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Proto:Colin McRae Rally 04/PS2 Demo

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This is a sub-page of Proto:Colin McRae Rally 04.

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.
Hmmm...
To do:
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A demo version of the PS2 Colin McRae Rally 04 was featured on one multiple demo disc - the Official PlayStation 2 Magazine Europe Demo 38.

The demo was built on June 18, 2003, two months before the final build.

Demo walktrough (starts at 1:07:27):

General Differences

  • Dolby video isn't presented, only Codemasters intro.
  • At this point game was ready on 80%, as states on loading screen.
  • Only English language available.

Colin McRae Rally 04 ps2 demo percentage.png

  • Legal screen is different (contained in DATA/FRONTEND/LEGAL/ENG.BIG, cutted in 2 .tm2 textures).
Demo Final
Colin McRae Rally 04 ps2 demo legal screen.png Colin McRae Rally 04 ps2 final legal screen.png

Menus

Main Menu

  • The string "main menu" under "04" is overwritten with "demo".
  • Demo replay timer expires in 30 seconds, instead of 3 minutes in final game.
  • Championship menus isn't available, but all submenus locked. Images lacks cars previews.
  • Rally menu is locked.
  • Stages menu is available.
  • Quick race option also presented, but lack setting submenu as in final game, so it's starts loading of random car and stage from available content in demo after pressing on this option.
  • There is "Test 1" submenu - it's advanced dumpers test, that available in final game.
  • Submenus "Extras" and "High Scores" aren't presented.
  • String with player's championship competitions counter is absent.
Demo Final
Colin McRae Rally 04 ps2 demo main menu.png Colin McRae Rally 04 ps2 final main menu.png
Colin McRae Rally 04 ps2 demo 4wdchamp screen.png Colin McRae Rally 04 ps2 final 4wdchamp screen.png

Stages Menu

  • Ranking system by default uses points, instead of time.
  • Only one player game supported.
  • Extreme difficulty can be chosen (normally available only after completing one of championships on advanced difficulty in the retail game).
  • Choosing car menu available for all classes, but only Citroen Xsara and Peugeot 206 from 4WD class can be chosen. Unavailable cars have their short and full names rewritten with "TBA" and "To be announced" respectively, although their characteristics still visible. Their previews uses Citroen Xsara silhouette texture for locked cars instead.
  • Only USA Stage 2 and Japan Stage 1 are available.
  • On race loading screen, the default controls are displayed.
Demo Final
Colin McRae Rally 04 ps2 demo stages menu.png Colin McRae Rally 04 ps2 final stages menu.png
Colin McRae Rally 04 ps2 demo xsara4wd load screen.png Colin McRae Rally 04 ps2 final xsara4wd load screen.png
Colin McRae Rally 04 ps2 demo xsara4wd screen.png Colin McRae Rally 04 ps2 final xsara4wd screen.png
Colin McRae Rally 04 ps2 demo 2wd screen.png Colin McRae Rally 04 ps2 final 2wd screen.png
Colin McRae Rally 04 ps2 demo US2 load.png Colin McRae Rally 04 ps2 final US2 load.png

Options Menu

  • Credits and Auto-Save submenus are absent.
  • Language and secrets submenus are locked.
  • Widescreen option in graphics submenu is inactive. Screen calibration option is absent.
  • There is only one controller preset is available in demo, when final game has five presets, including one for racing wheel.

Service Area

  • If car not damaged, in demo damage counter says undamaged, instead of none in final version.
  • Another descriptions for tires types.
  • In steering setup description higher was replaced with lighter in final version.
  • Another names for track parts in info menu.
Demo Final
CMR4 ps demo service area.png CMR4 ps final service area.png
CMR4 ps demo service area tire1.png CMR4 ps final service area tire1.png
CMR4 ps demo service area tire2.png CMR4 ps final service area tire2.png
CMR4 ps demo service area tire3.png CMR4 ps final service area tire3.png
CMR4 ps demo service area tire4.png CMR4 ps final service area tire4.png
CMR4 ps demo service area tire5.png CMR4 ps final service area tire5.png
CMR4 ps demo service area info.png CMR4 ps final service area info.png

Gameplay

  • In demo car doesn't automatically stopping, when stop the car message appears on screen after finishing race.
  • When race is finished, game doesn't show country of stage on screen.
  • HUD completely disables when finish race in demo version.

Easter Egg

  • US stage 2 contains an easter egg at the end of level. Despite in demo you also can see road sign with bigfoot warning, bigfoot itself not presented, because it's texture is absent in game files.
Demo Final
CMR4 ps2 demo bigfoot.png CMR4 ps2 final bigfoot.png

Testing Stage

  • Only advanced dumpers test available.
  • Scales lucks numbers of damage percentage.
  • In demo car getting damage a lot easier, than in final version.
  • As in ordinary stage, HUD dissapears after finishing race.
  • Another screen after succesfull or failed test race
Demo Final
CMR4 ps2 demo testing fin loading screen.png CMR4 ps2 final testing fin loading screen.png
CMR4 ps2 demo testing fin gameplay.png CMR4 ps2 final testing fin gameplay.png
CMR4 ps2 demo testing fin end success.png CMR4 ps2 final testing fin end success.png
CMR4 ps2 demo testing fin end fail.png CMR4 ps2 final testing fin end fail.png
CMR4 ps2 demo testing fin success.png CMR4 ps2 final testing fin success.png
CMR4 ps2 demo testing fin fail.png CMR4 ps2 final testing fin fail.png

Sounds

  • The dynamic music themes change in menus doesn't present in demo. Also, music doesn't play at service area at all.
  • There are some changes in car sounds files.
  • Files with M in name presented only in final build. This have simillar sounds, as in ordinary .BIG file, but their quality reduced.
  • Files e_idle01.vag, x_idle01.vag, e_thr01.vag and x_thr01.vag are the same for all cars in carname.BIG and carnameM.BIG of demo/retail builds.
  • 206.BIG (located in DATA/SOUNDS/CAR) have only two different files in demo: e_stat.vag and x_stat.vag.
Demo Final
  • 206X.BIG have 5 another files: grupexx.vag (where x=1,2,3,4 but those files are exactly the same) and stall.vag.
Demo Final
  • XSARA.BIG have only two different files in demo: e_stat.vag and x_stat.vag.
Demo Final
  • XSARAX.BIG have only changed ignition.vag.
Demo Final
  • COLLIDE.BIG (located in DATA/SOUNDS/COLLIDE) have some files changed in final: bot_x.vag (where x=1-10), branch.vag, mtlsignx.vag (where x=1,2).
Demo Final
  • All .vag sounds in FEFX_LO.BIG and FEFX_HI.BIG (located in DATA/SOUNDS/FRONTEND).
  • Contents of FEFX_LO.BIG.
Demo Final
  • Contents of FEFX_HI.BIG.
Demo Final
  • Contents of SPLITS.BIG (located in DATA/SOUNDS/SPLITS) are different.


Demo Final
  • A lot of files were changed in SURFACES.BIG (located in DATA/SOUNDS/SURFACES). sno_es1.vag appears only in final version.
Demo Final
  • All sounds of WEATHER.BIG (located in DATA/SOUNDS/WEATHER) are differs.
Demo Final
  • Demo sounds for pre-race count are different. Demo uses COUNT.BIG (located in DATA/SOUNDS/COUNT) with counting sequence voiced by Nicky Grist (other language sounds missing in this build). Final game uses several files: CD_DEREK.BIG, CD_NICKY.BIG, CD_FRE.BIG, CD_GER.BIG, CD_ITA.BIG and CD_SPA.BIG. These files are same, and contains just different two bipping sounds for pre-race count instead of codriver voice. (in final version countx.vag (where x=1-5) are same sound).
Demo Final




  • In DATA/SOUNDS/CROWDS for demo and in DATA/SOUNDS/CROWD for final versions files are completely differs. Demo uses only one file, when in final CROWD.BIG has two sounds.
Demo Final

  • When final game generating music from samples in FEMUSIC2.BIG (from DATA/SOUNDS/FRONTEND), demo uses prerecorded track. Only FEFX_LO.BIG, FEFX_HI.BIG and MUSIC.VAG exists in demo, other files weren't presented.
  • Demo uses only Nicky Grist coderiver voice. Sounds are the same, as in final game, except in demo were used their low-quality versions.
  • Also for presented tracks could be founded files with .coc extension, which contains some values for order of playing tracks, which are absent in released game.

Frontend

  • Some textures that taken from .big with "60" in their names looks simillar to their counterparts from non-60 .big. The main difference is that textures of "60" .big files are not stretched vertically.

Menus

  • Here presented textures for championship menus.
  • clgb1.tm2 have text for MG Metro 6R4.
Demo ICONS.BIG Demo ICONS60.BIG Final ICONS.BIG
CMR04 ps2 demo icons cl2wd1.png CMR04 ps2 demo icons60 cl2wd1.png CMR04 ps2 final icons cl2wd1.png
CMR04 ps2 demo icons cl2wd2.png CMR04 ps2 demo icons60 cl2wd2.png CMR04 ps2 final icons cl2wd2.png
CMR04 ps2 demo icons cl4wd1.png CMR04 ps2 demo icons60 cl4wd1.png CMR04 ps2 final icons cl4wd1.png
CMR04 ps2 demo icons cl4wd2.png CMR04 ps2 demo icons60 cl4wd2.png CMR04 ps2 final icons cl4wd2.png
CMR04 ps2 demo icons clbn1.png CMR04 ps2 demo icons60 clbn1.png CMR04 ps2 final icons clbn1.png
CMR04 ps2 demo icons clbn2.png CMR04 ps2 demo icons60 clbn2.png CMR04 ps2 final icons clbn2.png
CMR04 ps2 demo icons clexp1.png CMR04 ps2 demo icons60 clexp1.png CMR04 ps2 final icons clexp1.png
CMR04 ps2 demo icons clexp2.png CMR04 ps2 demo icons60 clexp2.png CMR04 ps2 final icons clexp2.png
CMR04 ps2 demo icons clgb1.png CMR04 ps2 demo icons60 clgb1.png CMR04 ps2 final icons clgb1.png
CMR04 ps2 demo icons clgb2.png CMR04 ps2 demo icons60 clgb2.png CMR04 ps2 final icons clgb2.png
  • Demo has files clex1.tm2 and clex2.tm2, which are copies of clbn1.tm2 and clbn2.tm2.
  • Due to adding car previews on textures with their list for each group in final, those textures cutted to 3 files, when in demo they fitted in 2 files.
  • Some textures for settings menus also changed.
Demo/Final ICONS.BIG Demo ICONS60.BIG
CMR04 ps2 demo icons control.png CMR04 ps2 demo icons60 control.png
CMR04 ps2 demo icons soundwave.png CMR04 ps2 demo icons60 soundwave.png
CMR04 ps2 demo icons vid.png CMR04 ps2 demo icons60 vid.png
CMR04 ps2 demo icons vid arrow.png CMR04 ps2 demo icons60 vid arrow.png
CMR04 ps2 demo icons vid gst.png CMR04 ps2 demo icons60 vid gst.png
CMR04 ps2 demo icons vid w.png CMR04 ps2 demo icons60 vid w.png
CMR04 ps2 demo icons vid w gst.png CMR04 ps2 demo icons60 vid w gst.png
  • BIGTEXT60.BIG have different versions of textures from demo BIGTEXT.BIG. Both demo files lacks e.tm2, g.tm2, j.tm2, w.tm2.
Demo/Final BIGTEXT.BIG Demo BIGTEXT60.BIG
CMR04 ps2 demo bigtext 0.png CMR04 ps2 demo bigtext60 0.png
CMR04 ps2 demo bigtext 1.png CMR04 ps2 demo bigtext60 1.png
CMR04 ps2 demo bigtext 2.png CMR04 ps2 demo bigtext60 2.png
CMR04 ps2 demo bigtext 3.png CMR04 ps2 demo bigtext60 3.png
CMR04 ps2 demo bigtext 4.png CMR04 ps2 demo bigtext60 4.png
CMR04 ps2 demo bigtext 5.png CMR04 ps2 demo bigtext60 5.png
CMR04 ps2 demo bigtext 6.png CMR04 ps2 demo bigtext60 6.png
CMR04 ps2 demo bigtext 7.png CMR04 ps2 demo bigtext60 7.png
CMR04 ps2 demo bigtext 8.png CMR04 ps2 demo bigtext60 8.png
CMR04 ps2 demo bigtext 9.png CMR04 ps2 demo bigtext60 9.png
CMR04 ps2 demo bigtext p.png CMR04 ps2 demo bigtext60 p.png
CMR04 ps2 demo bigtext s.png CMR04 ps2 demo bigtext60 s.png

Video

  • FEV_1.PSS (located in DATA/FRONTEND) slightly differs in demo. Some segments were reduced in final, and also two scenes with Citroen Xsara were changed to scenes with Ford Puma and Mitsubishi Lancer Evolution.
Demo Final

Countries maps previews

  • Countries maps previews from ICONS60.BIG looks simillar, but don't stretched vertically.
Demo/Final ICONS.BIG Demo ICONS60.BIG
CMR04 ps2 demo icons aus map.png CMR04 ps2 demo icons60 aus map.png
CMR04 ps2 demo icons aus map sm.png CMR04 ps2 demo icons60 aus map sm.png
CMR04 ps2 demo icons fin map.png CMR04 ps2 demo icons60 fin map.png
CMR04 ps2 demo icons fin map sm.png CMR04 ps2 demo icons60 fin map sm.png
CMR04 ps2 demo icons gre map.png CMR04 ps2 demo icons60 gre map.png
CMR04 ps2 demo icons gre map sm.png CMR04 ps2 demo icons60 gre map sm.png
CMR04 ps2 demo icons jap map.png CMR04 ps2 demo icons60 jap map.png
CMR04 ps2 demo icons jap map sm.png CMR04 ps2 demo icons60 jap map sm.png
CMR04 ps2 demo icons spa map.png CMR04 ps2 demo icons60 spa map.png
CMR04 ps2 demo icons spa map sm.png CMR04 ps2 demo icons60 spa map sm.png
CMR04 ps2 demo icons swe map.png CMR04 ps2 demo icons60 swe map.png
CMR04 ps2 demo icons swe map sm.png CMR04 ps2 demo icons60 swe map sm.png
CMR04 ps2 demo icons uk map.png CMR04 ps2 demo icons60 uk map.png
CMR04 ps2 demo icons uk map sm.png CMR04 ps2 demo icons60 uk map sm.png
CMR04 ps2 demo icons usa map.png CMR04 ps2 demo icons60 usa map.png
CMR04 ps2 demo icons usa map sm.png CMR04 ps2 demo icons60 usa map sm.png

Tracks previews

  • Icons for tracks previews from ICONS.BIG (located in DATA/FRONTEND) completely different.
  • Track preview for first Finalnd stage is completely different in ICONS60.BIG.


Demo ICONS.BIG Demo ICONS60.BIG Final ICONS.BIG
CMR04 ps2 demo icons fin s1.png CMR04 ps2 demo icons60 Fin S1.png CMR04 ps2 final icons fin s1.png
Demo Final
CMR04 ps2 demo icons aus s1.png CMR04 ps2 final icons aus s1.png
CMR04 ps2 demo icons aus s2.png CMR04 ps2 final icons aus s2.png
CMR04 ps2 demo icons aus s3.png CMR04 ps2 final icons aus s3.png
CMR04 ps2 demo icons aus s4.png CMR04 ps2 final icons aus s4.png
CMR04 ps2 demo icons aus s5.png CMR04 ps2 final icons aus s5.png
CMR04 ps2 demo icons aus s6.png CMR04 ps2 final icons aus s6.png
CMR04 ps2 demo icons aus s7.png CMR04 ps2 final icons aus s7.png
CMR04 ps2 demo icons fin s2.png CMR04 ps2 final icons fin s2.png
CMR04 ps2 demo icons fin s3.png CMR04 ps2 final icons fin s3.png
CMR04 ps2 demo icons fin s4.png CMR04 ps2 final icons fin s4.png
CMR04 ps2 demo icons fin s5.png CMR04 ps2 final icons fin s5.png
CMR04 ps2 demo icons fin s6.png CMR04 ps2 final icons fin s6.png
CMR04 ps2 demo icons gre s1.png CMR04 ps2 final icons gre s1.png
CMR04 ps2 demo icons gre s2.png CMR04 ps2 final icons gre s2.png
CMR04 ps2 demo icons gre s3.png CMR04 ps2 final icons gre s3.png
CMR04 ps2 demo icons gre s4.png CMR04 ps2 final icons gre s4.png
CMR04 ps2 demo icons gre s5.png CMR04 ps2 final icons gre s5.png
CMR04 ps2 demo icons gre s6.png CMR04 ps2 final icons gre s6.png
CMR04 ps2 demo icons jap s1.png CMR04 ps2 final icons jap s1.png
CMR04 ps2 demo icons jap s2.png CMR04 ps2 final icons jap s2.png
CMR04 ps2 demo icons jap s3.png CMR04 ps2 final icons jap s3.png
CMR04 ps2 demo icons jap s4.png CMR04 ps2 final icons jap s4.png
CMR04 ps2 demo icons jap s5.png CMR04 ps2 final icons jap s5.png
CMR04 ps2 demo icons jap s6.png CMR04 ps2 final icons jap s6.png
CMR04 ps2 demo icons spa s1.png CMR04 ps2 final icons spa s1.png
CMR04 ps2 demo icons spa s2.png CMR04 ps2 final icons spa s2.png
CMR04 ps2 demo icons spa s3.png CMR04 ps2 final icons spa s3.png
CMR04 ps2 demo icons spa s4.png CMR04 ps2 final icons spa s4.png
CMR04 ps2 demo icons spa s5.png CMR04 ps2 final icons spa s5.png
CMR04 ps2 demo icons spa s6.png CMR04 ps2 final icons spa s6.png
CMR04 ps2 demo icons swe s1.png CMR04 ps2 final icons swe s1.png
CMR04 ps2 demo icons swe s2.png CMR04 ps2 final icons swe s2.png
CMR04 ps2 demo icons swe s3.png CMR04 ps2 final icons swe s3.png
CMR04 ps2 demo icons swe s4.png CMR04 ps2 final icons swe s4.png
CMR04 ps2 demo icons swe s5.png CMR04 ps2 final icons swe s5.png
CMR04 ps2 demo icons swe s6.png CMR04 ps2 final icons swe s6.png
CMR04 ps2 demo icons swe s7.png CMR04 ps2 final icons swe s7.png
CMR04 ps2 demo icons uk s1.png CMR04 ps2 final icons uk s1.png
CMR04 ps2 demo icons uk s2.png CMR04 ps2 final icons uk s2.png
CMR04 ps2 demo icons uk s3.png CMR04 ps2 final icons uk s3.png
CMR04 ps2 demo icons uk s4.png CMR04 ps2 final icons uk s4.png
CMR04 ps2 demo icons uk s5.png CMR04 ps2 final icons uk s5.png
CMR04 ps2 demo icons uk s6.png CMR04 ps2 final icons uk s6.png
CMR04 ps2 demo icons uk s7.png CMR04 ps2 final icons uk s7.png
CMR04 ps2 demo icons usa s1.png CMR04 ps2 final icons usa s1.png
CMR04 ps2 demo icons usa s2.png CMR04 ps2 final icons usa s2.png
CMR04 ps2 demo icons usa s3.png CMR04 ps2 final icons usa s3.png
CMR04 ps2 demo icons usa s4.png CMR04 ps2 final icons usa s4.png
CMR04 ps2 demo icons usa s5.png CMR04 ps2 final icons usa s5.png
CMR04 ps2 demo icons usa s6.png CMR04 ps2 final icons usa s6.png
CMR04 ps2 demo icons usa s7.png CMR04 ps2 final icons usa s7.png

Service Area

  • In UPGARDES.BIG and UPG60.BIG some files differs in demo. Counterparts from UPGRADES.BIG looks scretched vertically.
  • Contents of UPGARDES.BIG:
Demo Final
CMR04 ps2 demo upgrades up cb.png CMR04 ps2 final upgrades up cb.png
CMR04 ps2 demo upgrades up dmp.png CMR04 ps2 final upgrades up dmp.png
CMR04 ps2 demo upgrades up eng.png CMR04 ps2 final upgrades up eng.png
CMR04 ps2 demo upgrades up gbx.png CMR04 ps2 final upgrades up gbx.png
CMR04 ps2 demo upgrades up gt.png CMR04 ps2 final upgrades up gt.png
CMR04 ps2 demo upgrades up st.png CMR04 ps2 final upgrades up st.png
CMR04 ps2 demo upgrades up st l.png CMR04 ps2 final upgrades up st l.png
CMR04 ps2 demo upgrades up wt.png CMR04 ps2 final upgrades up wt.png
  • Contents of UPG60.BIG
Demo Final
CMR04 ps2 demo upg60 up cb.png CMR04 ps2 final upg60 up cb.png
CMR04 ps2 demo upg60 up dmp.png CMR04 ps2 final upg60 up dmp.png
CMR04 ps2 demo upg60 up eng.png CMR04 ps2 final upg60 up eng.png
CMR04 ps2 demo upg60 up gbx.png CMR04 ps2 final upg60 up gbx.png
CMR04 ps2 demo upg60 up gt.png CMR04 ps2 final upg60 up gt.png
CMR04 ps2 demo upg60 up st.png CMR04 ps2 final upg60 up st.png
CMR04 ps2 demo upg60 up st l.png CMR04 ps2 final upg60 up st l.png
CMR04 ps2 demo upg60 up wt.png CMR04 ps2 final upg60 up wt.png

Misc

  • In DATA/TEXTURES differs only two files: MISC.BIG and OSD_50.BIG. ALso this folder have some Colin McRae Rally 3 leftovers: GR_GRN.TM2, RK_USA1A.TM2, SFX.BIG, TRACSPEC.TM2.
  • MISC.BIG from demo contains a lot more files (lots of files also leftovers from previous game). Ck_base.tm2 slightly differs.
Demo Final
CMR04 ps2 demo Ck base.png CMR04 ps2 final Ck base.png
  • Also this directory contains USHAD.TM2 with SH_XSARA.TM2
  • OSD_50.BIG have 2p_dial2.tm2, Dial_001.tm2 and Dial_002.tm2 files different. Final version of .big file also contains Dial_003.tm2, which is same as Dial_002.tm2, but lacks "turbo" because used for 2wd class cars. Also in demo .big file has Basemult.tm2.
Demo Final
CMR04 ps2 demo 2p dial2.png CMR04 ps2 final 2p dial2.png
CMR04 ps2 demo Dial 001.png CMR04 ps2 final Dial 001.png
CMR04 ps2 demo Dial 002.png CMR04 ps2 final Dial 002.png

CMR04 ps2 demo Basemult.png

Testing stages

  • Demo graphics for Testing stages (taken from MISC.BIG, in final it's located in DATA/TESTING/LOADSCRN in separate files for each test).
  • Early scales design on Finland test loading screen. In demo counter shows 16:01, when in final only 00:01.
  • Also presented graphics for England Stage with engine test, which have completely other room (or camera angle) for test. HUD have another contrast and uses earlier larger scale.
Demo Final
CMR04 ps2 demo test dm1.png CMR04 ps2 final test dm1.png
CMR04 ps2 demo test dm2.png CMR04 ps2 final test dm2.png
CMR04 ps2 demo test en1.png CMR04 ps2 final test en1.png
CMR04 ps2 demo test en2.png CMR04 ps2 final test en2.png
  • The WORLDMAP.BIG (located in DATA/TESTING) has wrlsc_1a.tm2 changed in final.
Demo Final
CMR04 ps2 demo worldmap wrlsc 1a.png CMR04 ps2 final worldmap wrlsc 1a.png

Fonts

  • Final fonts significantly differs from their demo counterparts.
Demo "50"/Final Demo "60"
CMR04 ps2 demo CLOCK 14.png CMR04 ps2 demo CLOCK 14 60.png
Demo "50"/"60" Final
CMR04 ps2 demo CLOCK 30.png CMR04 ps2 final CLOCK 30.png
Demo "50" Demo "60" Final "50"
CMR04 ps2 demo CLOCK 16.png CMR04 ps2 demo CLOCK 16 60.png CMR04 ps2 final CLOCK 16.png
CMR04 ps2 demo HELNU 10.png CMR04 ps2 demo HELNU 10 60.png CMR04 ps2 final HELNU 10.png
CMR04 ps2 demo HELNU 14.png CMR04 ps2 demo HELNU 14 60.png CMR04 ps2 final HELNU 14.png
CMR04 ps2 demo HELNU 16.png CMR04 ps2 demo HELNU 16 60.png CMR04 ps2 final HELNU 16.png
CMR04 ps2 demo HELNU 30.png CMR04 ps2 demo HELNU 30 60.png CMR04 ps2 final HELNU 30.png
CMR04 ps2 demo HELNU 58.png CMR04 ps2 demo HELNU 58 60.png CMR04 ps2 final HELNU 58.png

Cars

  • Citroen Xsara had slightly different design. It's name was changed from Citroen to Citroёn.
  • Peugeout 206 also slightly differs from it's version from final game.
  • Several cars had another name in demo. There are different strings with names for those cars placed in CMR4.ELF from demo and in SLES_518.24 in final version.
Demo Final
Lancia Super Delta Lancia Delta Integrale
Volkswagen Golf Kit Car Volkswagen Rallye Golf
  • Citroen Xsara and Peugeout 206 slightly changed after demo in final game. Some .tm2 textures were modified. Here comparison of changed textures.
  • Some textures were better in demo, but their quality were reduced, probably for optimisation purposes.
  • Shadows textures looks a bit softer in final.

Contents of 206.big (from DATA/CARS/P206):

Demo Final
CMR04 ps2 demo 206Bod.png CMR04 ps2 final 206Bod.png
CMR04 ps2 demo 206BodDu.png CMR04 ps2 final 206BodDu.png
CMR04 ps2 demo 206BodM.png CMR04 ps2 final 206BodM.png
CMR04 ps2 demo 206Gla.png CMR04 ps2 final 206Gla.png
CMR04 ps2 demo 206GlaD.png CMR04 ps2 final 206GlaD.png
CMR04 ps2 demo 206GlaDu.png CMR04 ps2 final 206GlaDu.png
CMR04 ps2 demo 206GlaM.png CMR04 ps2 final 206GlaM.png
CMR04 ps2 demo 206Glo.png CMR04 ps2 final 206Glo.png
CMR04 ps2 demo 206litof.png CMR04 ps2 final 206litof.png
CMR04 ps2 demo 206liton.png CMR04 ps2 final 206liton.png
  • USHAD.TM2 (from DATA/CARS/P206):
Demo Final
CMR04 ps2 demo p206 USHAD.png CMR04 ps2 final p206 USHAD.png

Contents of XSARA.big (from DATA/CARS/XSARA):

Demo Final
CMR04 ps2 demo XS Bod.png CMR04 ps2 final XS Bod.png
CMR04 ps2 demo XS BodDu.png CMR04 ps2 final XS BodDu.png
CMR04 ps2 demo XS BodM.png CMR04 ps2 final XS BodM.png
CMR04 ps2 demo XS Gla.png CMR04 ps2 final XS Gla.png
CMR04 ps2 demo XS GlaD.png CMR04 ps2 final XS GlaD.png
CMR04 ps2 demo XS Int.png CMR04 ps2 final XS Int.png
CMR04 ps2 demo XS LitOn.png CMR04 ps2 final XS LitOn.png
  • USHAD.TM2 (from DATA/CARS/XSARA):
Demo Final
CMR04 ps2 demo xsara USHAD.png CMR04 ps2 final xsara USHAD.png
  • Some previews images also were changed (located in DATA/FRONTEND/PODIUM). Chnages affected files PD2_05.BIG to PD2_09.BIG and PD4_00.BIG to PD4_03.BIG, also modified KNOCKOUT.BIG. UNLOCKS.BIG in demo lacks un_tstx.tm2 and unmirx.tm2 (where x = 1,2,3), but other .tm2 files are same, as in final version. Also, in demo the file PD2_09.BIG had another textures names: pd2_pntX.tm2 instead of pd2_09X.tm2 in final. (where X = A, B, C).
  • Files pd2_0XA.tm2 (where X=5,6,7,8,9) are same image (for comparison presented only pd2_05A.tm2). But in demo those images are empty, when in final they actually had texture. Other files like pd2_0XC.tm2, pd4_0XA.tm2, pd4_0XC.tm2 and pdB_1XA.tm2 (where x=0,1,2,3,4) also same images in demo and final versions.
  • MG ZR and Citroen Xsara had another render, also all cars had slightly changed design: they got additional roof scope on left, which were removed in final.
  • Ford Puma had another paint texture and model - in demo it was shorter, with slightly changed roof and had another rims.
  • Also in demo can be founded folder PODIUM60.BIG, which have same folders and .big files, which also have some different textures.
Demo PODIUM Final PODIUM
CMR04 ps2 demo pdf lo1.png CMR04 ps2 final pdf lo1.png
Demo PODIUM Demo PODIUM60 Final PODIUM
CMR04 ps2 demo pd2 05A.png CMR04 ps2 demo pd2 05A 60.png CMR04 ps2 final pd2 05A.png
CMR04 ps2 demo pd2 05B.png CMR04 ps2 demo pd2 05B 60.png CMR04 ps2 final pd2 05B.png
CMR04 ps2 demo pd2 08B.png CMR04 ps2 demo pd2 08B 60.png CMR04 ps2 final pd2 08B.png
CMR04 ps2 demo pd4 00B.png CMR04 ps2 demo pd4 00B 60.png CMR04 ps2 final pd4 00B.png
CMR04 ps2 demo pd4 01B.png CMR04 ps2 demo pd4 01B 60.png CMR04 ps2 final pd4 01B.png
CMR04 ps2 demo pd4 02B.png CMR04 ps2 demo pd4 02B 60.png CMR04 ps2 final pd4 02B.png
CMR04 ps2 demo pd4 03B.png CMR04 ps2 demo pd4 03b 60.png CMR04 ps2 final pd4 03B.png
Demo/Final PODIUM Demo PODIUM60
CMR04 ps2 demo pd2 05A.png CMR04 ps2 demo pd2 05A 60.png
CMR04 ps2 demo pd2 05C.png CMR04 ps2 demo pd2 05C 60.png
CMR04 ps2 demo pd2 06B.png CMR04 ps2 demo pd2 06B 60.png
CMR04 ps2 demo pd2 07B.png CMR04 ps2 demo pd2 07B 60.png
CMR04 ps2 demo pd2 pntB.png CMR04 ps2 demo pd2 09B 60.png
CMR04 ps2 demo pd4 00A.png CMR04 ps2 demo pd4 00A 60.png
CMR04 ps2 demo pd4 00C.png CMR04 ps2 demo pd4 00C 60.png
CMR04 ps2 demo pd4 04B.png CMR04 ps2 demo pd4 04B 60.png
CMR04 ps2 demo pdB 10A.png CMR04 ps2 demo pdB 10A 60.png
CMR04 ps2 demo pdB 10B.png CMR04 ps2 demo pdB 10B 60.png
CMR04 ps2 demo pdB 10C.png CMR04 ps2 demo pdB 10C 60.png
CMR04 ps2 demo pdB 11B.png CMR04 ps2 demo pdB 11B 60.png
CMR04 ps2 demo pdB 11C.png CMR04 ps2 demo pdB 11C 60.png
CMR04 ps2 demo pdB 12B.png CMR04 ps2 demo pdB 12B 60.png
CMR04 ps2 demo pdB 12C.png CMR04 ps2 demo pdB 12C 60.png
CMR04 ps2 demo pdB 13B.png CMR04 ps2 demo pdB 13B 60.png
CMR04 ps2 demo pdB 13C.png CMR04 ps2 demo pdB 13C 60.png
CMR04 ps2 demo pdB 14B.png CMR04 ps2 demo pdB 14B 60.png
CMR04 ps2 demo pdB 14C.png CMR04 ps2 demo pdB 14C 60.png
CMR04 ps2 demo pdf ko1.png CMR04 ps2 demo pdf ko1 60.png
CMR04 ps2 demo pdf ko2.png CMR04 ps2 demo pdf ko2 60.png
CMR04 ps2 demo pdf ko3.png CMR04 ps2 demo pdf ko3 60.png
CMR04 ps2 demo pdf lo2.png CMR04 ps2 demo pdf lo2 60.png
CMR04 ps2 demo pdf lo3.png CMR04 ps2 demo pdf lo3 60.png
CMR04 ps2 demo unexp1.png CMR04 ps2 demo unexp1 60.png
CMR04 ps2 demo unexp2.png CMR04 ps2 demo unexp2 60.png
CMR04 ps2 demo unexp3.png CMR04 ps2 demo unexp3 60.png
CMR04 ps2 demo ungpb1.png CMR04 ps2 demo ungpb1 60.png
CMR04 ps2 demo ungpb2.png CMR04 ps2 demo ungpb2 60.png
CMR04 ps2 demo ungpb3.png CMR04 ps2 demo ungpb3 60.png
  • Demo contains another evidence of MG Metro 6R4
  • FECAR.big, FECARW.big, ICONS.big (located in DATA/FRONTEND) also had some files changed and absent in demo.
  • All files from FECAR.big and FECARW.big differs between demo and final, but demo lacks majority of them. Besides some car redesign, some previews from demo also have another shadow.

Contents of FECAR.BIG:

Demo Final
CMR04 ps2 demo fecar 00 00.png CMR04 ps2 final fecar 00 00.png
CMR04 ps2 demo fecar 00 01.png CMR04 ps2 final fecar 00 01.png
CMR04 ps2 demo fecar 03 00.png CMR04 ps2 final fecar 03 00.png
CMR04 ps2 demo fecar 03 01.png CMR04 ps2 final fecar 03 01.png
CMR04 ps2 demo fecar 99 00.png CMR04 ps2 final fecar 99 00.png
CMR04 ps2 demo fecar 99 01.png CMR04 ps2 final fecar 99 01.png
CMR04 ps2 demo fecar 99 02.png CMR04 ps2 final fecar 99 02.png
CMR04 ps2 demo fecar 99 03.png CMR04 ps2 final fecar 99 03.png

Contents of FECARW.BIG:

Demo Final
CMR04 ps2 demo fecarw 00 00.png CMR04 ps2 final fecarw 00 00.png
CMR04 ps2 demo fecarw 00 01.png CMR04 ps2 final fecarw 00 01.png
CMR04 ps2 demo fecarw 01 00.png CMR04 ps2 final fecarw 01 00.png
CMR04 ps2 demo fecarw 01 01.png CMR04 ps2 final fecarw 01 01.png
CMR04 ps2 demo fecarw 02 00.png CMR04 ps2 final fecarw 02 00.png
CMR04 ps2 demo fecarw 02 01.png CMR04 ps2 final fecarw 02 01.png
CMR04 ps2 demo fecarw 03 00.png CMR04 ps2 final fecarw 03 00.png
CMR04 ps2 demo fecarw 03 01.png CMR04 ps2 final fecarw 03 01.png
CMR04 ps2 demo fecarw 04 00.png CMR04 ps2 final fecarw 04 00.png
CMR04 ps2 demo fecarw 04 01.png CMR04 ps2 final fecarw 04 01.png
CMR04 ps2 demo fecarw 06 00.png CMR04 ps2 final fecarw 06 00.png
CMR04 ps2 demo fecarw 06 01.png CMR04 ps2 final fecarw 06 01.png
CMR04 ps2 demo fecarw 09 00.png CMR04 ps2 final fecarw 09 00.png
CMR04 ps2 demo fecarw 09 01.png CMR04 ps2 final fecarw 09 01.png
CMR04 ps2 demo fecarw 12 00.png CMR04 ps2 final fecarw 12 00.png
CMR04 ps2 demo fecarw 12 01.png CMR04 ps2 final fecarw 12 01.png
CMR04 ps2 demo fecarw 19 00.png CMR04 ps2 final fecarw 19 00.png
CMR04 ps2 demo fecarw 19 01.png CMR04 ps2 final fecarw 19 01.png
CMR04 ps2 demo fecarw 99 00.png CMR04 ps2 final fecarw 99 00.png
CMR04 ps2 demo fecarw 99 01.png CMR04 ps2 final fecarw 99 01.png
CMR04 ps2 demo fecarw 99 02.png CMR04 ps2 final fecarw 99 02.png
CMR04 ps2 demo fecarw 99 03.png CMR04 ps2 final fecarw 99 03.png
  • Also some files have duplicates with 60 in their name.
  • Files FECAR60.BIG and FECAR60W.BIG are just duplicates of FECARW.BIG.

Configuration files

  • Files TIMES2W.TXT, TIMES4W.TXT, TIMESGB.TXT (located in DATA/DRIVERS) slightly changed in final release. There are some coefficients and times for splits were modified.
  • MAIN.CFG (from DATA/SOUNDS/CONFIG) was replaced with PS2_MO.CFG, PS2_MO.CFG and PS2_MO.CFG in final version. Several strings are missing in demo config.
SURFACES_ROLL_VOL
SURFACES_LOCK_VOL
SURFACES_SPECIAL_VOL
WEATHER_VOL
CHASE_CAM_BEHIND
CHASE_CAM_ABOVE
EXHAUST_DISTANCE_BEHIND_MOD
ENGINE_DISTANCE_IN_FRONT_MOD
GLOBAL_ROLL_OFF
GLOBAL_ROLL_OFF_FOR_REPLAYS
GLOBAL_DOPPLER_FACTOR
  • Demo contains less amount of configs for testing stages in DATA/TESTING/CFG and their have other file names. Only coefficients were changed. Files for advanced dumper test (DAMPER2W.INI, DAMPER4W.INI in demo and XY_DM.CFG where x=A or N and y=2 or 4). contains author and date of creation.
Author Mark Nixon
Date	 2/4/2003
  • Ini configs from DATA/OSD have configuration for rendering parameters for 4:3 and 16:9 aspect ratios. Also their contains author and date of creation.
Created by Eneko Bilbao 26/03/03
  • OSD_PAL.INI is used in European version.
  • Also presented OSD_NTSC.INI for unreleased US version.
;
; OSD Layout for PS2 NTSC
; Created by Eneko Bilbao 26/03/03
;

;--------------------------------------------
;
;          SINGLE PLAYER 4:3 
;
;--------------------------------------------

[OSD_FULLSCREEN_4_3]

; this is the width of the right margin, the space
; between the screen border and the dial right side
fDialStartX   			= 48
; this is the height to the bottom
fDialStartY   			= 48.0
fDialWidth    			= 160.0
fDialHeight   			= 160.0

nDialBottomRightX		= -12
nDialBottomRightY		= -3
nDialWidth				= 256
nDialHeight 			= 256

nNeedleOffsetX 			= 90
nNeedleOffsetY 			= 82
nNeedleLength 			= 90

nGearOffsetX 			= 64
nGearOffsetY 			= -18

nInfoBoxOffsetX			= 81
nInfoBoxOffsetY			= 71	
nInfoBoxWidth  			= 128
nInfoBoxHeigth 			= 128

nLEDOffsetX 			= 27	
nLEDOffsetY 			= -34
nLEDWidth				= 4.0
nLEDHeight				= 4.0

nPowerMaxOffsetX		= 36
nPowerMaxOffsetY		= -34
nPowerMaxWidth 			= 4.0
nPowerMaxHeight			= 4.0

nShiftOffsetX 			= 64
nShiftOffsetY 			= 104

nSpeedOffsetX 			= -3
nSpeedOffsetY 			= 14	

nMPHKPHOffsetX 			= 0
nMPHKPHOffsetY 			= 9

nTimeBoxTopLeftX		= 43
nTimeBoxTopLeftY		= 40
nTimeBoxWidth			= 82
nTimeBoxHeight			= 18

nSplitBoxTopLeftX		= 505
nSplitBoxTopLeftY		= 40
nSplitWidth				= 82
nSplitHeight			= 20

nProgressBarTopLeftX	= 43
nProgressBarTopLeftY	= 34
nProgressBarBottomRightX= 586
nProgressBarBottomRightY= 38

nCertinaBoxTopLeftX		= 43
nCertinaBoxTopLeftY		= 62
nCertinaBoxWidth		= 82
nCertinaBoxHeight		= 12

nSplitTextBoxTopLeftX	= 505
nSplitTextBoxTopLeftY	= 60
nSplitTextBoxWidth		= 82
nSplitTextBoxHeight		= 10

nCoDriverArrowX			= 224
nCoDriverArrowY			= 46


;--------------------------------------------
;
;          SINGLE PLAYER WIDE SCREEN 
;
;--------------------------------------------
[OSD_FULLSCREEN_16_9]

fDialStartX   			= 41.0
fDialStartY   			= 41.0
fDialWidth    			= 172.0
fDialHeight   			= 172.0

nDialBottomRightX		= 20
nDialBottomRightY		= 40
nDialWidth 				= 256
nDialHeight 			= 256

nNeedleOffsetX 			= 90
nNeedleOffsetY 			= 82
nNeedleLength 			= 90

nGearOffsetX 			= 28
nGearOffsetY 			= -18

nInfoBoxOffsetX			= 27
nInfoBoxOffsetY			= 53
nInfoBoxWidth  			= 64
nInfoBoxHeigth 			= 128

nLEDOffsetX 			= 7	
nLEDOffsetY 			= -44
nLEDWidth 				= 16.0
nLEDHeight 				= 16.0

nPowerMaxOffsetX 		= 20
nPowerMaxOffsetY 		= -44
nPowerMaxWidth 			= 16.0
nPowerMaxHeight 		= 16.0

nShiftOffsetX 			= 60
nShiftOffsetY 			= 104

nSpeedOffsetX 			= 24
nSpeedOffsetY 			= 6	

nMPHKPHOffsetX 			= 24
nMPHKPHOffsetY 			= -9

nTimeBoxTopLeftX		= 54
nTimeBoxTopLeftY 		= 51
nTimeBoxWidth 			= 79
nTimeBoxHeight 			= 18

nSplitBoxTopLeftX		= 505
nSplitBoxTopLeftY 		= 50
nSplitWidth 			= 82
nSplitHeight 			= 20

nProgressBarTopLeftX 	= 53
nProgressBarTopLeftY 	= 42
nProgressBarBottomRightX= 586
nProgressBarBottomRightY= 46

nCertinaBoxTopLeftX 	= 54
nCertinaBoxTopLeftY 	= 69
nCertinaBoxWidth    	= 79
nCertinaBoxHeight   	= 10

nSplitTextBoxTopLeftX 	= 505
nSplitTextBoxTopLeftY 	= 70
nSplitTextBoxWidth    	= 82
nSplitTextBoxHeight   	= 13

nCoDriverArrowX 		= 288
nCoDriverArrowY			= 51


[OSD_VERTICAL_SPLIT_16_9]
[OSD_HORIZONTAL_SPLIT_4_3]
[OSD_FOUR_WAY_16_9]
[OSD_FOUR_WAY_4_3]
  • Earlier copy of this file exists in DATA/OSD/CODRIVER.
;
; OSD Layout for PS2 NTSC
; Created by Eneko Bilbao 26/03/03
;

;--------------------------------------------
;
;          SINGLE PLAYER 4:3 
;
;--------------------------------------------

[OSD_FULLSCREEN_4_3]

fDialStartX   		= 41.0
fDialStartY   		= 41.0
fDialWidth    		= 172.0
fDialHeight   		= 172.0

nDialBottomRightX	= 20
nDialBottomRightY	= 40
nDialWidth 		= 256
nDialHeight 		= 256

nNeedleOffsetX 		= 90
nNeedleOffsetY 		= 82
nNeedleLength 		= 90

nGearOffsetX 		= 28
nGearOffsetY 		= -18

nInfoBoxOffsetX 	= 27
nInfoBoxOffsetY 	= 53
nInfoBoxWidth  		= 64
nInfoBoxHeigth 		= 128

nLEDOffsetX 		= 7	
nLEDOffsetY 		= -44
nLEDWidth 		= 16.0
nLEDHeight 		= 16.0

nPowerMaxOffsetX 	= 20
nPowerMaxOffsetY 	= -44
nPowerMaxWidth 		= 16.0
nPowerMaxHeight 	= 16.0

nShiftOffsetX 		= 60
nShiftOffsetY 		= 104

nSpeedOffsetX 		= 24
nSpeedOffsetY 		= 6	

nMPHKPHOffsetX 		= 24
nMPHKPHOffsetY 		= -9

nTimeBoxTopLeftX 	= 54
nTimeBoxTopLeftY 	= 51
nTimeWidth 		= 79
nTimeHeight 		= 18

nSplitBoxTopLeftX 	= 505
nSplitBoxTopLeftY 	= 50
nSplitWidth 		= 82
nSplitHeight 		= 20

nProgressBarTopLeftX 	= 53
nProgressBarTopLeftY 	= 42
nProgressBarBottomRightX= 586
nProgressBarBottomRightY= 46

nCertinaBoxTopLeftX 	= 54
nCertinaBoxTopLeftY 	= 69
nCertinaBoxWidth    	= 79
nCertinaBoxHeight   	= 10

nSplitTextBoxTopLeftX 	= 505
nSplitTextBoxTopLeftY 	= 70
nSplitTextBoxWidth    	= 82
nSplitTextBoxHeight   	= 13

nCoDriverArrowX 	= 288
nCoDriverArrowY 	= 51


;--------------------------------------------
;
;          SINGLE PLAYER WIDE SCREEN 
;
;--------------------------------------------
[OSD_FULLSCREEN_16_9]

fDialStartX   		= 41.0
fDialStartY   		= 41.0
fDialWidth    		= 172.0
fDialHeight   		= 172.0

nDialBottomRightX	= 20
nDialBottomRightY	= 40
nDialWidth 		= 256
nDialHeight 		= 256

nNeedleOffsetX 		= 90
nNeedleOffsetY 		= 82
nNeedleLength 		= 90

nGearOffsetX 		= 28
nGearOffsetY 		= -18

nInfoBoxOffsetX 	= 27
nInfoBoxOffsetY 	= 53
nInfoBoxWidth  		= 64
nInfoBoxHeigth 		= 128

nLEDOffsetX 		= 7	
nLEDOffsetY 		= -44
nLEDWidth 		= 16.0
nLEDHeight 		= 16.0

nPowerMaxOffsetX 	= 20
nPowerMaxOffsetY 	= -44
nPowerMaxWidth 		= 16.0
nPowerMaxHeight 	= 16.0

nShiftOffsetX 		= 60
nShiftOffsetY 		= 104

nSpeedOffsetX 		= 24
nSpeedOffsetY 		= 6	

nMPHKPHOffsetX 		= 24
nMPHKPHOffsetY 		= -9

nTimeBoxTopLeftX 	= 54
nTimeBoxTopLeftY 	= 51
nTimeWidth 		= 79
nTimeHeight 		= 18

nSplitBoxTopLeftX 	= 505
nSplitBoxTopLeftY 	= 50
nSplitWidth 		= 82
nSplitHeight 		= 20

nProgressBarTopLeftX 	= 53
nProgressBarTopLeftY 	= 42
nProgressBarBottomRightX= 586
nProgressBarBottomRightY= 46

nCertinaBoxTopLeftX 	= 54
nCertinaBoxTopLeftY 	= 69
nCertinaBoxWidth    	= 79
nCertinaBoxHeight   	= 10

nSplitTextBoxTopLeftX 	= 505
nSplitTextBoxTopLeftY 	= 70
nSplitTextBoxWidth    	= 82
nSplitTextBoxHeight   	= 13

nCoDriverArrowX 	= 288
nCoDriverArrowY 	= 51


[OSD_VERTICAL_SPLIT_16_9]
[OSD_HORIZONTAL_SPLIT_4_3]
[OSD_FOUR_WAY_16_9]
[OSD_FOUR_WAY_4_3]
  • DATA/OSD/TESTING contains DUMPER.INI which is earliest version of config for dumper test.
######################################################
#
# Damper Test config file
#
# Each value must be on a line by itself
# the '#' symbol can be used at the start of a line to ignore the line
#
# Author Mark Nixon
# Date	 2/4/2003
#
######################################################



# time in seconds to complete the course
80

# damper frame average value, 1 - 10; ie. 1 is every frame, 5 averages the values over the last 5 frames
1

# damper percentage scale, 0.0 - 1.0
1.0

# max compression the dampers can reach, 0.1 - 0.3
0.21

# compression limit
0.175

# max damage
1000.0

# damage scale factor
1900.0

# damage time out
600

# fill rate (1 means add the total amount immediatly, high value, less)
65

# '@' end of file marker do not remove
@