If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Proto:Beethoven: The Ultimate Canine Caper (SNES)

From The Cutting Room Floor
Jump to navigation Jump to search

This page details one or more prototype versions of Beethoven: The Ultimate Canine Caper (SNES).

Hiddenpalace.org logo.png  This prototype is documented on Hidden Palace.

A proto exists, which appears to be very close to release candidacy as there are very few differences.


The header of the proto is still using the title "Super Tom & Jerry", which might explain this.

Gameplay Differences

Beethoven2ndsnes protojolt.gif

  • When you start either scene in world 1, Beethoven starts too far to the left. If you wait a few seconds, this will be corrected and the dog will "jerk" right to the furthest left the game allows. This was fixed in the final.
  • Occasionally, enemies will make no sound if they're killed off-screen in the proto.
Prototype Final
Beethoven2ndsnes protoapple.png Beethoven2ndsnes finalapple.png
  • An apple was repositioned in world 2-2 to not be an unavoidable hit.


  • When using a charged growl against the dogs in world 3, they appear to whine twice in the proto creating an "echo" effect. This was fixed in the final.
  • The growl when Beethoven's bark projectile is charging up is much longer in the proto.
  • The puppy whine is rougher and lower-pitched.