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Proto:Crash Bash/October 9th, 2000 build

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This is a sub-page of Proto:Crash Bash.

Hiddenpalace.org logo.png  This prototype is documented on Hidden Palace.

This cactus is UNDER CONSTRUCTION
This article is a work in progress.
...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes.

The October 9th, 2000 prototype of Crash Bash is a PAL review build of the game dated a day before the final NTSC-U release version.

Debug Features

Cheat Menu

A cheat menu can be unlocked before starting a game by inputting Left, Right, Left, Right (x2), Left, Right (x3), Left, Right (x4), Left, Right (x5) at the main menu. This option can be accessed via the pause menu and allows a range of debug functionality, including warping to almost any level.

  • LEVEL SELECTOR: Self-explanatory.
  • CHEAT FLAGS: Lets you use such cheats like invulnerability, freezing the timer, making your opponents brain-dead, and so on. Use left or right to enable a cheat. Cheats that are active are marked with an asterisk.
  • TWEAK SETTINGS: This is a more complex sub-menu that allows you to change the game's internal settings, as well as the mode you're playing. To change modes, use the very first option in this sub-menu. This allows you to quickly alternate between a Trophy to a Crystal challenge, for example. To test it out, press the Select button to restart the level with your changes applied.
  • TWEAK AWARDS: Allows you to apply every prize there is to collect for every minigame and boss.

General Differences

  • The first screen on boot-up incorrectly shows "Sony Computer Entertainment America Presents", even though the narrator still says "Sony Computer Entertainment Europe presents".
  • The main theme doesn't play in the language select screen.
  • Many of the language translations are incomplete and differ from the final PAL release.
    • All cutscenes and 3D word objects, alongside other small things like the "PAUSED", "SAVE GAME", and "WARP ROOM" textures are in English regardless of which language the game is set to.
    • Accents are not present for the small font, while the large font has the letters with accents erroneously squashed.
    • Various other things throughout the game are translated differently, sometimes even going out of bounds of the text box or screen.
  • The credit list is incomplete.

Level Differences

Sky Balls

  • In gem challenge for 2 players, the opponent team starts at 30 points, as opposed to 25 in the final game.

Ring Ding

  • In gem challenge for 2 players, your team starts at 60 points, and the opponent team at 50. In the final game, it's 40 for your team and 30 for the opponents.