This page details one or more prototype versions of Counter-Strike: Condition Zero.
| This page or section details content from the October 7th, 2003 Half-Life 2 Leak. Check the October 7th, 2003 Half-Life 2 Leak category for more pages also sourced from this material. |
| To do:
- Raw voice lines for bots, with no radio filters.
- maps/Original folder.
|
Among the content released in the Half-Life 2 leak, was a Valve employee's copy of Half-Life and a few other miscellaneous addons, including an early version of the yet to be released Condition Zero.
Under the name of "cstrike_trs", this covers the "offline matches with bots" portion of Condition Zero that was developed by Turtle Rock Studios. However, there are notably several leftovers from the previous developers, as well as cut content from the Xbox port of Counter-Strike.
Sub-Page
| Cut Maps All of the operations that were planned but failed miserably. |
General Differences
Main Menu
The main menu in this prototype uses the original Counter-Strike menu background.
Tour of Duty
The Tour of Duty single-player mode is present, though the maps in each tour are different.
Prototype Tours 1 |
Final Tours 1 |
---|
Dust, Office, Stadium |
Dust, Office, Prodigy |
Prototype Tours 2 |
Final Tours 2 |
---|
Prodigy, Italy, Inferno |
Tides, Italy, Inferno |
Prototype Tours 3 |
Final Tours 3 |
---|
Vostok, Militia, Tides |
Dust II, Militia, Stadium |
Prototype Tours 4 |
Final Tours 4 |
---|
Fastline, Havana, Cobblestone |
Chateau, Havana, Cobblestone |
Prototype Tours 5 |
Final Tours 5 |
---|
Aztec, Downed, Piranesi |
Aztec, Downed, Airstrip |
Prototype Tours 6 |
Final Tours 6 |
---|
Airstrip, Miami, Dust II |
Piranesi, Fastline, Torn |
Player Models
- Elite Crew is entirely different.
Prototype |
Final |
---|
|
|
- VIP has a different texture.
Prototype |
Final |
---|
|
|
- Phoenix Connection has a different texture.
Prototype |
Final |
---|
|
|
- SEAL Team Six has a different texture.
Prototype |
Final |
---|
|
|
- The prototype lacks the Spetsnaz and Midwest Militia playermodels.
Weapons
All weapons reuse the Counter-Strike 1.6 models in this prototype.
Health Bug
For some reason, the damage models in this prototype seem to be completely random: at times, you will need more shots than usual to kill bots and vice versa.