If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Proto:Castlevania: Dawn of Sorrow

From The Cutting Room Floor
Jump to navigation Jump to search

This page details one or more prototype versions of Castlevania: Dawn of Sorrow.


A demo was created for Castlevania: Dawn of Sorrow.

Game Comparison

Compared to the final version, the demo version made some changes:

  • The Seizure Warning and ESRB Rating (T) appear after the game starts up, followed by the game's logo, then the game boots up like it does in the final version.
  • Removed accessibility to all (but one) rooms by adding blockades and walls to various exits. The only room that was not blocked off (but can only be accessed by patching in abilities to jump further) is on the other side of the bridge. However, the exit on the far right side (leading to the Demon Guest House) is blocked off.
  • Removed one blockade that is normally in front of a warp point near the beginning of the game.
  • All enemies after the warp point had their HP reduced to reflect the lower level the player would have when entering the last area.
  • Starting equipment is slightly different: the player starts with a Short Sword instead of a Knife.
  • Game starts outside the castle instead of in town, so the player will not have three souls to start with.
Demo Final
Castlevania-DoS-title-demo.png Castlevania Dawn of Sorrow-title.png

Only GAME START is available in the demo version.

Area Differences

This does not account for any barricades and walls added to limit access within the game.

Demo Final Comments
Castlevania-DoS-sc1-demo.png Castlevania-DoS-sc1-final.png Short Sword was replaced with a Claymore, given the player starts with a Short Sword in the demo.
Castlevania-DoS-sc2-demo.png Castlevania-DoS-sc2-final.png Claymore was replaced with an Axe.
Castlevania-DoS-sc3-demo.png Castlevania-DoS-sc3-final.png Spear appears on the spot where the barricade was removed.
Castlevania-DoS-sc4-demo.png Castlevania-DoS-sc4-final.png Balore soul, Flea Man and blocks were added while the news article and Killer Dolls were removed.
Castlevania-DoS-sc5-demo.png Castlevania-DoS-sc5-final.png Buer and Quetzacoatl were replaced with a Malachi. The Malphas soul was added to the middle of the room.

Enemy Changes

Killer Clown's Soul Rarity:

Demo Final
* **

Persephone's Soul, HP Recovery

Demo Final
+1, all levels. +2, Levels 1-4

+4, Levels 5-8 +6, Level 9

Persephone's soul cannot be obtained under normal circumstances.

Level/Experience Formula

Experience uses a fixed incremental system. The increment itself increases by 18(final) with each level up, which is added to the NEXT value.

So for the amount of experience for the Next Level EXP, it goes:

Current EXP Needs + 28 + (18 * Current Level)
Demo Final
Next Level EXP = Current EXP Needs + 20 + (12 * Current Level)

Does not apply to levels 1 and 2.

Next Level EXP = Current EXP Needs + 28 + (18 * Current Level)

Does not apply to level 1.

Chart Sample

Demo Final
Level EXP NEXT EXP NEXT
1 0 36 0 48
2 36 60 48 84
3 96 104 132 148
4 200 160 280 230
5 360 228 510 330
6 588 308 840 448
7 896 400 1288 584
8 1296 504 1872 738
9 1800 620 2610 910
10 2420 748 3520 1100
20 17640 2688 26040 3990
30 57660 5828 85560 8680
40 134480 10168 200080 15170
50 260100 15708 387600 23460
60 446520 22448 666120 33550
70 705740 30388 1053640 45440
80 1049760 39528 1568160 59130
90 1490580 49868 2227680 74620
99 1980000 0 2960100 0

In short, a lot less EXP is required to level up in the demo version.

Text Comparison

Demo Final
(Pickup Weapon / Item)
Press START to display

menu screen.

N/A


(Save Room)
Save Room

To restore HP and MP, press
in front of the statue.

You cannot save the game data
in this demo version.

Save Room

Press in front of the statue to
save the game.

(Soma encounters two familiar faces)
Soma Cruz

Huh?

Those two...

Yoko Belnades
Ah, Soma!

Julius Belmont
Soma?

I just remembered something.
I've got to go.
Yoko, you stay here, okay?

Yoko Belnades
J-Julius! Wait a minute!

(Julius escapes)

Yoko Belnades
Why do you always do this?

Oh, forget it...
Soma. Here, take this.

Here, take this.

(Receives Magic Seal 1)

Soma Cruz
And this is?

Yoko Belnades
A Magic Seal.

Soma Cruz
Magic Seal?

Yoko Belnades
Yes, you'll need it to
defeat certain enemies.

Soma Cruz
But how do I use it?

Yoko Belnades
Why don't we give it a try?

(Option: Sure, I'll give it a try.)

Yoko Belnades
Good. Now watch closely.
Draw a figure exactly as shown.

Okay, now you try it.

(Success)
Yoko Belnades
Good, that's it.
Just don't forget how you
did that.

(Failure)
Yoko Belnades
Wait, hold on.
That's not the right shape.

The small circles indicate
where you have to touch.
Don't be too hasty, okay?

Oh, yes, and you also have
to touch the points in the
proper sequence.

Soma Cruz.
I get it.

Yoko Belnades
Want to try again?

(Option: Okay, once more)

Yoko Belnades
Okay, I'll show you again.

(Option: No, that's okay. / No, it's okay.)

Yoko Belnades
Oh...
Well, that's fine, then.

(Continuing on)

Yoko Belnades
Oh, one more thing.

You can practice drawing
a Magic Seal anytime.

If you're not sure how
to do it, you should
definitely practice.

Soma Cruz
Got it.

Yoko Belnades
A Magic seal activates on
its own when it's needed.
Give it a try and see.

Oh, remember we ran into
some enemy where
Magic Seal was needed?

I'll be with you.
Let's get back to the place.

Soma Cruz
A-Alright.

Soma Cruz

Huh?

Those two...

Yoko Belnades
Oh! Soma!

Julius Belmont
...

Soma Cruz
Yoko. Julius.
What are you two doing here?

Yoko Belnades
Funny you should ask that.
We got wind of this cult
from a tip by Arikado.

I'm investigating with
Mr. Belmont. I'm sure you
remember him, the hunter.

Julius Belmont
Soma, please understand.

If the darkness draws you in...
I have no choice but to
destroy you.

Soma Cruz
Yes, I know...

Julius Belmont
Then, there is no reason
for you to be here.

Yoko Belnades
That's right.
You're only putting
yourself in danger.

Soma Cruz
That Celia woman...
Not only was she after me,
shie tried to harm Mina, too.

I'm not gonna stop
until I find her.

Julius Belmont
You're determined, I see.

Then, I have nothing more
to say.

Yoko Belnades
Wait. Wait, Julius.
How can you just say that?

Julius Belmont
I'll be going now.

Yoko Belnades
Wait a second.
I'm coming, too.

Julius Belmont
No, Yoko, you stay.
We'll need a contact here,
just in case.

Yoko Belnades
Hey, wait!
You can't just...!

(Julius escapes)

Yoko Belnades
Men! They're so selfish!

I bet you have no intention
of going home, either.

Soma Cruz
Well, uh...

Yoko Belnades
Fine, then.
Here, take this.

(Receives Magic Seal 1)

Soma Cruz
And this is?

Yoko Belnades
A Magic Seal.

Soma Cruz
Magic Seal?

Yoko Belnades
The cult leader appears
to create gates that draw
the power of darkness.

Monsters exposed to that
power are said to be
invincible

Soma Cruz
So how am I supposed to
destroy them?

Yoko Belnades
That's where this Magic Seal comes in.

Want to practice using it?

(Option: Sure, I'll give it a try.)

Yoko Belnades
Good. Now watch closely.
Draw a figure exactly as shown.

Okay, now you try it.

(Success) Yoko Belnades
Good, that's it.
Just don't forget how you
did that.

(Failure) Yoko Belnades
Wait, hold on.
That's not the right shape.

The small circles indicate
where you have to touch.
Don't be too hasty, okay?

Oh, yes, and you also have
to touch the points in the
proper sequence.

Soma Cruz
I get it.

Want to try again?

(Option: Okay, once more)

Yoko Belnades
Okay, I'll show you again.

(Option: No, that's okay. / No, it's okay.)

Yoko Belnades
Oh...
Well, that's fine, then.

(Continuing on)

Yoko Belnades
Oh, one more thing.

You can practice drawing
a Magic Seal anytime.

If you're not sure how
to do it, you should
definitely practice.

Soma Cruz
Got it.

Yoko Belnades
A Magic seal activates on
its own when it's needed.
Give it a try and see.

Okay, now...

Let's go, Soma.

Soma Cruz
Huh?
Go where?

Yoko Belnades
It's a dead end here.

Only Julius could get in
from somewhere like this.

We should go back and find
a different way in

Soma Cruz
All right.
If we have to...

Yoko Belnades
There's no shelter from the
rain and wind here, either.

Will you escort me?

Soma Cruz
Uh...
Sure, of course.

Yoko Belnades
Thanks.
Let's go.

(1st Sealed Door)
Yoko Belnades

Yes, here it is!
Ready to use the Magic Seal?

Most likely, you'll need a
a Magic Seal to finish off
the monster in here.

Just be calm and focus.
I'll be waiting here.

Soma Cruz
No problem.

Yoko Belnades

This door...
It looks like you'll need
a Magic Seal right away.

Most likely, you'll need a
a Magic Seal to finish off
the monster in here.

Just be calm and focus.
I'll be waiting here.

Soma Cruz
No problem.

(After Flying Armor is defeated)
Yoko Belnades

You did it!

Soma Cruz.
Using Magic Seals is a
piece of cake.

Yoko Belnades
Well, it's not over yet.
I'm sure there'll be even
tougher enemies to battle.

Soma Cruz.
You think so?

Yoko Belnades
Yes, but you'll need more
Magic Seals to defeat them.

Once you find the right
one, make sure you practice.
I'm sure you'll be fine.

Soma Cruz.
I'll keep that in mind.

Yoko Belnades
Just hang in there, Soma. (Further Diuscussion)

Yoko Belnades
Just hang in there, Soma.

Yoko Belnades

You did it!

Soma Cruz.
Using Magic Seals is a
piece of cake.

Yoko Belnades
Don't be too sure.
That Magic Seal won't be
useful forever.

Soma Cruz.
What do you mean?

Yoko Belnades
They will probably prepare
new and more complex
patterns for Magic Seals.

Soma Cruz.
Hmm...

Yoko Belnades
But not to worry.
They'll have the Magic Seal
patterns hidden somewhere.

If they don't, the gates to
the dark side will be useless.

Soma Cruz.
I get it.

Yoko Belnades
I won't keep holding you
up as my escort anymore.
I can manage now.

Soma Cruz.
You sure?
In that case, I'll be going now.

Yoko Belnades
Oh, there is one more
thing though.

Julius may have some new
information, so come see
me if you're close by.

And Soma, please don't do
anything reckless.

Soma Cruz.
Count on it.
You take care, too, Yoko.

(Further Diuscussion)

Yoko Belnades
Soma, please don't do
anything reckless.

Various spelling and grammar errors were left intact.

Graphics Comparison

Demo Final
Castlevania-DoS-gameover-demo.png Castlevania-DoS-gameover-final.png

The two versions used different screens for when Soma lost all HP. The demo also used the Game Over screen after defeating Puppet Master.

Possible Glitch

Castlevania-DoS-glitch-demo.png

In the room past the drawbridge, a Skeleton Ape will appear (same as in the normal game). While rare, it is possible the enemy will not die properly, continue to move around the map, but it will not impede Soma, nor will it receive or do any damage.