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Proto:Burnout Dominator (PlayStation 2)

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This page details one or more prototype versions of Burnout Dominator (PlayStation 2).

Production 10 build (Jan 31, 2007)

A debug-enabled build of Burnout Dominator for the PS2 labelled as PRODUCTION 10 Preview on the disc, compiled just under one week after the retail EUR and USA builds, a few days before the retail Japanese build, and just over one week before the retail Asian and Korean build. Its build tag, which can be also seen in-game, is 31/01/07 19:09 JAmor.

The executable for this build is also filled with a lot of debugging symbols, clocking in at 34MiB in size.

Debug Menu

Main debug menu

Pressing START on the 2nd player controller brings up a debug menu, with many different options to choose from. On the bottom there is an additional bar displaying what each of the buttons does, as well as how much time has passed since the game was started. The debug windows can also be moved around with the Right Analog Stick.

Empty log window

Pressing SQUARE to open up the log seems to drop down a window that would be displaying the log history, but it always remains blank.

There are too many open windows...

The maximum amount of debug windows you can have open at once is 4. Trying to open more will display a warning message that says There are too many open windows. Please close some before continuing with a red flashing border.

Build date

One of the options displays the exact date and time this build was compiled on, as well as who did it. In this case it was Jonathan Amor who was on the Burnout Dominator development team.

Debug collisions
Performance metrics

A whole lot of debugging information such as the invisible collision mapping, how well the game performs and so on.

Debug Quickstart Menu

Debug quickstart menu

Asides from the regular debug menu, there is a different debug quickstart menu that isn't normally available. It can be enabled by swapping _vt$22CB4DebugDebugMenuState with _vt$13CB4PauseState, which can be achieved with the code below. The menu can be brought up at any time by pressing START during an event on the 1st player controller.

003D53B8 00000090
(Source: Edness)

Garage Debug Display

Camera information in the garage

Another thing that seems to not have a dedicated toggle in the debug menu is the garage debug display that shows information about the camera.

004DDFE9 00000001
(Source: Edness)