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Proto:Dance Dance Revolution Extreme2

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This page details one or more prototype versions of Dance Dance Revolution Extreme2.

A prototype of Dance Dance Revolution Extreme2 dated May 10, 2005 (roughly over two months before the final build) was released by Hidden Palace on March 20, 2021, as part of Project Deluge.

Hiddenpalace.org logo.png  This prototype is documented on Hidden Palace.

General

  • One of the game's typefaces was slightly adjusted. This can be mostly seen in the M, N and V letters.
Proto Final
DDRextreme2-protoMODE.png DDRextreme2-finalMODE.png

Main Menu

DDRextreme2-protomenu1.pngDDRextreme2-protomenu2.png

  • Only the Free Play mode has a proper icon.
  • The "Extra" mode, which is a demo for Karaoke Revolution Party in the final release, refers to the game as "Karaoke Revolution 4". It is also non-functional, redirecting to the main menu upon selection.
  • The "Lesson" and "My Room" modes crash the game.
  • When a song is unlocked/purchased, no messages are displayed.

Gameplay

  • The "First Stage" voice line is always used when selecting a song in Free Play Mode. In the final game, it is never called.
  • Only 30 of the game's 74 songs have unique background videos. They are:
    • Licenses
      • Genie In A Bottle
      • Get Busy
      • IN THE HEAT OF THE NIGHT
    • New Konami originals
      • 1998
      • air
      • BE LOVIN
      • Can Be Real
      • CANDY
      • Colors (for EXTREME)
      • DAIKENKAI
      • Happy Wedding
      • Heaven is a '57 metallic gray (gimmix)
      • I Need You (Insideout Door Mix)
      • La Bamba
      • L'amour et la liberte (DDR Ver.)
      • Miracle Moon (L.E.D.LIGHT STYLE MIX)
      • Polovtsian Dances And Chorus
      • SAKURA
      • Sweet Sweet Magic
      • sync (EXTREME version)
      • TwinBee (Generation X)
      • un deux trois
    • Returning Konami originals
      • DYNAMITE RAVE
    • CHALLENGE-only songs
      • AFRONOVA (FROM NONSTOP MEGAMIX)
      • BRILLIANT 2U (K.O.G G3 MIX)
      • BURNIN' THE FLOOR (BLUE FIRE mix)
      • DYNAMITE RAVE (B4 ZA BEAT MIX)
      • Look To The Sky (Trance Mix)
    • Boss songs
      • PARANOIA survivor
      • PARANOIA survivor MAX
  • Pressing Select enables autoplay.
  • The Break Screen backgrounds are the same as the ones used in DDR FESTIVAL: Dance Dance Revolution.

Songs

DDRextreme2-lose.png
  • There is an additional song slot between LOOK AT US (Daddy DJ Remix) and My My My. Its banner assigns it to a song with ID "lose", and it displays no difficulty and groove radar info. When selected, it plays a duplicate of ABSOLUTE (Cuff -N- Stuff it Mix). The game's song masterlist, found within the game's .ELF executable, assigns the ID "lose" to Lose My Breath, the Destiny's Child song.
  • The song INJECTION OF LOVE (HINA MIX) instead plays INJECTION OF LOVE(e), an English version which would later appear in Dance Dance Revolution Strike.

Graphics

  • The song PASSION OF LOVE does not have proper graphics yet, reusing those of ABSOLUTE (Cuff -N- Stuff it Mix).
  • Several more of the game's songs use different graphics and/or labels in the Song Selection and Gameplay screens:
Proto Final
As The Rush Comes (Gabriel & Dresden Sweeping Strings Radio Edit)
DDRextreme2-asth tbPROTO.png

DDRextreme2-asth thPROTO.png
DDRextreme2-asth bkPROTO.png

DDRextreme2-asth tbFINAL.png

DDRextreme2-asth thFINAL.png
DDRextreme2-asth bkFINAL.png

While the title tag refers to the song as simply As The Rush Comes (GABRIEL & DRESDEN RADIO EDIT), the banner and background, which are completely different from the final version, completely omit the subtitle.
INJECTION OF LOVE (HINA MIX)
DDRextreme2-inje thPROTO.png
DDRextreme2-inje bkPROTO.png
DDRextreme2-inje thFINAL.png
DDRextreme2-inje bkFINAL.png
The song's banner and background simply refer to the song as INJECTION OF LOVE.
MARIA (I believe...)
DDRextreme2-mari thPROTO.png DDRextreme2-mari thFINAL.png
The text in the song's banner was slightly refurbished.
Oops!... I Did It Again
DDRextreme2-opsi tbPROTO.png

DDRextreme2-opsi thPROTO.png
DDRextreme2-opsi bkPROTO.png

DDRextreme2-opsi tbFINAL.png

DDRextreme2-opsi thFINAL.png
DDRextreme2-opsi bkFINAL.png

While the title tag only has different capitalization and punctuation on the song's title, the banner and background also do not credit the song's vocalist.
Play That Funky Music
DDRextreme2-fnkm thPROTO.png DDRextreme2-fnkm thFINAL.png
Strangely, the prototype banner lacks artist credits.
Silence (Airscape Remix)
DDRextreme2-ilen tbPROTO.png

DDRextreme2-ilen thPROTO.png
DDRextreme2-ilen bkPROTO.png

DDRextreme2-ilen tbFINAL.png

DDRextreme2-ilen thFINAL.png
DDRextreme2-ilen bkFINAL.png

The song's vocalist, Sarah McLachlan, is not credited in the prototype graphics. There are no artist credits in the background either. Additionally, in all graphics, "Airscape" is misspelled as "Airspace".
Spin Spin Sugar (Armand's Dark Garage Mix)
DDRextreme2-spsp tbPROTO.png

DDRextreme2-spsp thPROTO.png
DDRextreme2-spsp bkPROTO.png

DDRextreme2-spsp tbFINAL.png

DDRextreme2-spsp thFINAL.png
DDRextreme2-spsp bkFINAL.png

All of the prototype's graphics refer to the song as Spin Spin Sugar (Armin Van Helden Remix).
Wonderful Night (radio edit)
DDRextreme2-wona tbPROTO.png

DDRextreme2-wona thPROTO.png
DDRextreme2-wona bkPROTO.png

DDRextreme2-wona tbFINAL.png

DDRextreme2-wona thFINAL.png
DDRextreme2-wona bkFINAL.png

All of the prototype's graphics refer to the song as simply Wonderful Night.

Charts

28 of the game's chart files have changes compared to the final release, though most of them are merely syncing adjustments.

BOOM BOOM DOLLAR (K.O.G G3 MIX)
The song's offset was changed from -1.5 in the prototype to -1.496 in the final game, and its initial BPM, which applies until beat 20 (measure 5 beat 0), from 160.0 to 160.475.

butterfly (UPSWING MIX)
The song's offset was changed from -1.427 in the prototype to -1.418 in the final game, and its initial BPM, which applies until beat 8 (measure 2 beat 0), from 168.224 to 169.279.

CARTOON HEROES (SPEEDY MIX)
The song's offset was changed from -0.007 to 0. Its BPM values were also changed:

Proto Final
Beat Value
0 169.811 170.616
4 170.015 169.989

Get Busy
The song's BPM values were changed:

Proto Final
Beat Value
0 100.279 99.723
4 100.217 100.210

IN THE HEAT OF THE NIGHT
The song's offset was changed from -1.787 in the prototype to -1.782 in the final game, and its initial BPM, which applies until beat 8 (measure 2 beat 0), from 134.328 to 134.663.

IRRESISTIBLEMENT
The song's offset was changed from -0.007 in the prototype to 0 in the final game, and its second BPM, which applies from beat 4 (measure 1 beat 0), from 166.006 to 165.994.

LA COPA DE LA VIDA
The song's offset was changed from 0.007 in the prototype to 0 in the final game, and its initial BPM, which applies until beat 4 (measure 1 beat 0), from 134.328 to 135.338.

SPEED OVER BEETHOVEN
The song's second BPM, which applies from beat 4 (measure 1 beat 0), was changed from 169.014 in the prototype (same as the initial BPM) to 169.027 in the final game.

CANDY♥
The song's BPM values were changed:

Proto Final
Beat Value
0 178.218 179.104
4 180 179.975

Happy Wedding
The song's offset was changed from 0.007 in the prototype to 0 in the final game, and its initial BPM, which applies until beat 4 (measure 1 beat 0), from 126.316 to 127.208.

Heaven is a '57 metallic gray (gimmix)
The song's offset was changed from -0.003 in the prototype to 0 in the final game, and its initial BPM, which applies until beat 4 (measure 1 beat 0), from 189.956 to 190.476.

I Need You (Insideout Door Mix)
The song's offset was changed from -0.007 in the prototype to 0 in the final game, and its initial BPM, which applies until beat 4 (measure 1 beat 0), from 61.856 to 61.962. In addition, The third arrow in beat 18 (measure 4 beat 2) in the Single Difficult, Single Expert, and Double Expert charts was moved from position 0.65625 (a 128th note) to position 0.625 (a 32nd note). A graphical representation can be seen below, which shows the Single Difficult chart:

Proto Final
Ddrextreme2-inee2proto.png Ddrextreme2-inee2final.png

INJECTION OF LOVE
Not only the music data matches INJECTION OF LOVE(e), as would later be seen in Dance Dance Revolution Strike, its chart data is also the same.

INSERTiON(Machine Gun Kelly mix)
The song's initial BPM, which applies until beat 12 (measure 3 beat 0), was changed from 139.715 in the prototype to 139.816 in the final game.

MARIA(I believe...)
The song's initial BPM, which applies until beat 8 (measure 2 beat 0), was changed from 159.292 in the prototype to 158.94 in the final game.

Saturday Night Love
The song's initial BPM, which applies until beat 12 (measure 3 beat 0), was changed from 128.114 in the prototype to 128.266 in the final game.

SEXY PLANET
The song's offset was changed from -0.013 in the prototype to 0 in the final game, and its initial BPM, which applies until beat 4 (measure 1 beat 0), from 180.905 to 180.0.

Sweet Sweet ♥ Magic
The song's offset was changed from -0.02 in the prototype to 0 in the final game, and its initial BPM, which applies until beat 4 (measure 1 beat 0), from 180.0 to 178.218.

un deux trois
The song's initial BPM, which applies until beat 16 (measure 4 beat 0), was changed from 140.351 in the prototype to 140.488 in the final game.

AFRONOVA PRIMEVAL
A 200.0 BPM change was added to beat 332 (measure 83 beat 0) in the final chart. Both chart finishing events (02 03, which toggles the "CLEARED" message, and 02 04), which properly notes the end of the chart data) were also moved 4 beats later from beats 328 (measure 82 beat 0) and 332 (measure 83 beat 0), respectively.

BRILLIANT 2U
The way the chart is synced to the music is different between the prototype and the final game:
The prototype uses a positive offset of 1.42 second, and has an initial BPM of 150, making it so that the music starts on beat 4 (measure 1 beat 0), and the arrows on all charts on beat 28 (measure 7 beat 0). The final game, however, has an offset of 0 and an initial BPM of 145.897, as well as a BPM change to 150.0 on beat 16 (measure 4 beat 0), making it so that the arrows on all charts start 4 beats earlier.
The chart events 02 02 (toggles the "HERE WE GO" message), 02 05 (toggles edit/practice mode scrolling), 02 03 and 02 04 were also moved 4 beats earlier from beats 20, 20, 208 and 212, respectively.

DIVE
The chart events 01 xx (a time signature parameter), 02 01 (notes the start of the chart data), 02 02, and 02 05 were moved 4 beats earlier from beats 0, 0, 4, and 4, respectively. The 02 03 event was also moved a beat earlier from its original position of beat 241.

DYNAMITE RAVE
The song's offset was changed from -3.24 in the prototype to -3.233 in the final game. In addition, the time signature and chart start events were moved 4 beats earlier from their initial positions of beat -4.

Look To The Sky(True Color Mix)
The song's offset was changed from -0.013 in the prototype to 0 in the final game, and its initial BPM, which applies up to beat 4 (measure 1 beat 0), from 141.732 to 140.625.
In addition, the prototype data lacks the song's Single Beginner chart and contains blank slots for Challenge charts.

BURNIN' THE FLOOR(BLUE FIRE mix)
The song's offset was changed from -0.013 in the prototype to 0 in the final game, and its initial BPM, which applies up to beat 4 (measure 1 beat 0), from 154.506 to 153.846.
In addition, the prototype data contains Double Basic to Expert charts that are otherwise unused; Double Basic and Double Difficult are taken from THE REFLEX, a song from DDRMAX2, while Double Expert is an early version of the Double Challenge chart of the song ECSTASY (midnight blue mix), also from DDRMAX2. It's worth to note that these unused charts were previously seen in the Japanese PlayStation 2 port of that game.

DYNAMITE RAVE(B4 ZA BEAT MIX)
The song's offset was changed from -0.047 in the prototype to 0 in the final game, and its initial BPM, which applies up to beat 4 (measure 1 beat 0), from 172.249 to 167.442.
In addition, the prototype data contains Double Basic to Expert charts that are otherwise unused; this data is the same as the one BURNIN' THE FLOOR(BLUE FIRE mix) has.

Look To The Sky(Trance Mix)
The song's offset was changed from -0.013 in the prototype to 0 in the final game, and its initial BPM, which applies up to beat 8 (measure 2 beat 0), from 141.176 to 140.9.

SEXY PLANET(FROM NONSTOP MEGAMIX)
The song's offset was changed from -0.013 in the prototype to 0 in the final game. Its BPM values were also changed, as noted below:

Proto Final
Beat Value
0 180 178.218
4 180 180.012

In addition, the prototype data contains Double Basic to Expert charts which are otherwise unused. These charts are directly lifted from DIVE TO THE NIGHT, another song from DDRMAX2.

Dance Master Mode

  • None of the missions have special requirements to be cleared.
  • Map B has a completely different layout compared to the final game. This layout also prevents it from being completed.

DDRextreme2-protoworldmap1.pngDDRextreme2-protoworldmap2.png
DDRextreme2-protoworldmap3.pngDDRextreme2-protoworldmap4.png

  • Proper voice calls for clearing a mission have not been implemented yet; the game always calls one of the "Stage Failed" sounds.
  • When starting a mission, only the area and level numbers are shown.

DDRextreme2-protoMISSION.png

  • In the Boss Song Completion screen, the game's title is misspelled as "Dance Dance Revolution Extraeme2", which was fixed on the final release.

DDRextreme2-protoBOSScomplete.png

Workout Mode

  • Most of the character icons are placeholders. Those that are not also differ from the final version.
Proto Final
DDRextreme2-workouticonPROTO.png DDRextreme2-workouticonFINAL.png

Advanced Mode

DDRextreme2-protoADVANCED.png
  • While the graphics and messages are garbled, the mode is mostly operational.
    • If the Dancer Display option is set to Off, the game will redirect to the Song Selection menu instead of the Course Selection menu. Selecting any of the songs crashes the game.
  • The THE FREEZER, Trick, Slow-Mix, Supersonic, DARKNESS, JUMP! JUMP! JUMP!, HIGH VOLTAGE and Secret Arrow courses have not been properly implemented yet, being duplicates of other existing courses.
  • The RMX of TRUTH courses are the central point of two glitches:
    • Choosing the courses on the Difficult setting freezes the game.
    • When playing in the Normal setting, reaching the songs Look To The Sky (Trance Mix) on RMX of TRUTH 1, and AFRONOVA(FROM NONSTOP MEGAMIX) on RMX of TRUTH 2, also crash the game. However, playing on Double mode is a workaround for the latter song, as an otherwise unused Heavy chart is loaded.
  • Some courses use different songs:
Proto Final
Super Star 1
"Lose My Breath"
Block Rockin' Beats
Genie in a Bottle
LOOK AT US (Daddy DJ Remix)
WONDERFUL NIGHT (radio edit)
Block Rockin' Beats
Genie in a Bottle
LOOK AT US (Daddy DJ Remix)
Super Star 5
Play That Funky Music
As The Rush Comes
IN THE HEAT OF THE NIGHT
BOOM BOOM DOLLAR(K.O.G G3 MIX)
CARTOON HEROES(Speedy Mix)
.
Play That Funky Music
As The Rush Comes
IN THE HEAT OF THE NIGHT
My My My
BOOM BOOM DOLLAR(K.O.G G3 MIX)
CARTOON HEROES(Speedy Mix)
NAOKI Premium
PASSION OF LOVE
DYNAMITE RAVE
BRILLIANT 2U
1998
MARIA (I believe...)
BRILLIANT 2U
1998
PASSION OF LOVE
Power Of Love
LOVE IS ORANGE
BE LOVIN
PASSION OF LOVE
INJECTION OF LOVE (HINA MIX)
BE LOVIN
LOVE IS ORANGE
PASSION OF LOVE
INJECTION OF LOVE (HINA MIX)
Japanese POPS
Happy Wedding
CANDY
SANA MOLETTE NE ENTE (B.L.T.STYLE)
DAIKENKAI
Miracle Moon (L.E.D.LIGHT STYLE MIX)
Happy Wedding
CANDY
SANA MOLETTE NE ENTE (B.L.T.STYLE)
DIVE
DAIKENKAI
World Map
La Bamba
Polovtsian Dances And Chorus
AFRONOVA PRIMEVAL
SAKURA
.
La Bamba
Polovtsian Dances And Chorus
AFRONOVA PRIMEVAL
LA COPA DE LA VIDA
SAKURA
Ultimate 12
PARANOiA
TwinBee(Generation X)
Sweet Sweet Magic
Quickening
DYNAMITE RAVE
Colors (for EXTREME)
sync(EXTREME version)
DAIKENKAI
INFINITE PRAYER
AFRONOVA PRIMEVAL
BE LOVIN
PARANOIA survivor
SAKURA
PARANOIA survivor MAX
INFINITE PRAYER
PARANOiA
Sweet Sweet Magic
DYNAMITE RAVE
Colors (for EXTREME)
sync(EXTREME version)
DAIKENKAI
SEDUCTION
PARANOIA survivor
CARTOON HEROES(Speedy Mix)
SAKURA
PARANOIA survivor MAX

Shop

  • All of the Songs use placeholder prices, in the following order: 34454000 -> 2234000 -> 986000 -> 8758 -> 8200 -> 9000 -> 9010 -> 10 -> 100 -> 10000.
  • All of the Courses are much more expensive in the prototype.
Proto Final
NAOKI Premium 50000 1000
Power of Love 70000 3000
RMX of TRUTH 1 90000 3000
THE FREEZER 90000 3000
TRICK 90000 3000
Slow-Mix 90000 3000
Supersonic 90000 3000
DARKNESS 90000 3000
JUMP! JUMP! JUMP! 90000 3000
Japanese Pops 90000 3000
RMX of TRUTH 2 50000 3000
HIGH VOLTAGE 70000 3000
World Map 90000 3000
Secret Arrow 90000 3000
Ultimate 12 90000 57300
PLAYER'S BEST 1-4 90000 1000
PLAYER'S WORST 1-4 90000 20000
PLAYER'S BEST LONG 90000 2000
RANDOM SONGS 90000 5000
RANDOM 90000 10000
  • When purchasing the NAOKI Premium course, a scribble will appear below the listed songs. It seems to resemble Ronald McDonald, the then-mascot of the McDonald's fast food chain. The text below even says "Ronald" in Japanese.
DDRextreme2-ronald.png
  • All of the Outfits use placeholder icons, and cost 90000 points each. For the comparisons, note that some of the icons are swapped in-game.
Proto Final
BLUES DDRextreme2-bluesPROTO.png DDRextreme2-bluesFINAL.png
RHYTHM DDRextreme2-rhythmPROTO.png DDRextreme2-rhythmFINAL.png
DRUM DDRextreme2-drumPROTO.png DDRextreme2-drumFINAL.png
BASS DDRextreme2-bassPROTO.png DDRextreme2-bassFINAL.png
RAGE DDRextreme2-ragePROTO.png DDRextreme2-rageFINAL.png
EMI DDRextreme2-emiPROTO.png DDRextreme2-emiFINAL.png
ASTRO DDRextreme2-astroPROTO.png DDRextreme2-astroFINAL.png
CHARMY DDRextreme2-charmyPROTO.png DDRextreme2-charmyFINAL.png
BABY-LON DDRextreme2-babylonPROTO.png DDRextreme2-babylonFINAL.png
ALICE DDRextreme2-alicePROTO.png DDRextreme2-aliceFINAL.png
BOLDO DDRextreme2-boldoPROTO.png DDRextreme2-boldoFINAL.png
TRACY DDRextreme2-tracyPROTO.png DDRextreme2-tracyFINAL.png
JOHNNY DDRextreme2-johnnyPROTO.png DDRextreme2-johnnyFINAL.png
JENNY DDRextreme2-jennyPROTO.png DDRextreme2-jennyFINAL.png
ROBO2001 DDRextreme2-roboPROTO.png DDRextreme2-roboFINAL.png
PRINCESS-ZUKIN DDRextreme2-princessPROTO.png DDRextreme2-princessFINAL.png
NAOKI DDRextreme2-naokiPROTO.png DDRextreme2-naokiFINAL.png
LADY DDRextreme2-ladyPROTO.png DDRextreme2-ladyFINAL.png
AKIRA DDRextreme2-akiraPROTO.png DDRextreme2-akiraFINAL.png
YUNI DDRextreme2-yuniPROTO.png DDRextreme2-yuniFINAL.png
JC DDRextreme2-jcPROTO.png DDRextreme2-jcFINAL.png
SAJA DDRextreme2-sajaPROTO.png DDRextreme2-sajaFINAL.png
  • All regular hints cost 90000 points each, whereas they cost between 1000 and 3000 in the final release.
  • All arrow hints cost 100 points each, whereas they cost 1000 in the final release.
  • All arrows cost 1000 points, whereas they cost 2000 in the final release.
  • All items in the Other section cost differently. The Selections are also labeled as "Branches".
Proto Final
Branch 0 10000 3000
Branch 1 20000 3000
Branch 2 30000 5000
Endless 40000 10000
Survival 50000 20000
Combo Challenge 60000 30000

Debugging Data

Unlike in the retail release, the debugging data has not yet been stripped out, and can be extracted. Like in prior Playstation2 DanceDanceRevolution titles, the data is in the DWARF 1 debugging format.