defeating Ghost Dad, consumes 30 BP, doubles Barkley's Power stat)
- Doubleteam (Learned from start, consumes 10 BP, hits enemy multiple times (and twice as much if Barkley has the H/S Ball))
- Showboat Jam (Learned at level 2, consumes 20 BP, gives Barkley a random stat boost and hurts enemy)
- Vampslam (Learned at level 4, consumes 10 BP, steals VP from enemy to heal Barkley with)
- Holy Jam (Learned after defeating Dikembe Mutombo, consumes 35 BP, does heavy damage to an enemy)
- Ghost Muscle (Learned after defeating Ghost Dad, consumes 5 BP, raises Barkley's Power and Brain stats)
- Flame Zauber (Learned from start, consumes 3 BP, deals fire damage to an enemy)
- Water Zauber (Learned at level 3, consumes 5 BP, deals water damage to all enemies)
- Thunder Zauber (Learned at level 7, consumes 9 BP, deals lightning damage to an enemy)
- Ice Zauber (Learned at level 11, consumes 5 BP, raises the defense of all allies)
- Wind Zauber (Learned at level 15, consumes 14 BP, can give an enemy either Diabetes, Glaucoma, "Time Out", or slow them down)
- Muscle Zauber (Learned at level 20, consumes 17 BP, deals major damage to an enemy)
- Snail Zauber (Learned at equipping the Snail Zauber, consumes 4 BP, heavily decreases an enemy's speed)
- Fire Zauber (Learned from start, consumes 5 BP, lowers enemy's Power for a short time)
- Ice Zauber (Learned from start, consumes 20 BP, does heavy damage to an enemy)
- Water Zauber (Learned at level 3, consumes 10 BP, inflicts Diabetes and Glaucoma on enemies)
- Wind Zauber (Learned at level 3, consumes 25 BP, enemy gets hit twice)
- Thunder Zauber (Learned at level 4, consumes 25 BP, repeatedly damages an enemy)
- Muscle Zauber (Learned at level 5, consumes 20 BP, lowers several stats of an enemy)
- Snail Zauber (Learned after equipping the Snail Zauber, consumes 10 BP, heavily decreases an enemy's speed)
- Dwarven Touch (Learned from start, consumes 6 BP, heals a small amount of an ally's VP)
- Insulin Shot (Learned at level 6, consumes 3 BP, cures Diabetes)
- Dwarf Knowledge (Learned at level 9, consumes 10 BP, heals a medium amount of an ally's VP)
- Glaucoma Prayer (Learned at level 10, consumes 3 BP, cures Glaucoma)
- Dwarf Caress (Learned at level 15, consumes 18 BP, heals the VP of all allies)
- Insulin Shot (Learned from start, consumes 5 BP, heals an ally and cures Diabetes if they have it)
- Dwarven Touch (Learned from start, consumes 10 BP, heals half of ally's VP and randomly raises a stat)
- Dwarf Knowledge (Learned from start, consumes 15 BP, heals all of an ally's VP and cures all status effects)
- Glaucoma Prayer (Learned at level 5, consumes 5 BP, cures all allies of Glaucoma)
- Dwarf Caress (Learned at level 6, consumes 20 BP, restores every ally's VP by 66%)
- Chaff Grenade (Learned after inspecting Jenkins' corpse on Liberty Island, consumes 10 BP, damages enemy and lowers their Guard)
- Gun's Slay (Learned from start, consumes 4 BP, deals moderate damage to an enemy)
- Bulletdance (Learned at level 8, consumes 12 BP, damages all enemies)
- Status Shot (Learned at level 12, consumes 7 BP, can inflict Diabetes or Glaucoma, or a decrease in speed)
- Incredible Wisdom (Learned at level 15, consumes no BP, heals an ally's VP)
- Tricky Gun's Assault (Learned at level 22, consumes 17 BP, deals heavy damage to an enemy)
- Gun's Slay (Learned from start, consumes 10 BP, deals moderate damage to an enemy)
- Bulletdance (Learned from start, consumes 10 BP, deals damage to multiple enemies)
- Status Shot (Learned from start, consumes 10 BP, inflicts Diabetes on an enemy)
- TrickGun Assault (Learned at level 6, consumes 30 BP, deals heavy damage to an enemy)
Most songs in the prototype are called by their alternate title. A few, though, have names that are different from both the file's name and the alternate title.
- "Deathtemple in Hell" (_death) is called "God Bless It".
- "wh o that smell john basedow" (_basedow) is simply called "John Basedow".
- "arhwetoiahretio" (_runaway) is called "Super! Super! Gay! Gay!"
Four alternate versions of Cuchulainn's Tomb's music (Islam is the party religion) are in the files of the prototype!
- 8 is basically the final's version of the song, but at a slightly higher pitch.
- 7 is slightly muddled, and the repeating chiptune in the background is quieter.
- 4 is similar to 7, but has had its pitch increased by 20 percent. The violins in the background are louder, too.
- 2 is 4 at a slower tempo, but in an even higher pitch. The drums aren't as distinguished.
Two more songs have duplicates;
- Cyberdwarf's theme has two, but they're pretty much the same except for their name.
- The Space Jam theme has a duplicate that is slightly quieter than the original.
This song appears in the earlier versions of the final, but it was later replaced with "falling down".
Cyberdwarf has three unused portraits, all of which show more of his hair. The first portrait has lighter colors than the other two, while the third one adds a border and some 'pupils' to his eyes. There is a fourth unused portrait, which is just the final one that has been moved down a pixel by accident.
The Barkley series
|SNES||Barkley Shut Up and Jam!|
|Genesis||Barkley Shut Up and Jam! 2 (Prototype)|
|Windows||Barkley, Shut Up And Jam: Gaiden (Prototypes) • Barkley 2|