If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Proto:Counter-Strike: Condition Zero

From The Cutting Room Floor
Jump to navigation Jump to search

This page details one or more prototype versions of Counter-Strike: Condition Zero.

How about a nice leek in this trying time?
This page or section details content from the October 7th, 2003 Half-Life 2 Leak.
Check the October 7th, 2003 Half-Life 2 Leak category for more pages also sourced from this material.
Hmmm...
To do:
  • Raw voice lines for bots, with no radio filters.
  • maps/Original folder.

Among the content released in the Half-Life 2 leak, was a Valve employee's copy of Half-Life and a few other miscellaneous addons, including an early version of the yet to be released Condition Zero.

Under the name of "cstrike_trs", this covers the "offline matches with bots" portion of Condition Zero that was developed by Turtle Rock Studios. However, there are notably several leftovers from the previous developers, as well as cut content from the Xbox port of Counter-Strike.

Sub-Page

CSCZ TRS DesertBunkerCT.png
Cut Maps
All of the operations that were planned but failed miserably.

General Differences

Main Menu

The main menu in this prototype uses the original Counter-Strike menu background.

Tour of Duty

The Tour of Duty single-player mode is present, though the maps in each tour are different.

Prototype Tours 1 Final Tours 1
Dust, Office, Stadium Dust, Office, Prodigy
Prototype Tours 2 Final Tours 2
Prodigy, Italy, Inferno Tides, Italy, Inferno
Prototype Tours 3 Final Tours 3
Vostok, Militia, Tides Dust II, Militia, Stadium
Prototype Tours 4 Final Tours 4
Fastline, Havana, Cobblestone Chateau, Havana, Cobblestone
Prototype Tours 5 Final Tours 5
Aztec, Downed, Piranesi Aztec, Downed, Airstrip
Prototype Tours 6 Final Tours 6
Airstrip, Miami, Dust II Piranesi, Fastline, Torn

Player Models

  • Elite Crew is entirely different.
Prototype Final
CSCZTRS-Leet krew.png CSCZFinal-Leet krew.png
  • VIP has a different texture.
Prototype Final
CSCZTRS-VIP.png CSCZFinal-VIP.png
  • Phoenix Connection has a different texture.
Prototype Final
CSCZTRS-Phoenix connection.png CSCZFinal-Phoenix connection.png
  • SEAL Team Six has a different texture.
Prototype Final
CSCZTRS-ST6.png CSCZFinal-ST6.png
  • The prototype lacks the Spetsnaz and Midwest Militia playermodels.

Weapons

All weapons reuse the Counter-Strike 1.6 models in this prototype.

Health Bug

For some reason, the damage models in this prototype seem to be completely random: at times, you will need more shots than usual to kill bots and vice versa.